Races | Economy | Buildings & Organizations
MORNINGSTAR COURIER STATION
Overview
Architectural Significance
Construction Material: Reinforced timber frame with laminated hardwood cladding, suited to humid mountain conditions
Floors: 2 (+ Basement)
Roof & Roofline: Short-Wave Antenna (retractable mast for connection to the
Exohuman Shortwave Radio Network), Signage (“Morningstar Courier Station”) mounted above the entrance
Design Purpose: Built for rapid loading/unloading of timber crates, with a Postal Office front, spacious yards, and weatherproof canopies
Building Structure
Basement (accessed via rear ramp):
Ground Floor – Arrival & Postal Hall:
Delivery Bay: Wide bay doors for incoming wagons; conveyor rollers to move cargo to sorting tables
Postal Office: Front-facing counter where settlers submitted letters and small parcels; pigeonhole racks for sorted mail; secure chest for valuables; rear hatch connecting to drone bay
Passenger Waiting Area: Equipped with two long wooden benches, a hydration station, basic information consoles and a public notice board. Often noisy and crowded during trade convoy departures
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External Hoo Stable: Covered corral with feeding stations for courier mounts
Arrival & Departure Yard: Roofed, open-sided forecourt where incoming convoys were unloaded and outbound carts queued
Unloading Bays: Clerks and porters inventoried goods and transferred cargo to vaults
Loading Lanes: Outbound wagons lined up, tagged, and loaded for their next leg
Passenger Platform: Raised wooden deck with a step-stool ramp for boarding carts
Second Floor – Administration & Offices:
Station Manager’s Office: Desk, route maps, Desktop Shortwave Transceiver for comms with Hope and New Kourou
Clerks’ Offices (2): Manifests, fee terminals, reservation ledgers
Meeting Room: Briefing space for Cart Guides and visiting Guild officials
Staff Restrooms: Two gender-neutral stalls with AuroraSan fixtures
Postal Services
Operated by the NKCS through the Postal Office:
Letter Dispatch: Folded fiber-paper letters dispatched with caravan runs. Delivery time: ~2–3 days to Hope, ~3–4 days to New Kourou.
Parcel Post: Cloth-wrapped packages or small crates weighed, tagged, and stored in basement racks until caravan departure.
Courier Drones: Short-range dispatches (≤ 2 kg) to nearby hamlets, mills, or forestry camps (≤ 15–20 km).
Public Notice Board: Pinned near the passenger area for community postings (free) and commercial notices (1 K fee).
Look and Feel
Morningstar’s Courier Station was a hive of frontier movement. Outside, the air carried the scent of timber and animal sweat. Inside, the clip-clop of Hoos mixed with chain clatter and clerks shouting manifests. The Postal Office bustled with settlers queuing at a cramped counter, letters tucked in hand. The notice board was layered with curling pages — work offers from lumber camps, missing kin, and warnings of bandit activity. Occasionally, the whirr of a Courier Drone added a sharp, mechanical note to the timber-scented air.
Roles and Responsibilities
Station Manager (1): Coordinates arrivals/departures, liaises with NKCS
Administrative Clerks (2–3): Process manifests, fees, and wagon schedules
Postal Officer (1): Runs the Postal Office; logs letters and parcels, supervises drones, maintains notice board
Cart Guides (Variable): Guide caravans and handle local deliveries
Stable Hand (1): Tends Hoos and manages feed
Non-Human Staff
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Guarding Bot (1): Guarding Bot securing entrances and monitoring after-hours activity
Local Courier Drones (3–4): Courier Drones for local dispatches, overseen by Postal Officer
Public Access & Operational Rhythm
Public Access: Visitors allowed in waiting lounge, postal counter, and delivery desks; restricted access elsewhere
Operating Hours: Mon–Sat: 06:00–22:00; premium emergency service available on call at night
Operational Rhythm: Mornings dominated by long-haul departures; evenings by returns and local dispatches
Postal Rhythm: Letters/parcels processed throughout day; drones dispatched morning & late afternoon; notice board refreshed weekly
Security Measures
Services and Prices
Set by the Trade Guild of New Kourou, reviewed monthly:
| Category | Service | Description | Price (in Kourou) | Notes |
| ————————- | ——————————— | ——————————————————————————— | ———————————- | ———– |
| Passenger Transport | Passenger Fare – Hope | Seat on a Hoos-drawn cart between Morningstar and Hope | 15 K | less than1 day |
| Passenger Transport | Passenger Fare – New Kourou | Seat on a Hoos-drawn cart between Morningstar and New Kourou | 20 K | ~1,5 days |
| Passenger Transport | Passenger Fare – Firetown | Seat from Morningstar to Firetown (via transfer at New Kourou) | 35 K | 3-4 days total |
| Cargo Transport | Consignment (small) | Up to 25 kg of goods loaded with merchant consignments | 10 K | Matches caravan schedule |
| Cargo Transport | Consignment (large) | Up to 100 kg of goods, loaded as a separate crate | 25 K | Includes inventory & cargo seal |
| Postal / Communication | Letter Dispatch | Folded fiber-paper letter | 2 K | Sent with caravan |
| Postal / Communication | Parcel Post (small) | Cloth-wrapped package or small crate (≤ 5 kg) | 5 K | Stored in basement racks |
| Postal / Communication | Parcel Post (medium) | Wooden crate or box (≤ 25 kg) | 12 K | Tagged and locked |
| Postal / Communication | Courier Drone Delivery | Short-range dispatch (≤ 2 kg) to forestry camps or hamlets (15–20 km radius) | 8 K | Weather-dependent; crash risk |
| Postal / Communication | Public Notice Board (free) | Personal/community postings | Free | Posted in passenger hall |
| Postal / Communication | Public Notice Board (paid) | Commercial postings (job offers, trade ads) | 1 K | Weekly refresh |
Player Interaction Possibilities
Legal Interactions
Book passage on the next caravan to Hope or New Kourou
Check in goods for transport and obtain receipt
Escort time-sensitive cargo as a Cart Guide
Submit a letter or parcel at Postal Office for dispatch
Hire a Courier Drone for a forestry-camp delivery
Post or read notices on the public board
Illegal Interactions
Smuggle contraband in timber crates
Bribe clerks for false manifests or hidden compartments
Sabotage rival shipments in loading bays
Hack drone flight logs to reroute parcels
Tactical Advice for Dungeon Masters
Morningstar Courier Station offers a tense, frontier-flavored stage:
The Silver Crate — The station’s Guarding Bot sounds a low klaxon: a heavy, silver-lined crate destined for Morningstar’s
Local Community Center has been flagged as suspicious. Its manifest still reads “medical supplies,” but the driver swears it rattles like loose machinery — and those cloaked figures trailing the caravan from New Kourou weren’t ordinary bandits. The Station Manager pleads with the PCs: “Before we send it on, inspect it. If it’s just gear, fine — but if someone’s hiding more… we need to know.” As the crate’s lock clicks open, the shortwave console crackles: “SECURITY BREACH — BOMB DETECTED.” A thunderous roar tears through the hall. When the dust settles, the building groans under stress. The PCs are hired to track down the sender…
Related Pages and Further Information
Courier Stations within the Free State of Settlers: