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Table of Contents
EXOHUMAN CLOTHING, FASHION, AND TEXTILES IN THE BETA AGE
Overview
The Beta Age marked the first era in ExoHuman history where settlers developed their own distinct fashion traditions, moving beyond the Last Frontier’s standardized space suits. As ExoHumans adapted to life on VOI 700 D, clothing became an essential part of survival, self-expression, and identity in the newly founded Free State of Settlers.
In the early Beta Age, clothing was shaped by three key factors:
- Survival & Practicality: Settlers needed clothing that could withstand the harsh planetary conditions, especially on the Dark Side and in the wilderness.
- Individual Expression: Unlike the regimented life aboard the Last Frontier, settlers embraced personal styles, creating distinct fashion cultures in different settlements.
- Resource Limitations & Innovation: Without large-scale textile industries, settlers repurposed materials from their space suits, experimented with locally sourced fabrics, and developed VOI 700 D’s first garment production facilities.
While New Kourou became the center of a growing textile industry, Hope and Morningstar developed a strong DIY culture, crafting their own workwear and casual clothing based on Old Earth’s Wild West aesthetics. Meanwhile, Firetown’s settlers favored durable, heat-retaining garments, often customized with bold patterns and unique insignia.
By the end of the Beta Age, ExoHumans had developed a thriving textile economy, but tensions over supply chains and resource extraction led to conflicts with Native Tribes, foreshadowing future disputes in the Great War.
The Transition from Space Suits to Individualized Clothing
At the time of the crash-landing in 2625, every ExoHuman wore a standard-issue Last Frontier space suit. These suits were durable, pressure-sealed, and optimized for spaceship conditions—but ill-suited for long-term planetary life. With no immediate access to new textiles, settlers refurbished and modified their space suits into new garments.
The pioneer of this movement was Jeremy Karabulut, a former engineer who established the first sewing shop in New Kourou in April 2625. Karabulut quickly gained a reputation for his ability to transform space suits into practical, wearable clothing. His shop introduced:
- Reinforced jackets and pants for settlers working in rough terrain.
- Layered garments better suited for variable temperatures.
- More flexible and breathable fabrics, allowing settlers greater freedom of movement.
As demand skyrocketed, more settlers copied Karabulut’s methods, and by the end of 2625, six new sewing shops had opened in New Kourou. By 2627, 24 independent sewing shops were operating across all four ExoHuman settlements, each with its own approach to garment modification.
However, space suit refurbishment had limitations—materials were scarce, and color and shape options remained constrained. This led to a new breakthrough: the foundation of the Karabulut Garment Manufactory.
The Rise of the Karabulut Garment Manufactory
Recognizing the growing demand for new textiles, Jeremy Karabulut expanded his operations in January 2628, founding the Karabulut Garment Manufactory (KGM) in New Kourou. This was the first large-scale textile production facility on VOI 700 D, introducing:
- New fabrics that were more durable and breathable than repurposed space suit materials.
- A wider range of colors and styles, moving away from the monochrome look of the Last Frontier.
- Mass-produced garments, making clothing more affordable for settlers.
The KGM’s textiles soon spread to Firetown, where settlers embraced new tailored coats, heavy boots, and practical riding gear, designed for a frontier society without proper roads. However, the KGM’s supply chains soon led to conflicts with the Native Tribes.