Table of Contents
Races | Factions, Tribes & Movements | Personalities
TOM ZANDERS
Race and Faction
- Species: Exohuman
- Born: 2599 aboard the Last Frontier
- Affiliation: Jane Mendoza Gang, Department for Robbery, Manslaughter, Kidnapping, and Extortion,
- Place of Residence: Jane Mendoza Gang's Headquarters
Background
Little is known about Tom Zanders' early life, which adds to his mysterious aura within the gang. According to rumors, he is said to have worked as a secret courier for the Volunteer Army of Man during the Great War. There are also rumors that he was a double agent for the Honga and the humans as part of this work. But Tom himself doesn't talk about any of this. Only Jane Mendoza knows more…
What everyone in the gang does know, though, is that Tom is extremely tough, adaptable and has great skills in tracking and searching secret hiding places. His reputation for being resourceful and efficient in gathering information and covering his tracks has earned him a place in the top 10 in the Robbery, Manslaughter, Kidnapping and Extortion-Department.
Current Role
- Job Title: Scout, Tracker, and Top 10 Member in Robbery, Manslaughter, Kidnapping, and Extortion, lead by Valen "Grim" Radoslav.
Responsibilities:
- Leads reconnaissance missions and conducts surveillance on targets for the gang’s high-stakes criminal activities
- Tracks resources, hidden caches, and potential ambush sites, especially in the remote areas of VOI 700 D
- Acts as a tactical advisor for operations involving robbery and extortion, providing valuable information on timing and approach
- Keeps gang members informed of patrol routes and Confederation patrols, ensuring safe navigation through restricted areas
Personality
- Traits: Quiet, observant, tough
- Behavior: Tom is a man of few words, often lurking in the shadows as a silent observer. He values his independence and works best alone, utilizing his stealth and survival instincts.
- Values: Tom’s loyalty to the gang is practical rather than ideological; he views his membership as a means to survive on his own terms, with little interest in the gang’s political motives. His cautious, self-sufficient nature reflects his focus on survival and practicality over personal ambition.
Physical Attributes
- Height: 1.80 meters
- Build: Lean and sinewy, with a strong, durable physique suited to physical endurance
- Appearance: With long black hair, pale white skin, and an ever-watchful gaze, Tom blends effortlessly into the harsh environments of VOI 700 D. His stark appearance and practical clothing make him difficult to detect, reinforcing his reputation as the gang’s ghostly scout.
Combat Statistics
Tom’s combat skills are specialized for stealth and quick, precise strikes, suited for his role in scouting and reconnaissance.
- Armor Class (AC): 14 (due to agility and light armor)
- Hit Points (HP): 75
Actions:
- 1. Crossbow Shot: Tom utilizes his Federal Gun Crossbow for silent, long-range attacks on patrols or in ambushes.| Damage: 1d8 + 3 piercing damage
- 2.Throwing DIY Knifes: Keeps multiple self-made knives for close-range defense or swift, silent takedowns.|Damage: 1d6 + 2 piercing damage
- 3.Federal Baton Strike: Uses a Federal Baton for close combat, effective for quick, disabling strikes.| Damage: 1d4 + 1 blunt damage
Special Abilities:
- Silent Step: Tom has advantage on stealth checks, allowing him to approach unnoticed even in challenging environments.
- Tracker’s Insight: His tracking ability gives him advantage on survival checks related to locating or following tracks and identifying safe pathways.
Motivations and Goals
Tom’s motivations are rooted in survival and practicality. His allegiance to the Jane Mendoza Gang is based on mutual benefit rather than ideological loyalty, allowing him to operate independently while contributing his skills. As a Top 10 member in the Department for Robbery, Manslaughter, Kidnapping, and Extortion, he seeks to maintain his role as an irreplaceable asset for reconnaissance and tactical support.
Tactical Advice for Dungeon Masters
Tom Zanders’ Silent Step and Tracker’s Insight make him the ideal scout for the gang’s most covert operations. In encounters, he is best used as a silent, elusive adversary who can lead players into ambushes or remain one step ahead, thanks to his tracking skills. As a Top 10 member in the gang’s most ruthless department, Tom embodies a quiet, practical brutality. His motivations and loyalty to survival create opportunities for complex interactions, especially when players encounter him in the gang’s more dangerous operations.