This is an old revision of the document!
Table of Contents
Races | Economy
THE EXOHUMAN ECONOMIC SYSTEM IN THE GAMMA AGE
The economic system of the ExoHumans on planet VOI 700 D in the Gamma Age is shaped primarily by the Peace Treaty of 2631, which imposes strict limitations on industrialization, resource usage, and economic autonomy.
Although ExoHumans brought theoretical knowledge from Earth, their ability to implement advanced economic models is hindered by severe energy shortages, environmental restrictions, and Native oversight. These constraints prevent large-scale production, forcing humans to rely on a centrally planned economy regulated by the Federal Confederation and enforced by the AI GAIA, operated by the Federal GAIA Agency.
This economic system, known as Communardism, was developed by the Communard Party after the Great War to ensure sustainability and peaceful coexistence with the Native Tribes. However, it remains controversial among ExoHumans, particularly the Individualists, who oppose its rigid structure and advocate for a return to free-market principles.
The Annual Plan
Unlike the free-market capitalism of the Beta Age, the Gamma Age economy is fully controlled by an Annual Plan, which determines all aspects of production, distribution, and labor allocation.
The Annual Plan is calculated by GAIA, the artificial intelligence responsible for governance and treaty compliance. Its key functions include:
- Energy Allocation: GAIA determines how limited energy resources are distributed among settlements. Industrial production is restricted to treaty-approved levels.
- Production Planning: GAIA specifies what goods and services are produced, ensuring no surplus or waste. Luxury goods are largely prohibited.
- Labor Distribution: GAIA assigns human workers based on economic priorities, preventing inefficient workforce allocation.
- Resource Management: GAIA ensures raw materials are used sustainably, preventing over-extraction and environmental damage.
Since energy is strictly controlled under treaty conditions, unapproved industries, experimental research, and large-scale automation are forbidden. Attempts to bypass these restrictions are punishable under the Civil Code.
Mandatory Labor Assignments: No Free Career Choice
The 14,000 working-age ExoHumans do not have the freedom to choose their professions. Instead, GAIA assigns each individual to an occupation based on the Annual Plan’s economic needs. This policy applies to both:
- Existing Workers: Every worker is reassigned yearly based on demand.
- Graduates: School graduates receive career assignments along with their certificates, which determines their path.
This lack of individual agency is a major source of frustration, especially among younger generations who hope for different careers. Many view GAIA’s selections as arbitrary and restrictive, but the Federal Confederation defends the system as necessary for survival.
Allotment Cards: The End of Currency & The Rise of Rationing
During the Beta Age, ExoHumans used the Kourou as currency, consisting of paper money and coins.
However, after the war, the Federal Confederation abolished the monetary system, replacing it with Allotment Cards issued by the Federal Allotment Agency (FAA).
How the Allotment System Works
- Every citizen receives an Allotment Card once per year.
- The card’s value is calculated based on available resources, energy levels, and GAIA’s economic planning.
- Goods are not purchased with money but are instead issued at Federal Allotment Centers in controlled amounts to prevent excess consumption.
This system is intended to eliminate waste and ensure total economic stability, but it has also erased financial independence.
The Shadow Economy and Black Markets
Many ExoHumans, particularly supporters of the Individualist Party, oppose the planned economy and long for the return of capitalist trade and private enterprise. As a result, a thriving black market has emerged, fueled by the demand for goods and services unavailable under Communardism.
Key Black Market Commodities
- Weapons & Ammunition: Despite strict regulations, smuggled firearms and melee weapons circulate in the underground economy, often supplied to Outlaws.
- Quantum Fusion Batteries (QFBs): As restricted energy sources, Quantum Fusion Batteries are now banned from legal circulation — are secretly traded and used for illicit industrial operations or powering unregistered Service Bots.
- Service Bots: Although heavily monitored under the Treaty’s Technological Restrictions, some individuals seek to regain access to automated labor. These illegally reprogrammed bots perform anything from manual labor to hacking operations.
- Luxury Goods & Individual Garment: The Communard economy mandates standardized clothing and utility-focused production, making custom-tailored attire, jewelry, and exotic fabrics highly desirable among the wealthy and the rebellious.
- Meat & Alcohol Sales: As livestock farming is energy-intensive and outlawed, black market traders secretly breed animals, smuggling meat into settlements. Home-brewed alcohol is also widely sold, especially in Firetown.
- Drugs & Pharmaceuticals: Restricted medicine, stimulants, and addictive substances are trafficked in hidden networks. The Jane Mendoza Gang controls the drug trafficking in the Ralar Region and Firetown.
- Prostitution & Entertainment Services: With personal relationships closely intertwined with social stability, unsanctioned companionship services exist outside official oversight, particularly in Firetown’s underground districts.
- Illegal Gambling & Betting Dens: Firetown is notorious for its secret gambling establishments, offering high-stakes betting on pit fights, card games, and outlawed lotteries.
Criminalization & Federal Enforcement
Black market activity is punishable under the Civil Code, with severe penalties for:
- Unauthorized trade & smuggling
- Possession or use of QFBs & Service Bots
- Illegal energy consumption
- Currency-based transactions using Kourou
Firetown remains the center of black-market activity, despite continuous Federal Sheriff crackdowns. Some suspect corrupt officials within the Federal Confederation allow certain illicit trades to continue in exchange for bribes or valuable intelligence.
ExoHuman Supply System: Inter-Settlement Dependencies
Unlike the Beta Age, where ExoHumans engaged in private trade and market-based exchange, the Gamma Age economy operates as a supply-based system in which settlements rely on one another for essential resources.
- There is no commercial trade between ExoHumans and Native Tribes — the Natives refuse to engage in economic exchange with ExoHumans, viewing them as guests with no ownership rights over planetary resources.
- Goods are not bought or sold — instead, each settlement supplies the others with food, materials, and manufactured goods in accordance with GAIA’s Annual Plan.
- No settlement is fully autonomous—each relies on the others for survival, as energy production, food supply, and raw materials are distributed across different locations.
The Trade Route: Ancient & Extended Sections
Although settlers refer to it simply as “The Trade Route,” the system consists of two distinct sections:
- The Ancient Route: A pre-existing Native trade path in the Asari Region of the Habitual Belt, historically used for inter-tribal resource exchange. It now serves as the primary connection between New Kourou, Hope, and Morningstar for the distribution of essential goods.
- The Extended Route: Built by ExoHumans during the Beta Age, this fortified path connects New Kourou to Firetown and Firetown to Morningstar. Firetown is entirely dependent on the Extended Route for survival, as it lies on the Dark Side, where no food production is possible. Without supply convoys, Firetown would collapse within weeks.
Strict Travel & Transport Regulations
In the Gamma Age, all transportation of goods is tightly controlled by the Federal Confederation.
- Only the Federal Courier Service (FCS) is authorized to operate convoys along the Trade Route.
- FCS convoys are escorted exclusively by the Federal Sheriff’s armed guards.
- Unauthorized travel along the Trade Route is strictly prohibited.
- Settlers cannot engage in transportation, exchange, or barter.
Travel restrictions prevent ordinary citizens from freely moving between settlements unless they have special authorization from the Federal Confederation.
Tactical Advice for Dungeon Masters
The economic system of the Gamma Age provides rich opportunities for storytelling and player-driven conflict. Some potential scenarios include:
- Black Market Operations: Players may smuggle illegal goods, sabotage enforcement efforts, or infiltrate underground trade rings.
- Economic Sabotage: A secret group plans to overload GAIA’s production quotas—players must either stop or assist them.
- Labor Disputes & Forced Relocations: Workers refuse to accept their GAIA-mandated jobs, leading to protests and potential crackdowns.
- The Kourou Conspiracy: A radical group believes the old currency could be reinstated—players must track down hidden Kourou reserves before they destabilize the economy.