Table of Contents
Races | Economy | Buildings & Organizations
DARON CREST’S DOCKHOUSE
Overview
- Location: Industrial Ring, Arla Town
- Address: NW Industrial Ring Road 4
- Surroundings: Located in Arla Town's “Fishermen's Quarter”, adjacent to the banks of Lake Arla and nearby the Funkenberg Fishfactory.
Daron Crest, a young fisherman in his late twenties, balanced fishing with operating a ferry service. His fast skiff made him well-known in Arla Town, not only for his catches but also as a transporter: he ferried passengers and small cargo upriver toward Hope (a journey of 2–3 days), and across Lake Arla to the opposite banks for expeditions, hunts, and surveys. His fish catch was routed entirely through the Arla Town Market and bulk sales to the Funkenberg Fishfactory. He never sold directly to customers.
The dockhouse was destroyed during the Great War, when the Alliance of Native Tribes raided and burned down Arla Town as a whole.
Architectural Significance
- Construction Material: Light wood frame, patched sailcloth roof
- Dock: Reinforced with hand-crane for loading
- Interior: Sparse, with oar racks, ferry benches, and fish crates
Building Structure
- Boat Slip: Skiff *River Runner* with wide seating
- Oar Rack: Multiple long-oars stored neatly
- Bench Corner: Wooden benches used for ferry clients
- Fish Table: Minimal — focused more on ferrying
- Storage: Tar barrels, oars, small crates
Roles and Responsibilities
- Master Ferryman: Daron Crest
- Helper (1): Assisted with rowing and loading
Products
| Product/Service | Destination | Channel | Price (Kourou) |
| Fish (kg) | Daily catch | Arla Town Market / Funkenberg Fishfactory | 20 K |
| Ferry Passage | Arla Town → Hope (2–3 days upriver) | Direct service | 250 K |
| Ferry Passage | Arla Town → opposite banks of Lake Arla | Direct service | 50 K |
| Cargo Transport (per crate) | Across Lake Arla (short trip) | Direct service | 100 K |
| Cargo Transport (per crate) | Arla Town → Hope (2–3 days upriver) | Direct service | 400 K |
Look and Feel
Crest’s dockhouse smelled of tar and wet wood rather than fish. In the perpetual twilight of the Habitual Belt, lanterns reflected on the dark river like wavering stars. Benches lined the walls, often filled with travelers or explorers preparing for a long upriver journey to Hope or a brief crossing to the wild, uninhabited banks of Lake Arla. His skiff *River Runner* was always moored nearby, its hull slick with river spray — a lifeline for those needing speed and discretion.
Public Access, Operating Hours & Operational Rhythm
- Operating Hours: 04:00 – 20:00
- Community Role: Provided ferry services to Hope and across Lake Arla while delivering fish via Market and Factory
Player Interactions
Legal
- Hire Crest for a journey upriver to Hope
- Charter his skiff for an expedition across Lake Arla
- Arrange fish deliveries via Market/Factory
Illegal
- Smuggle contraband hidden in passenger crates
- Divert fish before it reaches Market or Factory
- Use his ferry routes for clandestine border crossings
Tactical Advice for Dungeon Masters
Crest’s ferry service made him an invaluable connector: he linked Arla Town to Hope while offering explorers passage into untamed lands. His services could aid PCs on long-distance travel or entangle them in smuggling schemes along the river.
Adventure Hook Example
* **The Vanished Cargo** – A crate shipped with Crest never arrives at the Funkenberg Fishfactory. PCs must determine if it was stolen during a Hope-bound journey, swapped during a Lake Arla crossing, or hidden deliberately by Crest himself.
Related Pages
Fishermen of the Fishermen's Quarter in Arla Town: