The Guarding Troopers were the central protective and enforcement force for the Exohumans during the Alpha and Beta Ages. Initially tasked with ensuring order aboard the Last Frontier, they evolved into the executive authority of the Free State of Settlers and later became the elite combat unit of the Volunteer Army of Man during the Great War. The disbanding of the Guarding Troopers marked the transition from the Free State to the Federal Confederation.
After the Last Frontier’s crash, the Guarding Troopers were reorganized into a lean force of 250 personnel. Each trooper — drawn from former ship security and frontier volunteers — was intended to be issued a Laser Gun and Combat Knife. In practice, post-crash scarcity and the massive fires that destroyed much of the exohuman infrastructure forced a patchwork reality: issue sets were incomplete, batteries were rationed, and entire squads improvised gear from salvaged materials.
Governance & Command:
Roles & Responsibilities:
Uniform, Look & Logistics (Beta Age Patchwork):
Challenges:
Operating across rugged terrain and perpetual twilight in the Asari Region or frigid Dark Side cold, they balanced the demands of security with severe supply constraints. Their frontier-hardened experience and improvisational tactics presaged the critical special-ops role they would assume once war erupted.
The Guarding Troopers utilized modern-age weaponry and advanced equipment that evolved alongside their roles — with significant variability in the Beta Age due to loss of stockpiles and battery scarcity after the crash fires.
Ranged Weapons
Melee Weapons
Armor and Gear
Legal Drugs and Medicine
Local Stations of the Guarding Troopers in the Free State of Settlers:
Guarding Troopers NPCs of the Alpha and Gamma Age: