ken petridis

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Exohumans | NPC

KEN PETRIDIS

Race and Faction

Background

By 2625, Kevin Petridis dominated the Beta Age’s LSD trade, known for ultra-pure “Petridis Pink.” In January 2626, he partnered with Isaac Lubega to launch Kittens from Space, supplying exclusive chem-stims to the Pleasure Club’s elite clientele.

The 2631 Communard reforms shuttered private bars and outlawed unlicensed pharmaceuticals. Instead of submitting to GAIA aptitude tests, Petridis joined Lubega in exile—together building a thriving black-market syndicate across frontier settlements. Through 2633, his underground labs churned out LSD, amphetamine analogs, and exotic nano-stims, flooding Guarding Trooper circuits with bribes and diversions to evade capture.

In July 2634, Petridis and Lubega died in a suspicious riding “accident,” just weeks after the Jane Mendoza Gang’s founding. Underworld whispers credit Jane Mendoza with orchestrating the hit to seize control of Firetown’s illicit drug network, cementing her ascendance in the nascent Gamma Age.

Roles by Ages

Beta Age

  • Chemist & LSD Magnate (2623–2631): Synthesized and distributed high-grade LSD; brokered exclusive deals with clubs and mercenary outfits.
  • Co‑Founder & Supplier, Kittens from Space (Jan 2626–Mar 2631): Provided proprietary chem-stims for club patrons; advised on discreet distribution.

Gamma Age

  • Outlaw Chem‑Lord (Mar 2631–Jul 2634): Oversaw clandestine labs; managed smuggling routes; negotiated with frontier syndicates.
  • Deceased (Jul 2634): His untimely death under mysterious circumstances cemented his legend — and the power struggles that followed.

Personality

  • Traits: Visionary, opportunistic, hedonistic
  • Behavior: Charming and persuasive in social settings; meticulous and secretive in his labs.
  • Values: Chemical innovation, personal freedom, loyalty to profitable alliances.

Physical Attributes

  • Height: 1.82 m
  • Weight: 78 kg
  • Appearance: Angular features, tousled sandy hair with faint pink streaks (a nod to his signature LSD), wire-rim spectacles, stained lab coat under a tailored jacket.

Combat Statistics

Armor Class (AC): 12 (light protective vest)

Hit Points (HP): 28

Actions

Pulse Pistol (Ranged): +5 to hit; range 20/60 m; hit 2d6 energy.

Chemical Grenade (Thrown): Range 5/15 m; cloud radius 3 m; targets in cloud must succeed on DC 13 Constitution save or be stunned (loss of action) for one round.

Stim Injection (Melee): On successful melee attack, injects target with potent stimulant; target gains +2 to Dexterity checks but suffers –1 to Wisdom checks for 1 minute.

Special Abilities

Chemical Mastery: Can brew improvised stimulants or toxins on the fly (DC 10 Intelligence check) and administer as actions in combat.

Sensory Overload: Once per encounter, Petridis can activate a hidden stim device, granting all allies within 6 m advantage on initiative rolls next round.

Motivations and Goals

Beta Age Motivations

Petridis sought to push pharmacological boundaries, establishing his compounds as indispensable luxuries for the Free State’s elite thrill-seekers.

Gamma Age Motivations

He aimed to control the frontier’s chem-market, forging alliances with outlaw syndicates—an ambition that made him a prime target in Firetown’s underworld wars.

Tactical Advice for Dungeon Masters

Ken Petridis can serve as:

Resourceful Patron or Foe: A unique source for exotic chem-stims; may hire or double-cross PCs seeking performance-enhancing compounds.

Laboratory Encounter: His hidden labs offer dynamic combat arenas with volatile chemicals and improvised traps.

Mystery Thread: PCs investigating Firetown’s drug wars can trace supply chains back to Petridis’s designs and labs, uncovering Mendoza’s conspiracy.

ken petridis.1753714217.txt.gz · Last modified: 2025/07/28 14:50 by admin

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