Table of Contents
102 Pen and Paper Adventure | Beta Age | The Man Without A Name
SCENE 3c — NEW KOUROU FOOD MARKET
1 | Scene Overview
- Location: Phoenix Square, Public Services Ring, New Kourou
- Type: Supplies · Social · Light Risk
- Era: Beta Age
- Tone: Lively · Crowded · Slightly chaotic
Atmosphere & Sensory Cues: Drifting steam from cooking stalls · sizzling eel skewers · cries of vendors advertising deals · clatter of wooden crates on shuttle-deck flooring ·
2 | Read-Aloud Description
Lantern sway above raised shuttle-deck walkways, casting light across the stalls that circle the central fountain. The air is thick with competing smells: steaming Zelor Grain rolls, honey-glazed Bilax root-wedges, sharp Mirel leaf from the salad stands, sizzling River fishes brushed with briny oil.
A voice rises above the noise — the same one you heard earlier on the street:
- “Tasty Tandora! Healthy Tandora! Smoothies one K!”
Children weave between legs chasing bots. A Butler Bot hums past carrying the purchased goods of his owner. Somewhere behind you, a Veyra snorts impatiently from its tether post.
Whatever you need for the journey to Firetown — food, drink, warm clothing — you can find it here… if you keep an eye on your purse.
Staged Read-Alouds (Progressive Descriptions)
| Trigger / Timing | Read-Aloud or Narrative Insert |
| PCs browse the stalls | Vendors call out louder as the group approaches: “Fresh Zelor rolls! Still warm!” “Skyweaver skewers — grilled on driftwood!” |
| PCs hesitate or compare prices | A sudden flare of smoke rises from the Arla River Grill. “Ten K a skewer! Only ten! Fresh this morning!” |
| PCs stop near Ira’s garments | Ira snaps a re-fit rivet into a jacket, then eyes the group. “Looking for Dark Side coats? ” |
| Pickpocket attempts theft | A shoulder bumps one of you — light, quick, almost apologetic. The crowd shifts. A hand brushes your belt. Someone melts away into the bodies around you. |
3 | Scene Intent
| Scene Type | Player Intents | DM Function / Story Link |
| Supplies · Social | Buy food and water · acquire warm clothes · explore market · react to theft attempt | Prepare PCs for Dark Side travel · test awareness · introduce risk of losing travel money |
4 | Key (N)PCs + Dynamic Cues
| Name | Role / Affiliation | Motivation / Goal | Dynamic Cues — How They React | Wiki Link |
| Sola Enu | Tandora fruit vendor | Sell smoothies & fruit; build rapport | Warm, energetic; calls PCs “travelers.” Offers small discount if PCs buy in bulk. | New Kourou Food Market |
| Ira Venn | Garment seller (second-hand) | Sell warm clothes for Dark Side | Sharp but fair; negotiates; praises quality of old Karabulut jackets. Will warn PCs about cold exposure near Firetown. | New Kourou Food Market |
| Finlay Hyden | Pickpocket · Local troublemaker | Lift coin purses from distracted newcomers | Acts innocent; vanishes fast; panics if caught. | — |
Special Notes (PC-dependent):
- PCs native to the Dark Side (e.g., Rogan Sokolov, Elias Kim) already own warm clothing and only need food/water.
5 | Triggers, Actions & Consequences
A. Supplies & Preparation
| Trigger / Cue | Immediate Reaction | Future Hook / Consequence |
| 🍞 PCs buy provisions | Vendors describe rations (use wiki table). | PCs obtain food for travel; no penalties later. |
| 🧥 PCs approach Ira’s garments | Ira inspects them, suggests warm gear. | Prevents cold-exhaustion disadvantage near Firetown. |
| 💬 Ask about Firetown | Vendors exchange rumors: “Troopers caught someone strange last night…” | Foreshadows Nameless Man & Station plot. |
—
B. Pickpocket Event (Finlay Hyden)
Finlay attempts theft if:
- PCs are distracted by vendor talk, OR
- group splits, OR
- someone rolls passive Perception < 13.
| Trigger / Cue | Immediate Reaction | Future Hook / Consequence |
| 💰 Finlay attempts to steal | Sleight of Hand +4 vs PC Passive Perception | If successful, PC loses 20–50 K (DM rolls 2d10×2). |
| 🚨 PC notices theft | Finlay freezes, then bolts through crowd. | Chase begins (simple 3-step chase; DC 12 Athletics or Acrobatics). |
| 🏃 If PCs give chase | Market crowd parts; vendors yell; crates fall. | If caught: Finlay returns money, begs mercy, reveals tiny rumor. |
| ❌ If PCs fail to catch him | Finlay disappears down a service alley. | Lost money may affect ability to afford caravan/mounts. |
—
C. Travel Options Reinforced
| Trigger / Cue | Immediate Reaction / Description | Leads To Scene |
| 🐎 PCs mention mounts | Sola gestures toward the stable road. | → Scene 3b – Mandala’s Mounts |
| 🚚 PCs ask about caravans | Ira thumbs toward the station. “Caravan bells already rang — 30-minute warning.” | → Scene 3a – Courier Station |
| 🎒 PCs finish shopping | The smell of driftwood-grilled fishes trails behind them as they exit the square. | Transition back to travel decision. |
6 | DM Notes
- Tone: Bright, bustling, and slightly chaotic. This is not a dangerous scene, but it should feel alive and full of small risks — especially the threat of losing money in the crowd.
- Pacing: Keep the market moving. Use vendor voices, sizzling pans, shifting crowds, and passing bots to maintain momentum. The market should feel dense, with many small pulls on the players’ attention.
- No Resolutions Here:
- This scene provides supplies and social interaction only.
- Travel decisions resolve in Scene 3a (Courier Station) or Scene 3b (Mandala’s Mounts).
- The pickpocket chase, if it happens, ends *inside the market* — not outside.
- Focus the Stakes:
- Food, water, and warm clothing are essential for Dark Side travel.
- Losing money here can complicate later choices (caravan tickets, Veyra rentals).
- The pickpocket encounter adds tension without harming pacing.
- Continuity & Player Needs:
- Remind players from the Dark Side that they already own warm clothing.
- Encourage preparation, but do not force purchases. Let the consequences speak later.
DM Tutorial: How to approach the scene
Short Version:
Related Pages and Further Information
- ↑↑ Start: The Man Without A Name
- ★ Overview: All Scenes of The Man Without A Name
- ← Previous Scene: Scene 2 – Travel Preparations
New Kourou Hub Overview (Travel Options)
| Location | Type / Activity | Primary Opportunities | Tone / Difficulty | Leads To Scene |
| New Kourou Courier Station | Travel · Ticket Purchase | Buy caravan tickets · Check departures | Busy · Regulated | → Scene 3a – Courier Station |
| Mandala’s Mounts | Travel · Mount Rental | Rent Veyras · Handle negotiations | Loud · Slightly tense | → Scene 3b – Mandala’s Mounts |
