Table of Contents

Races | Technology | Buildings & Organizations

NEW KOUROU RELAY STATION

Overview

The New Kourou Relay Station is a vital communication hub within the Shortwave Radio Network and serves as the administrative hub for network management.

During the Beta Age, it was operated by the Weber Communication Company, responsible for establishing and maintaining the ExoHuman Communication Grid. Since 2631, following the formation of the Federal Confederation, it is under the control of the Federal News Agency. The station ensures stable shortwave transmissions for law enforcement, administrative coordination, and public broadcasts (Beta Age only).

Due to the local weather conditions, the station relies on a combination of microbial fuel cells, biofuel generators, and reflective solar panels to sustain operations, ensuring uninterrupted service even in low-light conditions It is one of the key relay points linking New Kourou to the broader ExoHuman Communication Grid, amplifying and stabilizing transmissions from Mount Atrana Communication Outpost.

History

The New Kourou Relay Station was originally constructed in 2626 by the Weber Communication Company as part of its efforts to establish a Shortwave Communication Network that links all exohuman settlements. The station played a pivotal role in extending radio transmissions and enabling inter-settlement communication across VOI 700 D.

Following the founding of the Federal Confederation and the implementation of Communardism in 2631, the Weber Communication Company was nationalized, and the station was placed under the jurisdiction of the Federal News Agency. Since then, it has functioned as a state-controlled relay point, ensuring regulated information flow and real-time communication across settlements.

Architectural Significance

The New Kourou Relay Station reflects the settlement's improvised Look and Feel:

Building Structure

The New Kourou Relay Station is a single-story facility, built for functionality and security. It includes:

Look and Feel

Perched at the edge of New Kourou’s Industrial Ring, the Relay Station feels both improvised and purposeful. Under the settlement’s perpetual twilight canopy, the salvaged alloy walls take on a muted, metallic sheen, streaked with rivulets of rain from frequent tropical downpours. A low hum of biofuel generators blend with distant clangs from the Schreder Pharmacy Factory next door. Inside, elevated floors creak underfoot, and beads of condensation drip from reinforced ceiling panels. Pale shafts of filtered twilight slice through high-set louvers, illuminating dust motes dancing above rows of signal amplifiers and transmitter racks. A single Technician in lightweight, weather‑proof gear moves briskly between workstations, her headlamps casting tight cones of light onto hand‑scrawled schematics taped to the walls. The tang of humid air mingles with the faint scent of ozone from active solar panels outside. In the storage alcove, musty crates of spare parts give off a faint, earthy aroma. Every static crackle on the shortwave lines and every flicker of the LED status lights underscores the station’s heartbeat—a steady, determined pulse keeping New Kourou connected to the world beyond.

Roles and Responsibilities

Public Access, Operating Hours and Operational Rhythm

Public Access:

All areas of the Relay Station are strictly off‑limits to the general public. Only the front vestibule (for official deliveries) is accessible, and even that requires prior authorization. All technical and transmission spaces require full security clearance.

Operating Hours:

The Relay Station runs 24/7, staffed by three overlapping technician shifts to guarantee uninterrupted service:

Security Measures

To ensure the safety and integrity of the relay station, several security measures are in place:

Tactical Advice for Dungeon Masters

The Relay Station provides a variety of gameplay opportunities, including missions involving sabotage, security breaches, and communication control.

Beta Age Adventure Hook Example:

Gamma Age Adventure Hook Example:

Relay Stations within the exohuman Society