User Tools

Site Tools


the_human_housing_conditions_in_the_gamma_age

This is an old revision of the document!


EXOHUMAN SETTLEMENT & HOUSING IN THE GAMMA AGE

Overview

The Gamma Age marks a dramatic shift in ExoHuman settlement and housing, moving from private land ownership and free-market housing in the Beta Age to a centrally planned, communitized system under the control of the Federal Confederation. Following the Great War (2629–2631) and the signing of the Peace Treaty (2631), all private land ownership was abolished, and ExoHumans were restricted to living in four designated reservations:

Outside these four settlements, ExoHumans cannot legally reside, except for a few sanctioned locations, such as:

Even within these settlements, movement between them is heavily restricted and requires work assignments authorized by the GAIA system.

The Abolition of Private Land Ownership

Under Communardism, private land ownership was deemed incompatible with the principles of sustainability and collective welfare. The first postwar government, led by the Federal Confederation, nationalized all land and property.

  • All housing is owned by the community and managed by the Federal Housing Agency (FHA).
  • The housing market was eliminated—citizens can no longer buy, sell, or inherit property.
  • GAIA assigns living spaces based on population density, available resources, and individual needs.

The Federal Housing Agency (FHA) & Housing Allocation

The FHA controls all aspects of housing distribution and urban planning. Every 12 months, GAIA calculates how many new housing units can be built based on available resources. The minimum living space per person—as of 2634, this is:

  • 30 square meters per adult.
  • 20 square meters per child.
  • A family of four receives a minimum of 100 square meters.

Standardized Communal Housing

Housing in the Gamma Age is designed for maximum resource efficiency, in compliance with Treaty energy restrictions.

Characteristics of Gamma Age Housing

  • Apartment-style housing dominates, reducing land and energy use.
  • Minimalistic interiors—furniture, appliances, and decor are standardized.
  • Centralized heating and utilities to optimize energy consumption.
  • Community kitchens & laundries—private appliances are restricted.
  • Public living spaces encourage communal life over individual isolation.

Each settlement has a unique architectural identity, shaped by its function:

  • New Kourou: Administrative complexes, high-density housing, and government buildings.
  • Firetown: Compact, insulated housing adapted for Dark Side temperatures.
  • Hope: Agricultural worker barracks and food production facilities.
  • Morningstar: Scientific research dormitories and educational institutes.

Restricted Travel & Residency

One of the most controversial aspects of the Gamma Age is the restriction of movement.

  • Citizens cannot relocate freely—all moves require GAIA’s approval.
  • Work Assignments determine location—settlers may be relocated based on labor needs.
  • Unauthorized travel outside settlements is forbidden—violators risk penalties under the Civil Code.

This rigid system ensures efficient population distribution but has led to dissatisfaction, particularly among those who oppose GAIA’s control over personal lives.

Tactical Advice for Dungeon Masters

The Gamma Age housing system can serve as a narrative tool for roleplaying and adventure hooks:

  • Housing Scams & Bribes: Players may uncover corruption within the FHA.
  • Illegal Relocations: Smuggling a fugitive from New Kourou to Firetown could be a high-risk mission.
  • Black Market Residency Permits: Players may need to forge documents to move between settlements.

More information about the Gamma Age:

the_human_housing_conditions_in_the_gamma_age.1740378905.txt.gz · Last modified: 2025/02/24 06:35 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki