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Races

THE EXOHUMANS

Overview

The ExoHumans are descendants of Earth's final generations who embarked on a generational voyage aboard the spaceship Last Frontier. Their journey led them to crash-land on VOI 700 D, where they evolved across three ages — the Alpha, Beta, and Gamma — into a new form of humanity marked by resilience, technological adaptation, and eventual coexistence with the planet’s Native Tribes.

Physical Characteristics

ExoHumans physically resemble modern-day humans, though they have adapted slightly to their extraterrestrial environment through selective survival and cultural pressures.

  • Average Height: 1.70–1.95 meters
  • Build: Variable, though leaner and more practical body types are common
  • Skin Tone: Ranges from pale to dark, depending on Earth ancestry and limited environmental influences
  • Eyes: Normal human visual range; some individuals show minor adaptation to low-light environments
  • Hair: Human range

Key Traits and Abilities

  • High resilience and adaptability – Developed across spaceflight, colonization, and postwar treaty life
  • Capacity for both individualism and collectivism – Fluctuates across ages; shaped by context, leadership, and survival pressures
  • Cultural emphasis on learning, strategic thinking, and ethical reflection – Especially prominent in post-war education and interspecies diplomacy

Evolution Across the Ages

Alpha Age (2400–2625 AD - Generation One to Generation Four)

  • Life aboard Last Frontier, focused on sustainability, resource management, and psychological adaptation.
  • 30,000 pioneers embarked on the journey into space
  • Population grew up to 45,000 aboard the Last Frontier (42.000 at the time of arrival at VOI 700 D)
  • Cultural values based on unity, scientific progress, and survival.
  • Generations Two to Four born entirely in space.

Beta Age (2625–2631 AD)

  • The crash landing on VOI 700 D resulted in approximately 12,000 deaths
  • Population reduced to ~30,000 survivors
  • Formation of the Free State of Settlers
  • Initial colonization efforts lead to territorial conflict with Native Tribes.
  • The Great War and the rise of the Anti-War Movement culminate in the Peace Treaty of 2631.

Gamma Age (2631 AD onwards)

  • Society governed by the Federal Confederation. Adherence to sustainability, equality, and treaty terms.
  • Population remains capped at ~30,000
  • The Peace Treaty restricts population growth
  • Federal policy favors one-child families; maximum of two children per couple. Pregnancy requires approval.
  • GAIA AI, guided by Communardism and treaty parameters, allocates work, residence, and mobility rights. Free travel, career choice, and place of living are no longer individual freedoms.
  • The Permanent Native Supervisor ensures ExoHuman compliance with the Peace Treaty.

Culture and Social Structure

  • Merged Cultural Identity: The ExoHumans originate from a wide range of cultural backgrounds on Earth. During the Alpha Age, these diverse identities merged into a unified ExoHuman culture through intermarriage, collective upbringing, and shared survival. As a result, most Earth-born cultural distinctions faded, though some symbolic traditions and holidays persist in adapted forms.
  • Language: ExoEnglish, a pragmatic blend of multiple Earth languages
  • Religion and Philosophy: Mostly secular, with philosophical debate about human purpose, especially post-crash
  • Governance: Democratic (Spaceship Council in the Alpha Age, Free State of Setters in the Beta Age, Federal Confederation with GAIA AI enforcement in the Gamma Age)
  • Economy: Capitalism in the Beta Age; Communardism (resource-based, needs-driven planning with limited private ownership) in the Gamma Age

Technological Profile

Alpha Age

  • Advanced human technology enabled space travel and sustainable life aboard the Last Frontier
  • Service Bots handled most manual labor
  • Medical nanotech provided rapid healing and illness prevention
  • Energy sources included Quantum Fusion Batteries
  • Equipped with Laser Weapons (Laser Guns and Laser Cannons) and governed with the help of advanced AI systems

Beta Age

  • Crash landing destroyed much high-tech equipment, leading to scarcity of advanced technology
  • Adaptation to a patchwork infrastructure: combining remnants of high-tech with low-tech survival tools
  • Energy rationing became critical; settlers reverted to mounts and manual tools for travel and labor

Gamma Age

  • Use of energy-intensive technologies prohibited under the Peace Treaty
  • GAIA AI remains operational and is used for governance, planning, and allocation of work/living permissions (guided by Communardism)
  • One central high-tech medical station remains active
  • Daily life resembles a sustainable, low-tech society — often compared to a Wild West aesthetic on Earth

Relations with Other Races

Alpha Age

  • No contact with other races

Beta Age

  • Native Tribes: First contact leads to conflict over territory and resources; technological advantage lies with ExoHumans, but Natives are stronger and more numerous.
  • Zonko: No direct contact; ancient structures and traces found; referred to as “the gods” by Natives

Gamma Age

  • Native Tribes: Now the dominant race; ExoHumans live under restrictions with guest status
  • Zonko: Increasing evidence of their past presence; theories of a third race grow stronger, though still no documented contact

Key Factions

Alpha Age

(None formally defined; unified governance aboard the ship)

Beta Age

Beta Age | Pre War

  • Free Settlers (Mainstream Society): Pioneers who built farms, businesses, and workshops. Success and ingenuity were their status symbols.
  • Technologists:Engineers and scientists from the Last Frontier working to recover or rebuild lost tech.
  • Trade Guilds: Merchant coalitions ensuring trade and stability. Sometimes more influential than formal politicians.
  • Lawless Opportunists: Black marketeers and criminals exploiting gaps in governance and ethics.
  • Disillusioned:Nihilists and escapists who rejected the rebuilding effort — either lost in fatalism or luxury.

Beta Age | Great War

  • Volunteer Army of Man – Militarized faction dedicated to expansion and defense of ExoHuman settlements
  • Anti-War Movement – Underground faction opposing the war and promoting peace with the Native Tribes

Gamma Age

  • Communards – Promote balance, sustainability, and cooperation with the Native Tribes
  • Individualists – Demand a return to energy use and technological expansion
  • Outlaws – Reject the Peace Treaty entirely and operate outside of legal zones

Tactical Advice for Dungeon Masters

ExoHumans are a driving force in the storyworld of 102 Lightyears Away From Home. Their arrival on VOI 700 D sets off a chain reaction of cultural tension, planetary conflict, and philosophical evolution. They bring both opportunity and disruption wherever they go.

Their historical dominance on Earth — where they were the apex civilization — influences their self-perception even after the crash. On VOI 700 D, however, they face a reversal of roles: from rulers to a restricted minority. This dynamic creates rich opportunities for storytelling.

Use ExoHumans to:

  • Explore themes of cultural shock, moral compromise, and adaptation.
  • Contrast old-world arrogance with new-world humility.
  • Challenge players with decisions that pit technological reliance against ecological balance.
  • Portray societal conflicts through their diverse factions
the_humans.txt · Last modified: 2025/04/18 13:22 by admin

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