Table of Contents
Races | Economy | Buildings & Organizations
KORRIN THALOS’ DOCKHOUSE
Overview
- Location: Industrial Ring, Arla Town
- Address: NW Industrial Ring Road 8
- Surroundings: Located in Arla Town's “Fishermen's Quarter”, adjacent to the banks of Lake Arla and nearby the Funkenberg Fishfactory.
Korrin Thalos was known for his skill with fish traps. Instead of casting nets, he set submerged cages along the reed-beds of Lake Arla, returning daily to collect his catch. This method yielded steady but smaller hauls, all routed via the Arla Town Market or bulked to the Funkenberg Fishfactory. Trap construction and repair was supported by Tiller & Net Fishing Supplies.
His dockhouse, like all others in the Quarter, was burned down in the Great War during the raid of the Alliance of Native Tribes.
Architectural Significance
- Construction Material: Reed-thatched walls on a timber frame
- Dock: Small pier with hooks for trap lifting
- Interior: Piles of cages and wickerwork tools
Building Structure
- Boat Slip: Rowboat *Reedshadow*
- Trap Corner: Stacks of wicker fish traps
- Storage: Baskets, ropes, small barrels
- Living Nook: Cot, workbench, stove
Roles and Responsibilities
- Master Fisherman: Korrin Thalos
Products
Product | Distribution/Destination | Channel | Price (Kourou) |
Fresh Fish (kg) | Trap catches | Arla Town Market / Funkenberg Fishfactory | 20 K |
Look and Feel
The dockhouse smelled of reeds and damp wood. In the twilight, wicker traps hung from beams like woven shadows. The faint clatter of cages and Korrin’s methodical pace made the place feel slow, patient, and steady.
Public Access, Operating Hours & Operational Rhythm
- Operating Hours: 05:00 – 17:00
- Delivery Rhythm: Small, steady catches brought daily to Market/Factory
- Community Role: Supplier of reliable, low-volume fish
Player Interactions
Legal
- Learn traditional trap-making techniques
- Charter Korrin to set traps for research purposes
- Arrange deliveries via Market/Factory
Illegal
- Hide contraband inside wicker traps
- Sabotage traps to weaken his supply
- Bribe Korrin to place traps as surveillance beacons
Tactical Advice for Dungeon Masters
Korrin’s traps provide an easy excuse for PCs to investigate hidden caches, sabotage, or strange finds in the lake. His modest output masks potential intrigue.
Adventure Hook Example
- The Caged Mystery – One of Korrin’s traps hauls in something far stranger than fish — a mutilated body, or an artifact from the Alpha Age. PCs must uncover its origin.
Related Pages
Fishermen of the Fishermen's Quarter in Arla Town: