Table of Contents
Races | Culture | Buildings & Organizations
MEDICAL STATION OF NEW KOUROU (BETA AGE)
Overview
- Location: Public Services Ring, New Kourou
- Address: NE Public Services Ring Road 2
- Surroundings: Nearby the Hospital of New Kourou and adjacent to Pharmacy of New Kourou on the other, forming a compact medical cluster in the ring’s eastern quadrant.
Established in 2626 under the Human Settlement Plan, the Medical Station of New Kourou became the settlement’s principal general-care facility. Except for a single Chief Physician, all diagnostics, emergency response, and routine treatment are carried out by Medical Bots — a workflow settlers already accept without hesitation, having relied on automated care aboard the Last Frontier.
Services ranged from routine check-ups to emergency trauma care, extensive vaccination campaigns, and nano-therapies.
Architectural Significance
- Construction Material: Three cargo containers from the Last Frontier, welded side-by-side; patched with mismatched hull panels, scrap plating, and improvised support frames.
- Floors: 2
- Design Aesthetic: Salvage-clinic minimalism — exposed conduits, floor tape to guide patients, shuttle seats bolted into the metal flooring, and a few translucent skylight panels recycled from cabin viewports.
- Ventilation: Retrofitted ship blowers running at low constant power, enough to keep air sterile in treatment pods but never fully eliminating metallic or coolant smells.
Building Structure
Ground Floor – Reception & Triage
- Reception Window: A Butler Bot registers patients and performs preliminary scans through a counter window cut into the hull.
- Triage Alcove: Two beds for vital checks and nano-assist screening.
- Waiting Niche: Four threadbare shuttle seats bolted to the deck.
- Trauma Pod (4 beds): Each equipped with auto-sterile field projectors, basic surgical arms, and crash-carts operated by Medical Bots.
- Stabilisation Rack: Used for fracture resets, bleeding control, and emergency nano-flush preparation.
- Supply Wall: Racks of med-packs, nano-vials, and wound-closure spray.
Upper Floor – Diagnostics & Nano Lab
- Bioscanner Booth: Full-body scanner for pathogen detection and genetic screening.
- Nano-Calibration Bench: Where a dedicated Medical Bot prepares sterile nanite cartridges.
- Chief Physician’s Desk: A narrow workspace wedged between supply lockers.
- Staff W.C. (AuroraSan System): Combination toilet and wash-module.
Public W.C. Module (external):
- Two unisex sanitation unit attached to the rear of the groundfloor.container, fitted with the AuroraSan System.
Look and Feel
Inside the Medical Station, everything felt improvised and overworked. Narrow corridors were simply the bare interiors of welded cargo containers, the metal walls still stamped with faded serial numbers from the Last Frontier. Patches of mismatched hull plating revealed where med-tech crews had repaired breaches with whatever scrap they could salvage.
Overhead, salvaged cargo-bay fluorescents flickered with a tired hum; coolant lines and cable bundles ran exposed along the ceiling, wrapped in tape or not wrapped at all. The air carried a blend of antiseptic, recycled oxygen, and the metallic tang of ageing machinery.
Medical Bots rolled through the cramped space on chassis repainted from old maintenance droids, their vocalizers occasionally stuttering with leftover shipboard codewords. Diagnostic consoles showed scratches, dents, and chipped paint — relics of the crash — but their indicator lights flickered in reliable green.
Patients waiting for triage sat on threadbare shuttle seats, the fabric worn to the foam. A repurposed cabin viewport mounted over Reception displayed health advisories, often glitching into starship navigation overlays before snapping back. It was a clinic in the truest frontier sense: part starship wreckage, part emergency shelter, part lifeline — a place that kept settlers alive with technology far more advanced than its surroundings suggested.
Roles and Responsibilities
Human Staff
* Chief Physician (1): Oversees all services, liaises with the Hospital, authorises nano-therapies
Automated Staff
- Medical Bots / Care & ER (6): Diagnostics, emergency stabilisation, precision drug & nano delivery, post-op monitoring
- Medical Bot / Lab (1): Genetic & biochemical testing, pathogen ID, inventory of nano supplies
- Butler Bot / Reception (1): Records management, appointment scheduling, triage routing
- Cleaning Bots (2): Continuous sanitisation of treatment rooms, waste-bin cycling, nightly deep-clean of corridors and restrooms
Public Access, Operating Hours and Operational Rhythm
- Public Access: Walk-ins accepted; critical cases triaged immediately.
- Shift Schedule:
- 6:00 AM – 2:00 PM — Consultations & morning diagnostics
- 2:00 PM – 10:00 PM — Specialist procedures & evening ER peak
- 10:00 PM – 6:00 AM — Overnight emergency cover & in-patient monitoring
- Operating Days: 24 / 7 service.
Available Treatments and Prices
Unlike the Hospital of New Kourou, which includes full in-patient wards and surgical recovery units, the Medical Stations across the Free State are strictly outpatient facilities. Treatments are designed for stabilization, diagnostics, and short-term recovery. Even overnight emergency care is limited to temporary trauma bays, and patients are either discharged or transferred to the Hospital for extended observation or post-op care.
| Treatment | Description | On-Table Effect | Typical Conditions Treated | Cost (Kourou) |
| Basic Medical Check‑Up | Standard health exam and vitals monitoring | Removes one level of fatigue; +1 to next Constitution check | Routine health checks, fatigue from work shifts, low hydration, pre-mission assessments | 25 K |
| Emergency Trauma Stabilisation | Field surgery performed by Medical Bots in the trauma bay | Restores 3d6 HP; stabilizes dying characters | Severe bleeding, blunt trauma, Beast mauling, stab wounds, crushed limbs | 50 K |
| Nano‑Therapy Boost | Injection of programmable nanites for enhanced healing | Regain 2d8 HP and remove one minor condition (e.g., poison or mild infection) | Mild infections, cuts and bruises, food poisoning, strained muscles | 80 K |
| Full Nano‑Flush | High-grade nanite sweep for pathogen cleansing and toxin breakdown | Cures disease or severe poisoning; +2 to Constitution saving throws for 24h | Radiation sickness, toxic gas exposure, bloodborne illness, | 120 K |
| Genetic Pathogen Screening | Deep scan for mutagenic illnesses, chronic infections, or latent DNA markers | Identify illness; advantage on related saving throws for 48h | Fever, settler DNA instabilities, nano-allergic reactions, | 35 K |
| Vaccination Series | Standard immunization package using hybrid nano-herbal carriers | Grants resistance to one common illness for 30 days | Seasonal viruses | 20 K |
| Limb Fracture Reset | Local bone realignment with surgical frame and nanite support | Restores function to broken limb; removes movement penalty | Treefall fractures, mining accidents, crossbow bolt damage, ladder falls | 60 K |
| Post-Trauma Neural Support | Cognitive nanites assist with post-shock recovery | Removes frightened or stunned condition; +1 Wisdom save for 24h | Battle trauma, emotional shock, laser-gun flash effects, freezing fear from beast encounter | 40 K |
Security Measures
- Alert Workflow: Reception Bot auto-pings the local Guarding Troopers Headquarters if violence or security breach detected.
- Patrol Coverage: Guarding Troopers circulate the Public Services Ring per shift.
Player Interaction Possibilities (Legal and Illegal)
Legal interactions:
- Obtain advanced treatment for wounds or exotic illnesses.
- Escort a critical patient from an outpost to New Kourou.
- Source vaccine batches for a distant reservation.
- Consult lab archives for data on a new pathogen.
Illegal interactions:
- Steal nanites or controlled pharmaceuticals from the lab.
- Hack Medical Bot routines to fake health records.
- Smuggle an injured fugitive through reception under a false ID.
- Plant malware in bioscanner systems to hide an infection.
Tactical Advice for Dungeon Masters
The station offers tension between life-saving tech and scarce resources.
Adventure Hook Example
- Desperate Rescue: Three bank robbers from Hope are on the run — one took a Laser Gun blast to the legs and needs urgent surgery. They storm the Medical Station of Morningstar, holding two innocents hostage and forcing the Chief Physician to operate under duress. The local Guarding Troopers Chief tasks the party with a covert extraction: disguised as a New Kourou Courier Service drug delivery, they must slip in, secure the doctor, neutralize the robbers, and safely evacuate both the injured outlaw and the hostages without igniting a full‑scale jailbreak.
Related Pages and Further Information
- Medical Station of New Kourou (successor, Gamma Age)
Healthcare institutions of the Free State of Settlers:
- John Hickensaw's Practice (private & temporary)
