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mira_tann_s_dockhouse

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Races | Economy | Buildings & Organizations

MIRA TANN’S DOCKHOUSE

Overview

  • Location: Industrial Ring, Arla Town
  • Address: NW Industrial Ring Road 12
  • Surroundings: Located in Arla Town's “Fishermen's Quarter”, adjacent to the banks of Lake Arla and nearby the Funkenberg Fishfactory.

Mira Tann, one of the few fisherwomen in her twenties, specialized in cooperative ventures, often joining other boats to support larger catches. Her dockhouse was small, more a living space than a workshop, as most of her work took place aboard others’ boats. Fish were always sold via the Arla Town Market or in bulk to the Funkenberg Fishfactory.

Her dockhouse was destroyed in the Great War during the raid on Arla Town.

Architectural Significance

  • Construction Material: Light planks and canvas roof
  • Dock: Shared slip with neighbors
  • Interior: Simple living space, few tools

Building Structure

  • Boat Slip: Skiff *Companion*
  • Storage: Shared net space with neighbors
  • Living Corner: Cot, chair, and trunk

Roles and Responsibilities

  • Fisherwoman: Mira Tann (often crewed on others’ boats)

Products

Product Distribution/Destination Channel Price (Kourou)
Fresh Fish (kg) Shared catches Arla Town Market / Funkenberg Fishfactory 20 K

Look and Feel

The dockhouse smelled of woodsmoke and damp canvas. Lanternlight flickered over a sparsely furnished room, its walls lined with little more than boots, coats, and a single oar. Mira’s home was more a berth than a workshop — a reflection of her role as a cooperative fisher.

Public Access, Operating Hours & Operational Rhythm

  • Operating Hours: 05:30 – 17:00
  • Delivery Rhythm: Worked in joint hauls; deliveries shared with crew leaders
  • Community Role: Flexible extra hand, dependable support fisher

Player Interactions

  • Hire Mira as extra crew for expeditions
  • Join her in cooperative ventures
  • Arrange deliveries via Market/Factory

Illegal

  • Bribe Mira to relay information on other crews
  • Use her modest dockhouse as a low-profile meeting spot
  • Hide contraband in her shared catches

Tactical Advice for Dungeon Masters

Elira stands out as the “innovator” of the Quarter, with her reliance on scarce Quantum Fusion Batteries making her both admired and resented. PCs may be drawn into disputes over access to her tech, or find themselves protecting her dockhouse from rivals seeking to cripple her advantage.

Adventure Hook Example

  • The Dimmed Lanterns – Elira’s QFB units vanish just before a major catch. PCs must determine whether it’s sabotage by rivals, theft for black-market tech, or a Cartel attempt to monopolize Arla’s fishing methods.
mira_tann_s_dockhouse.1756440925.txt.gz · Last modified: 2025/08/29 04:15 by admin

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