Table of Contents

Races | Technology

SERVICE BOTS

Overview

Service Bots were robotic assistants originally developed for human passengers aboard the Last Frontier and for long-term planetary settlement after landing on VOI 700 D. Designed to handle a variety of essential tasks, these machines were integral to both spaceborne survival and planetary colonization.

Unlike early robotic systems on Earth, Service Bots were autonomous, adaptive, and modular, capable of learning user preferences and adjusting to different environments. Controlled by the GAIA-AUX Cognitive Modules, they performed tasks such as cleaning, cooking, farming, waste disposal, manual labor, and medical care, ensuring the efficiency of daily life for settlers.

Following the crash landing on VOI 700 D, many Service Bots were lost, but their influence continued into the Beta Age, where they were maintained, repurposed, and expanded upon by settlers. However, after the Great War, the Federal Confederation outlawed Service Bots, citing energy consumption concerns under the terms of the Peace Treaty with the Alliance of Native Tribes.

Despite this, Medical Bots remain legally operational at the Medical Station in New Kourou, where they continue to support the Federal Health Care System (FHCS). Meanwhile, black-market Service Bots persist in Firetown, where Outlaw factions and radical Individualists see them as status symbols and tools of rebellion.

History and Development

Pre-Launch Development (The Earth Era)

The Service Bots were originally developed in the 22nd century by Olympia Cybernetics, a megacorporation specializing in humanoid robotics and adaptive AI on Earth. The goal was to create a self-maintaining workforce that could support human settlers during their interstellar journey aboard the Last Frontier.

Each Service Bot was powered by GAIA-AUX, a semi-autonomous cognitive system that allowed them to adapt to human behavior while remaining under strict biometric authentication protocols. This system ensured that Service Bots remained loyal to their assigned human users, preventing unauthorized reprogramming or security risks.

The Last Frontier Era

Onboard the Last Frontier, Service Bots were maintained by the Frontier Engineering Corps (FEC), responsible for robotic upkeep and shipboard AI systems. They received regular firmware updates to ensure compliance with GAIA’s operational protocols. During the crash landing on VOI 700 D, the Service Bot fleet suffered massive losses:

The Beta Age: Expansion and Adaptation

The Gamma Age: Prohibition and Black Market Trade

With the formation of the Federal Confederation after the Great War, Service Bots were banned due to their high energy consumption, which violated the Peace Treaty’s sustainability regulations.

Owning or operating a Service Bot in the Gamma Age is a major offense, but their rarity and functionality make them valuable in the black-market economy.

Roles and Functions

In the Last Frontier and Beta Age, Service Bots were deployed across various roles. Each type of bot had specialized functions but shared a modular design, allowing for task adaptability..

Appearance and Design

Service Bots fall into two broad chassis families — Humanoid and Non‑Humanoid — each optimised for distinct use‑cases.

Humanoid Models (Approachable & Interactive)

Humanoid Service Bots approximate adult human stature (1.4–1.9 m, 75–120 kg) and are favoured wherever social comfort or manual dexterity is paramount.

Humanoid Bot Types

Materials & Finish

Non-Humanoid Models (Task‑Centric & Rugged)

Non‑humanoid bots prioritise terrain handling, payload capacity, or durability over human familiarity.

Non‑Humanoid Bot Types

Materials & Finish

Energy Supply and Power Management

Service Bots originally relied on Quantum Fusion Batteries (QFBs), providing self-regulating, high-efficiency power cells:

The loss of large-scale fusion infrastructure meant that Exohumans could no longer manufacture new QFBs, forcing them to rely on scavenged units from the Beta Age. Over time, power cells deteriorated, requiring frequent maintenance, modifications, and hybrid power solutions.

While Exohumans developed simple energy alternatives to keep bots operational, these were vastly inferior in efficiency, often requiring daily or weekly recharges. This energy scarcity played a key role in shifting settlement priorities, contributing to tensions that ultimately led to the Great War.

Social Impact of the Service Bot Ban in the Gamma Age

The prohibition of Service Bots in the Gamma Age was not merely a technological restriction but a massive social disruption that fundamentally altered exohuman society.

A Dependent Workforce

For over a century, exohumans relied on Service Bots for daily labor. The sudden shutdown in 2631 forced settlers to restructure their entire workforce.

Psychological and Social Fallout

The “Switch-Off Crisis”

The immediate aftermath of the ban—referred to as the “Switch-Off Crisis”—lasted for nearly two years, as society attempted to restructure itself without the automated support it had relied on for generations. While younger exohumans adapted, many settlers resented the loss, seeing it as a forced regression rather than a necessity for survival.

The Federal Confederation framed the ban as a path to sustainability, but among the population, it was perceived as a loss of autonomy, comfort, and identity—an existential change that shaped much of the political climate in the Gamma Age.

Technical Specifications for Gameplay

While all Service Bots shared core design principles, their armor class (AC), hit points (HP), speed, and available actions varied based on their model and intended function.

Each Service Bot Model had task-specific enhancements that influenced their durability, mobility, and capabilities in gameplay. Some were lightweight and agile, while others were heavily armored for industrial or hazardous work. Their built-in toolsets and programming dictated their combat and utility functions, making them adaptable to different scenarios.

To use a Service Bot with the correct stats and abilities in gameplay, visit the designated page for each model.

Tactical Advice for Dungeon Masters

Service Bots add both flavor and functional depth to the game. Here are ways to incorporate them:

Beta Age: Potential Storylines and Encounters

Gamma Age: Potential Storylines and Encounters

Further information about the respective Service Bot-models: