Saloon Gloria is a legendary bar with a storied history and a rebellious spirit. It was founded by Guy Mikkelstein, the saloon's founder, who was known for his anti-authoritarian views, shaped by his family's defiance aboard the Last Frontier. The saloon takes its name from Gloria, a shepherd dog smuggled aboard the Last Frontier spaceship by human pioneers who defied strict regulations against pets. Tragically, Gloria was euthanized by the Guardian Troopers on board as punishment for this rule violation, becoming a lasting symbol of resistance to oppressive authority. Her taxidermied figure still sits proudly by the bar, a tribute to resilience and loyalty in a world fraught with restrictions.
After the Great War and the implementation of Communardism, the administration of Supreme Councilor Aisha Patel initially sought to close Saloon Gloria, along with the entire Firetown Entertainment District. This decision was aimed at aligning with the restrictive resource-management rules outlined in the Peace Treaty, which prioritized communal ownership and resource conservation. However, the former Mayor of Firetown, James Mc Antie, successfully argued for a special exemption for three key venues: Saloon Gloria, Firetown Billiards Saloon (Fire Bill), and the Firetown Darts Club. Mc Antie emphasized the unique hardships faced by Firetown’s residents, including perpetual darkness, harsh working conditions, and the isolating nature of their temporary stays. He reasoned that Firetown’s workers, such as miners from the Federal Copper Plant and Mine, needed more than a single communal saloon to maintain their morale and mental well-being.
His advocacy led to the “communardization” of these establishments, transitioning their ownership to the Federal Confederation while allowing them to operate under special permits. Unlike Federal Hostels and Saloons, Saloon Gloria and its counterparts retain their informal structure and do not require advance booking. However, they adhere to Gamma Age resource-conscious regulations, including strict drink limits. This compromise preserved a semblance of the district’s vibrant Beta Age culture while meeting the broader socio-economic goals of Communardism.
The building is build like most of the other buildings in Firetown:
Interior and Atmosphere Ground Floor
Interior and Atmosphere Rooms of the Pension Extension
Exterior
When you step into Saloon Gloria during the Beta Age, you are plunged into a riot of color, sound, and spirit. Candle light glow spills from every table , throwing reflections across sweat-smudged faces. The air is thick with the tang of spilled Space Beer and drifting tobacco smoke, all punctuated by bursts of laughter, shouts of “Hear, hear!” and the heavy thunk of dice against scarred wooden tables. Stories flow as freely as the drinks — miners trade tall tales of cavernous riches, pioneers boast of daring escapades on the Dark Side and opportunists hawk contraband games of chance. As the barkeeper slams down another round and a Service Bot clinks glasses behind the bar, an intoxicating undercurrent of camaraderie and lawless delight surges through the crowd—here, in this frontier bar, you will taste the heady glow of unrestrained possibility.
Under Communardism’s watchful eye, Saloon Gloria survives as a hushed relic of bygone rebellion. Conversation is a soft murmur beneath the steady hum of the geothermal heat pipes. Yet in the hush lies its own thrill: furtive nods pass between conspirators trading extra swigs of Shika, and a subtle exchange of currency for unregulated drinks glimmers in the candlelight. The taxidermied Gloria, her glass-encased doghouse flame, and the frozen hands of the Pleasure Time clock stand as silent beacons of resistance — reminding all who enter that, though the rules have changed, the spirit of defiance still burns bright in every whispered deal and every covert toast to freedom.
| # | Label | Style & Flavour Note | Quick-Play Table Quirk | Price |
| 1 | Space Beer | Light, foamy lager; faint citrus (5 %) | First pint grants +1 temp HP; drinker emits a joyous shout audible 30 m | 4 K |
| 2 | Lebensfreude Lager | Rare, crisp, mineral-bright pilsner-style lager (5.8 % ABV) | First pint in a sitting → *Advantage on any single Morale/Fear save* for 1 h.<br>Second pint before effect ends → *Disadvantage on Stealth* for 30 min. | 8 K |
| 3 | Slivovitz Superior | Double-pot, oak-smoked plum brandy (48 % ABV) | After one shot +1 on Constitution saves vs. cold for 1 h (body-warming kick) | 27 K per 250 mL wax-sealed ceramic flask |
| 4 | Red Dwarf Firewater | Cinnamon-hot liqueur that self-warms (45 %) | Resist cold damage 1 h; must pass Con DC 12 or take 1 fire dmg | 2 K |
| 5 | Gravity Grog | Heavy amber ale (8 %) | Move speed –1 m for 30 min; Advantage on Intimidation checks | 6 K |
| 6 | Starshine Schnapps | Virel Spice-infused schnapps (30 %) | Breath fog glitters; Stealth checks –2 for 1 h | 4 K |
| 7 | Water | Glass of Water from a Mistspring Water Inc. jerrycan | Removes one level of exhaustion; advantage on saves vs. dehydration for 2 h; regain 1d4 HP if below half max HP | 1 K |
| # | Label | Style & Flavour Note ( ABV ) | Quick-Play Table Quirk | Price |
| 1 | Federal Beer | Light, foamy lager; (5 %) | First pint grants +1 temp HP; drinker emits a joyous shout audible 30 m | 1 max upon presentation of a Federal Allotment Card |
| 2 | Water | Glass of Water | Removes one level of exhaustion; advantage on saves vs. dehydration for 2 h; regain 1d4 HP if below half max HP | 2 max upon presentation of a Federal Allotment Card |
| 3 | Slivovitz Superior | Double-pot, oak-smoked plum brandy (48 % ABV) | After one shot +1 on Constitution saves vs. cold for 1 h (body-warming kick) | illegal 35 K per 250 mL wax-sealed ceramic flask |
| 4 | Red Dwarf Firewater | Cinnamon-hot liqueur that self-warms (45 %) | Resist cold damage 1 h; must pass Con DC 12 or take 1 fire dmg | illegal 6 K |
| 5 | Gravity Grog | Heavy amber ale (8 %) | Move speed –1 m for 30 min; Advantage on Intimidation checks | illegal 12 K |
| 6 | Starshine Schnapps | Virel Spice-infused schnapps (30 %) | Breath fog glitters; Stealth checks –2 for 1 h | illegal 12 K |
| # | Room | Details | Price (in Kourou) |
| 1 | Puppy Room 1 | Simple bed with a worn mattress and clean bedding, table and stool, warm, lockable door, bottle with water | 30 K/8h |
| 2 | Puppy Room 2 | Simple bed with a worn mattress and clean bedding, table and stool, warm, lockable door, bottle with water | 30 K/8h |
| 3 | Dog House 1 | double bedroom, armchair, table, mini bar with Space Beer and free bottle of water | 40 K/8H |
| 4 | Dog House 2 | double bedroom, armchair, table, mini bar with Space Beer and free bottle of water | 40 K/8H |
| 5 | Playroom 1 | Large bed with handcuffs, sideboard with simple sex tools, over the bed mirror on the ceiling, mini bar with different drinks, free bottle of water, armchairs | 60 K/8h |
| 6 | Playroom 2 | Large bed with handcuffs, sideboard with simple sex tools, over the bed mirror on the ceiling, mini bar with different drinks, free bottle of water, armchairs | 60 K/8h |
| 7 | Home | Larger room with wardrobe, full-length mirror, double bed, kitchenette, desk and chair | 70 K/8h |
Saloon Gloria provides a unique blend of intrigue, rebellion, and secrecy, making it a rich setting for interactions, espionage, or combat. In the Gamma Age, the saloon’s ties to the Jane Mendoza Gang allow DMs to use it as a gateway for players to explore the gang’s operations or uncover hidden connections within Firetown.
Venues within the Firetown Entertainment District (Beta Age):
Venues within the Firetown Entertainment District (Gamma Age):