Arla Town was a short-lived ExoHuman settlement on the eastern shore of Lake Arla in the Asari Region (Eastern Equatorial Section) of the Habitual Belt on VOI 700 D. Established September 3, 2626 under the Human Settlement Plan (HSP) by the Free State of Settlers. Envisioned as a regional fishing and processing hub, Arla Town was razed by the Trando Tribe during the Great War — since them, only overgrown ruins remain, a cautionary tale of frontier ambition.
Arla Town’s economy revolved around intensive fishing operations in Lake Arla. The settlement housed a central fish processing facility and several smaller smokehouses and warehouses.
The industrial efforts lasted less than three years before being violently disrupted. The factory and docks were destroyed during the Great War, marking the end of ExoHuman presence in this area.
Legacy Note: The success of Arla Town’s early fish industry inspired the Fisherpoint project on Lake Orlanda, envisioned as a second Exohuman fishing hub. Unlike Arla Town, Fisherpoint never matured into a real settlement, remaining only a construction site before its destruction by the Orlanda Tribe.
Perched on Lake Arla’s humid eastern shoreline, Arla Town enjoyed constant moisture and rich aquatic biodiversity — but weather was volatile:
A working waterfront first, a community second. Population rose and fell with the catch and the lake’s moods; most adults were contract fishers or plant hands.
No formal parties; decisions lived on wet planks and warehouse floors. Arla’s settlers carried two simultaneous memories—the sleek order of shipboard life and the chaos of the crash—and translated both into a dockside pragmatism. Policy was whatever kept boats upright, workers paid, and smokehouses lit.
The Contact Person worked by consensus more than ballots: mediating slip rights, settling gear disputes, balancing safety closures against the hunger for bigger catches, and minding relations with lake-shore Tribes and sacred-water boundaries. Frictions were practical rather than ideological—independent skippers vs. factory buyers over prices and grading; plant foremen pushing throughput vs. crews insisting on weather holds; warehouse schedulers vs. the courier station over dispatch windows. Votes, when taken, tended to be quick show-of-hands after the loudest arguments had spent themselves—frontier decision-making under the constant press of fog, thunder, and the next day’s haul.
Arla Town’s wooden shacks clustered along the mist-cloaked shore; the air was thick with brine and the sharp tang of curing fish. Sunlight filtered dimly through perpetual haze, glinting on rust-streaked prefab walls. Daily life revolved around creaking docks and steam-fogged smokehouses, where workers in oilskins hauled brimming baskets of catch beneath the hiss of rack-dried smoke. In the evening hours, the Poseidon Inn’s raucous laughter echoed over gentle waves — a brief warmth against the ever-present humidity.
The settlement lies reclaimed by jungle vines and reeds; collapsed docks sag into silted shallows, and the Funkenberg ruins stand half-buried in moss. Fog drifts through shattered window frames, and the air smells of rot and green growth. Fallen beams creak under shifting earth, while ghostly bird calls answer the hush of abandoned smokehouses. Only treaty-authorized guides dare tread the cracked pathways, their boots stirring thick leaf litter that muffles every echo — Arla Town is now a silent monument to ambitions lost beneath the Haze Doom.
As a utilitarian settlement, Arla Town’s architecture reflected temporary ambition rather than sustainable design.
Arla Town was laid out on the six‐ring grid prescribed by the Human Settlement Plan, with rings expanding concentrically from the Central Core. Due to its modest size and temporary industrial focus, the Educational Ring was merged into the Residential Ring for the first decade — schooling was conducted informally by Fish Factory foremen in shared quarters rather than in a dedicated school building.
Arla Town’s addresses followed a quadrant–street–number format:
A smokehouse on the eastern segment of the Industrial Ring in the southeast quadrant would carry the address SE Industrial Ring Rd 4.
Arla Town’s site offers compelling opportunities for adventures in both the Beta and Gamma Ages. In the Beta Age, it is an active but vulnerable frontier outpost, suitable for stories involving resource exploitation, tense relations with local tribes, and survival in a volatile microclimate. In the Gamma Age, the location transforms into a ruin steeped in political taboo and ecological reclamation—ripe for archaeological intrigue, forbidden expeditions, and cultural tension.
The fog, volatile weather, and the surrounding sacred grounds of Lake Arla add environmental hazards and moral complexity. The ruined dock area, shattered fish factory, and partially submerged barracks offer layered exploration zones. ExoHuman characters in the Gamma Age require explicit permission from the Native Supervisor to enter the area. Unauthorized entry constitutes a serious violation of the Peace Treaty.
Beta Age
Exohuman settlements:
Other settlements in Asari: