Table of Contents

Major Planetary Zones | (Twin) Sections of the Habitual Belt | Regions | Settlements

NEW KOUROU

Overview

New Kourou is the first and largest ExoHuman settlement on VOI 700 D, anchored in the steamy heart of the Asari Region (Eastern Equatorial Section) of the Habitual Belt. Founded on 8 August 2625 during the Beta Age only a few kilometers on foot from the landing-site base for the colony ship Last Frontier, it quickly became the capital of the Free State of Settlers and later of the Federal Confederation.

Geographical Position & Microclimate

New Kourou nestles inside dense Tropical Forest between the Tijonara and Atrana Mountain massifs, whose walls blunt both the furnace-winds from the east and the chill draughts from the west. Heavy, year-round rains cycle through the Arla and Orlanda River gorges; stacked canopy layers breed pocket micro-ecosystems and make navigation a sweaty maze. The frontier town of Hope lies 80 km to the north.

Social Composition of New Kourou

Beta Age (2625–2630)

New Kourou was the gateway capital. Population surged as settlers funneled through for land draws, factory jobs, and council business; many stayed to anchor families and shops while others rotated onward to frontier posts.

Gamma Age (2631– )

As capital of the Federal Confederation, New Kourou is the most family-friendly settlement: stable neighborhoods, full schools, and dense public services, with migration spikes tied to agency rotations and university terms.

Political Orientation

Political Orientation in the Beta Age

Formal parties hadn’t formed yet. New Kourou felt like a salvage yard turned capital: assemblies under tarps, sleeves rolled, decisions made by whoever could keep lights on and mud out. Survivors carried two memories at once — the sleek comfort of shipboard life and the shock of the crash — so debates swung between restoring lost sophistication and embracing frontier pragmatism. Policy was hammered out in crowded halls of the Settler’s Council, by raised hands, persuasive plans, and the promise of “we can deliver by next week,” more than by ideology.

Political Orientation in the Gamma Age

New Kourou is a rocksolid Communard Party stronghold. Communard candidates have dominated every ballot since the Confederation’s founding, with Individualist hopefuls drawing only token support.

Local Governance

Beta Age

Gamma Age

Look and Feel

In the Beta Age:

New Kourou sprawls beneath a violet-grey, never-ending twilight: rows of mismatched hull-plating huts, cargo-crate kiosks, and tarp-roofed cantinas jam every ring like a spaceship graveyard turned bazaar. Clattering Service Bots weave around ox-sized pack-mounts pulling wooden carts, while fusion-powered factories belch ozone beside dirt tracks rutted by tropical downpours — no concrete, just churned red mud. The air thrums with drone rotors, hammer presses, and the babble of newcomers queuing for land deeds, job boards, or tonight’s ration draw. Every hour fresh settlers roll in from jungle trails, barter for gear, then vanish again toward farms or frontier towns, giving the streets a restless, boarding-gate energy. Neon scrap signs flicker over stall fronts selling river-fish skewers, quantum-battery trinkets, and hand-rolled cigarettes made from alien leaf.

In the Gamma Age:

The salvage maze remains, but stricter order trims its chaos. Boxy mycelium-block landmarks — the Federal Council and Federal Allotment Centers — rise like smooth white punctuation amid patched-metal shacks, hinting at a tidy future that hasn’t quite arrived. The settlement feels less like a roaring gateway and more like a giant, humming logistics locker: still improvised, still mud-soaked after a downpour, but every scrap panel and cargo box now sits where some spreadsheet says it should.

Architecture & Materials

Town Structure

New Kourou has followed a six-ring, concentric layout since its founding under the Human Settlement Plan. Two main axes — Unity Street (formerly West–East Road) and Harmony Avenue (formerly North–South Road) — bisect the rings, creating four quadrants. In each outer ring (all except the Central Core) runs a continuous Ring Road bearing that ring’s name, all interconnected via Unity Street and Harmony Avenue to facilitate smooth circulation.

Under the Federal Settlement Plan (Gamma Age), the six‐ring pattern was formalized and modernized:

Reservation Addressing System

New Kourou’s addresses adhere to a quadrant–street–number format:

Example:

The Town Zones & Buildings

Central Core (50,000 sqm)

Civic Ring (150,000 sqm)

Public Services Ring (200,000 sqm)

Residential Ring (1.600,000 sqm)

Educational Ring (120,000 sqm)

Industrial Ring (300,000 sqm)

Outside the Town Wall (Beta Age only | Prohibited in the Gamma Age)

The Town Wall of New Kourou

The town wall of New Kourou was built provisionally from old spaceship parts at the beginning of the Great War, in 2629, to protect the local population from attacks by the Native Tribes.

After the end of hostilities and the signing of the Peace Treaty, the town wall took on a new role, adapting to the mobility restrictions set forth in the treaty and Section 5 of the Civil Code of the Federal Confederation. It now serves as a controlled point of exit and entry in accordance with these legal guidelines.

Features of the Wall

Monuments, Memorials and Public Art (Gamma Age only)

Symbiosis Monument

Monument to the Just Harvest

The Symphony of Society (Mural)

Tactical Advice for Dungeon Masters

Beta Age Hook

Gamma Age Hook

Beta Age

Gamma Age

Exohuman settlements:

Other settlements in Asari: