Table of Contents
Races
THE EXOHUMANS
Overview
The ExoHumans are descendants of Earth's final generations who embarked on a generational voyage aboard the spaceship Last Frontier. Their journey led them to crash-land on VOI 700 D, where they evolved across three ages — the Alpha, Beta, and Gamma — into a new form of humanity marked by resilience, technological adaptation, and eventual coexistence with the planet’s Native Tribes.
Physical Characteristics
ExoHumans physically resemble modern-day humans, though they have adapted slightly to their extraterrestrial environment through selective survival and cultural pressures.
- Average Height: 1.70–1.95 meters
- Build: Variable, though leaner and more practical body types are common
- Skin Tone: Ranges from pale to dark, depending on Earth ancestry and limited environmental influences
- Eyes: Normal human visual range; some individuals show minor adaptation to low-light environments
- Hair: Human range
Key Traits and Abilities
- High resilience and adaptability – Developed across spaceflight, colonization, and postwar treaty life
- Capacity for both individualism and collectivism – Fluctuates across ages; shaped by context, leadership, and survival pressures
- Cultural emphasis on learning, strategic thinking, and ethical reflection – Especially prominent in post-war education and interspecies diplomacy
Evolution Across the Ages
Alpha Age (2400–2625 AD - Generation One to Generation Four)
- Life aboard Last Frontier, focused on sustainability, resource management, and psychological adaptation.
- 30,000 pioneers embarked on the journey into space
- Population grew up to 45,000 aboard the Last Frontier (42.000 at the time of arrival at VOI 700 D)
- Cultural values based on unity, scientific progress, and survival.
- Generations Two to Four born entirely in space.
Beta Age (2625–2631 AD)
- The crash landing on VOI 700 D resulted in approximately 12,000 deaths
- Population reduced to ~30,000 survivors
- Formation of the Free State of Settlers
- Initial colonization efforts lead to territorial conflict with Native Tribes.
Gamma Age (2631 AD onwards)
- Society governed by the Federal Confederation. Adherence to sustainability, equality, and treaty terms.
- Population remains capped at ~30,000
- The Peace Treaty restricts population growth
- Federal policy favors one-child families; maximum of two children per couple. Pregnancy requires approval.
- GAIA AI, guided by Communardism and treaty parameters, allocates work, residence, and mobility rights. Free travel, career choice, and place of living are no longer individual freedoms.
- The Permanent Native Supervisor ensures ExoHuman compliance with the Peace Treaty.
Culture and Social Structure
- Merged Cultural Identity: The ExoHumans originate from a wide range of cultural backgrounds on Earth. During the Alpha Age, these diverse identities merged into a unified ExoHuman culture through intermarriage, collective upbringing, and shared survival. As a result, most Earth-born cultural distinctions faded, though some symbolic traditions and holidays persist in adapted forms.
- Language: ExoEnglish, a pragmatic blend of multiple Earth languages
- Religion and Philosophy: Mostly secular, with philosophical debate about human purpose, especially post-crash
- Governance: Democratic (Spaceship Council in the Alpha Age, Free State of Setters in the Beta Age, Federal Confederation with GAIA AI enforcement in the Gamma Age)
- Economy: Capitalism in the Beta Age; Communardism (resource-based, needs-driven planning with limited private ownership) in the Gamma Age
Technological Profile
Alpha Age
- Advanced human technology enabled space travel and sustainable life aboard the Last Frontier
- Service Bots handled most manual labor
- Medical nanotech provided rapid healing and illness prevention
- Energy sources included Quantum Fusion Batteries
- Equipped with Laser Weapons (Laser Guns and Laser Cannons) and governed with the help of advanced AI systems
Beta Age
- Crash landing destroyed much high-tech equipment, leading to scarcity of advanced technology
- Adaptation to a patchwork infrastructure: combining remnants of high-tech with low-tech survival tools
- Energy rationing became critical; settlers reverted to mounts and manual tools for travel and labor
Gamma Age
- Use of energy-intensive technologies prohibited under the Peace Treaty
- GAIA AI remains operational and is used for governance, planning, and allocation of work/living permissions (guided by Communardism)
- One central high-tech medical station remains active
- Daily life resembles a sustainable, low-tech society — often compared to a Wild West aesthetic on Earth
Relations with Other Races
Alpha Age
- No contact with other races
Beta Age
- Native Tribes: First contact leads to conflict over territory and resources; technological advantage lies with ExoHumans, but Natives are stronger and more numerous.
- Zonko: No direct contact; ancient structures and traces found; referred to as “the gods” by Natives
Gamma Age
- Native Tribes: Now the dominant race; ExoHumans live under restrictions with guest status
- Zonko: Increasing evidence of their past presence; theories of a third race grow stronger, though still no documented contact
Key Factions
Alpha Age
(None formally defined; unified governance aboard the ship)
Beta Age
Beta Age | Pre War
- Free Settlers (Mainstream Society): Pioneers who built farms, businesses, and workshops. Success and ingenuity were their status symbols.
- Technologists:Engineers and scientists from the Last Frontier working to recover or rebuild lost tech.
- Trade Guilds: Merchant coalitions ensuring trade and stability. Sometimes more influential than formal politicians.
- Lawless Opportunists: Black marketeers and criminals exploiting gaps in governance and ethics.
- Disillusioned:Nihilists and escapists who rejected the rebuilding effort — either lost in fatalism or luxury.
Beta Age | Great War
- Volunteer Army of Man – Militarized faction dedicated to expansion and defense of ExoHuman settlements
- Anti-War Movement – Underground faction opposing the war and promoting peace with the Native Tribes
Gamma Age
- Communards – Promote balance, sustainability, and cooperation with the Native Tribes
- Individualists – Demand a return to energy use and technological expansion
- Outlaws – Reject the Peace Treaty entirely and operate outside of legal zones
Tactical Advice for Dungeon Masters
ExoHumans are a driving force in the storyworld of 102 Lightyears Away From Home. Their arrival on VOI 700 D sets off a chain reaction of cultural tension, planetary conflict, and philosophical evolution. They bring both opportunity and disruption wherever they go.
Their historical dominance on Earth — where they were the apex civilization — influences their self-perception even after the crash. On VOI 700 D, however, they face a reversal of roles: from rulers to a restricted minority. This dynamic creates rich opportunities for storytelling.
Use ExoHumans to:
- Explore themes of cultural shock, moral compromise, and adaptation.
- Contrast old-world arrogance with new-world humility.
- Challenge players with decisions that pit technological reliance against ecological balance.
- Portray societal conflicts through their diverse factions
Related Pages and Further Information
The Ages of the Exohuman Evolution:
The races of the storyworld: