Table of Contents

Races | Culture | Institutions | Buildings & Organizations

SPACE MARKET

Overview

Opened in February 2626 by Space Drinks Inc., the Space Market became the settlement’s first purpose-built liquor store — ending months of dubious home-brew and potato-still hangovers. Stocking Space Beer and an ever-growing line of “orbital spirits,” the shop quickly supplied ≈ 80 % of all alcohol consumed in New Kourou and shipped casks to Hope, Morningstar, and even distant Firetown.

Though a retail outlet by day, every Friday 8 PM – 11 PM the sales floor transformed into a pop-up bar dubbed Space Friday: collapsible tables emerged from storage and local musicians filled the aisles with frontier jazz—turning grocery run into social ritual.

The story ended on 8 April 2631, when the Peace Treaty dissolved the Free State of Settlers. All private corporations were nationalised, alcohol consumption was capped at one drink per guest per visit, and each settlement was limited to a single, state-run Federal Hostel & Saloon. Feder-engineers judged the ageing Space Market structure unsafe; it was torn down rather than repurposed, leaving only foundations where New Kourou’s boisterous Fridays once echoed.

Architectural Significance

Building Structure

Sales Floor

Stock Loft (above rear third)

Look and Feel

Metallic walls shimmer under soft blue strip-lights; bottle glass refracts color onto the deck. A perpetual whiff of malt, citrus, and cleaning solvent hangs in the cool, recycled air. During Space Fridays the hum of refrigeration gives way to laughter, clinking bottles, and upbeat string solos as Butler Bots pivot from cashiers to barmen.

Roles and Responsibilities

Human Staff

Automated Staff

Public Access, Operating Hours and Operational Rhythm

Products and Prices

# Label Style & Flavour Note ( ABV ) Quick-Play Table Quirk Bottle Price
- ———————– —————————————- ————————————————————————————————– ————
1 Space Beer Light, foamy lager; faint citrus (5 %) First pint grants +1 temp HP; drinker emits a joyous shout audible 30 m 8 K
2 Red Dwarf Firewater Cinnamon-hot liqueur that self-warms (45 %) Resist cold damage 1 h; must pass Con DC 12 or take 1 fire dmg 16 K
3 Gravity Grog Heavy amber ale (8 %) Move speed –1 m for 30 min; Advantage on Intimidation checks 12 K
4 Starshine Schnapps Virel Spice-infused schnapps (30 %) Breath fog glitters; Stealth checks –2 for 1 h 13 K
5 Orbital Stout Thick, ration-grade stout (6%) Counts as one food ration; drinker becomes drowsy (Disadvantage on Perception) after 1 h 10 K

Security Measures

Player Interaction Possibilities

Legal interactions

Illegal interactions

Tactical Advice for Dungeon Masters

The Space Market is a ready-made venue for hijinks with booze, barter, and frontier tension. Consider using it for: