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Races | Culture | Institutions | Buildings & Organizations
GUARDING TROOPER STATION – MORNINGSTAR
Overview
- Location: Civic Ring, Morningstar
- Address: SE Civic Ring Road 1
- Surroundings: Opposite the Morningstar's Local Community Center and Morningstar's Courier Station
The Morningstar station served as the local arm of the Guarding Troopers during the Beta Age in the exohuman Free State of Settlers, maintaining law and order for a mountain settlement known for its lumber mills and stone trades. Staffed by 10 troopers and 6 Guarding Bots, it enforced frontier laws in an environment of perpetual twilight and rugged terrain.
Following the dissolution of the Guarding Troopers in April 2631 and the creation of the Federal Confederation in 2632, the station transitioned into the Office of the Local Sheriff in Morningstar under the new Federal Sheriff System.
Architectural Significance
- Construction Material: Straight wooden logs notched into square-corner cabins, set atop rough river-stone plinths.
- Roof & Roofline: Short-Wave Antenna (retractable mast for connection to the Exohuman Shortwave Radio Network)
- Floors: 1,5 (main cabin and attic mezzanine)
- Power Supply: Quantum Fusion Batteries
- Air Vents: The Cell Block`s air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building.
- Design Purpose: Traditional settler craft adapted for rapid assembly — robust against seasonal storms, with reclaimed shuttle-canopy glass panes in windows.
The exterior resembles an oversized log cabin: heavy beams interlock at corners, and broad overhanging eaves protect against rain. A carved wooden plaque above the door bears the Guarding Troopers emblem.
Building Structure
Ground Floor
- Reception & Records Nook: A timber counter where residents submit petitions or fines; secured by sliding wood shutters.
- Guard Room: Central open space with wooden benches, weapon racks, and a hearth to ward off damp chill.
- Armory Alcove: Enclosed corner cabinet locked with iron straps, housing 10 Laser Guns, 5 Stun Guns, 10 Combat Knives and 2 Combat Drones.
- Command Cabin: Officer’s desk, map table, and communication horn linked to patrol skiffs.
- Washroom & Gear Rack: Small chamber with basic wash basin and hooks for cloaks and boots.
- Restrooms (2): Two unisex restroom stalls, featuring the AuroraSan System.
Attic Mezzanine
- Detention Cells (4): Short-term lockups — minimal comfort, no natural light, and reinforced steel doors fitted with narrow viewing slits. Each cell contains a small cot, a bolted-down stool, and an AuroraSan toilet. Ventilation is provided through a narrow conduit connected to the station’s centralized air system.
- Interrogation Alcove: A curtained alcove with a single lamp.
Look and Feel
Despite its log-cabin exterior, stepping inside reveals a tightly organized frontier police station. The air is cool and dry. Walls of interlocking timber are lined with duty rosters, and shifting-shade maps of patrol zones. The floorboards are reinforced with metal strips to handle heavy boots and bot treads. Every piece of furniture is functional: sturdy desks for filing reports, wall-mounted clipboards for incident logs, and secured cabinets for evidence storage. Movements are efficient and deliberate — troopers check their gear at marked stations, bots glide silently along designated paths, and the station hums with the precise rhythm of law enforcement at work.
Roles and Responsibilities
- Station Commander (1): Appointed by the General at New Kourou; oversees station operations
- Patrol Troopers (8): Foot patrols in and around the settlement.
- Investigator (1): Handles property disputes and minor criminal cases
- Guarding Bots (6): 4 Patrol Bots on multi-terrain treads; 2 Cell-Guard Bots in the detention loft.
Security Measures
- Silent Alarm Network: A hardwired alarm system connected all key stations within the building. Triggering it initiated a coordinated lockdown and immediate bot deployment.
- Armory Access: The Alcove was secured (locked with iron straps) and could only be accessed upon authentication by a Guarding Bot.
- A Prison Cell Guarding Bot monitored the Detention Cells in the attic 24/7. It was armed with a Guarding Troopers Laser Gun and authorized to use lethal force in the event of an escape attempt.
- Perimeter Sweeps: A Guarding Bot, accompanied by a Combat Drone, controlled each perimeter of the station in a fixed circular rude.
Player Interaction
Legal interactions:
- Report a missing person or stolen property.
- Request assistance with enforcing a local curfew violation.
- Submit a general complaint or suggestion through the reception slit.
- Check the status of outstanding fines or permits.
- Retrieve items from the station’s lost-and-found via a signed form.
- Visit a detained criminal in the Interrogation Alcove for 30 minutes – based on an appointment.
- Defend a falsely accused NPC and help gather evidence
Illegal interactions:
- Attempt to free a detained criminal from the holding cells.
- Bribe a Guarding Trooper or Bot for illicit favors or to overlook a violation.
- Forge station documents or clearance papers to evade fines or gain unauthorized access.
- Smuggle contraband – drugs or weapons – into the holding cells for a detained criminal.
Public Access, Operating Hours and Operational Rhythm
- Reception Hours: 06:00–20:00 local time, daily; after-hours requests handled via secured drop-chute.
- Shift Rotations: Four trooper squads rotate through 6-hour shifts to ensure 24/7 coverage
- Bot Maintenance Window: Automated diagnostics and firmware updates occur every day from 02:00–03:00, during which human troopers increase patrol frequency.
- Monthly Drills: Morningstar station conducts a full lockdown and evacuation drill on the first day of each month to test protocols and community readiness.
Operational Rhythm of the Detention Cells in the Attic Loft
The Detention Cells followed a rigid daily cycle designed to maintain discipline with minimal staff oversight..
Daily Schedule:
- 06:00 – Wake-Up and Early Meal: Prisoners receive morning rations (hot broth and nutrient paste) through the hatch slots in their doors.
- 07:00 – Sanitation: Each prisoner receives a cloth moistened with warm water, a towel, and a toothbrush with edible toothpaste.They will be collected again 30 minutes later.
- 08:00 – Inspection and Report: A trooper checks each cell through the viewing slit, and signs off the inspection sheet pinned outside the Detention Extension’s main door.
- 10:00 – Interrogations and Transfers: The Interrogation Alcove is used for questioning or documentation. Prisoners moved to other facilities are escorted out under armed supervision.
- 13:00 – Midday Lockdown: Lights dim to half intensity; Guarding Bots perform localized diagnostics and recharge via the wall sockets.
- 17:00 – Circle Walk: Inmates are escorted in small groups of two or three to the Circle Yard for a ten-minute “exercise walk.” The supervising Guarding Bot scans constantly from its raised perch.
- 19:00 – Late Meal: Hot stew is distributed cell by cell. The corridor heating system activates for two hours, creating a low metallic hum that masks other sounds.
- 22:00 – Late Cycle: Guarding Bots continue passive patrol. Doors remain locked until the next 06:00 cycle.
Tactical Advice for Dungeon Masters
- Shadows Behind Bars – During a routine lockdown drill, the lights in the Detention Cells flicker out, and one of the cells is found empty — its inhabitant nowhere in sight. With the security slits sealed and Guarding Bots on alert, the PCs must investigate inside the station: question troopers, inspect the interrogation niche for clues, and determine if the escape was aided by a saboteur within the ranks or something more supernatural lurking in the stone walls …
Related Pages and Further Information
- Office of the Local Sheriff of Morningstar (successor Gamma Age)
Local Stations of the Guarding Troopers in the Free State of Settlers:

