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Table of Contents
Exohumans | NPC
TINA BONANNO
Race and Faction
- Species: ExoHuman
- Born: 2559, aboard the spaceship Last Frontier
- Affiliation: Founder & Matriarch, Dark Side Hotel; head of the covert Cartel network (Beta Age)
- Place of Residence: Firetown, Entertainment District (2628–2631)
Background
Tina Bonanno was the daughter of Frederico Bonanno, a counselor on the Last Frontier who kept a private journal of passengers’ confessions. Born in 2559, Tina grew up hearing her father’s high-minded sermons and reading the secret sins he recorded. When the Last Frontier crashed, Frederico perished in the flames—his journal surviving only to fall into Tina’s hands. Horrified at first by the breadth of deception, Tina’s moral compass swiftly snapped: if everyone cheated, why should she obey the rules? From that moment on, she and her son Alfonso vowed never to play fair again.
In 2628, Tina leveraged her newfound cynicism and the considerable wealth she amassed to build the Dark Side Hotel in Firetown’s Entertainment District. At 12 floors, it was the largest hotel in the Free State of Settlers—its mirrored façade a beacon across the volcanic plain. Under her guidance, it flourished as a luxury resort, high-class restaurant, gambling hall, and showstage—earning her the nickname “Puppet Master” for the shadowy Cartel of contract killers and enforcers she controlled.
Roles by Age
Beta Age
- Hotelière & Cartel Matriarch (2628–2631): Ran the largest lodging, dining, and entertainment complex in Firetown.
- Underworld Queen: Directed a network of contract killers, thieves, and enforcers.
- Deceased (2631): Gunned down in an unsolved ride-by shooting three months before the Great War’s end.
Personality
- Traits: Calculating, charismatic, ruthless
- Behavior: Speaks softly but decisively; treats allies with courtesy, enemies with lethal indifference
- Values: Power, loyalty to her Cartel, survival through manipulation
Physical Attributes
- Height: 1.68 m
- Weight: 60 kg
- Appearance: Stern features framed by austere spectacles; always wears light armor beneath elegant attire
Combat Statistics
- Armor Class (AC): 15 (light armored jacket)
- Hit Points (HP): 36
Actions
- Poisoned Arrow (Ranged): Fires a concealed dart from her spectacles at up to 15 ft (attack +6; 1d4 piercing + 1d6 poison; DC 13 Constitution save or poisoned for 1 minute).
- Puppet’s Whisper: Commands a Cartel thug within 30 ft to act immediately after her turn once per encounter.
Special Abilities
- Master of Strings: Tina can spend 1 action to rearrange two willing or subdued NPCs’ initiative order once per combat.
- Armored Resolve: Gain +1 to all saving throws while wearing her signature armored jacket.
Motivations and Goals
Beta Age Motivation
Tina sought absolute control of Firetown’s leisure economy, using the Dark Side Hotel and its Cartel network to manipulate wealth and influence.
Gamma Age Motivation
Even in death, her web of secrets — contained in her late husband’s confessions — continues to shape underworld power struggles across VOI 700 D.
Tactical Advice for Dungeon Masters
Tina Bonanno can serve as:
- Social Architect: NPCs clamor for her favor, offering quests to curry her Cartel’s influence.
- Hidden Threat: Clues in Frederico’s journal may reveal her secret leverage over Firetown’s elite.
- Antagonist Flashback: A dramatic rise-and-fall scenario, climaxing in her unsolved assassination, can frame an adventure hook.