mira_reis

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Exohumans | NPC

MIRA REIS

Race and Faction

  • Species: ExoHuman
  • Born: 2604, on the spaceship Last Frontier
  • Affiliation (Beta Age): Traveling Musician and Performer, Firetown and along the Trade Route
  • Affiliation (Gamma Age): Deceased (memorialized in the song “The Last Horizon”)
  • Place of Residence: Itinerant along the Trade Route

Background

Mira Reis was born aboard the *Last Frontier* and grew up among the ship’s maintenance crews and musicians who kept morale alive during the long voyage. After the crash on VOI 700 D, she survived severe burns when a corridor near the ship’s port reactor ignited during re-entry. Half her face was scarred before an unknown rescuer pulled her from the flames — an event that shaped the rest of her life.

In the years that followed, Mira wandered the new settlements as a performer, carrying a patched banjo she had repaired from shipboard scrap. She wrote and performed *“The Last Horizon”*, a haunting ballad about the *Last Frontier*’s fall and the fear of dying among the stars. The song became a whispered hymn among settlers and couriers traveling the Trade Route, earning her modest fame and deep respect.

By 2631, she regularly rode with the Firetown Courier Service, singing in saloons and inns along the route between New Kourou and Firetown.

Roles by Ages

Beta Age

  • Traveling Musician (2628–2631): Performed across frontier outposts, soothing caravan passengers and miners alike. Known for *“The Last Horizon”*, a melancholic hymn that bridged survivors of the crash.
  • Firetown Courier Passenger (2631): Present aboard the caravan attacked on the Ralar Route. Her calm and compassion helped maintain order before the ambush. Whether she survived depends on player intervention.

Gamma Age

  • Posthumous Legacy: Her song endures as a frontier classic performed in Firetown’s Entertainment District, particularly at Saloon Gloria. Many couriers claim that hearing it before a journey brings safe passage through the dark.

Personality

  • Traits: Empathic, melancholy, quietly courageous
  • Behavior: Speaks softly, listens long; hums when anxious; avoids mirrors and bright light; tends to mediate conflicts with gentle humor.
  • Values: Compassion, remembrance of the dead, and the endurance of art as proof of humanity’s survival.

Physical Attributes

  • Height: 1.63 m
  • Weight: 54 kg
  • Appearance: Delicate frame; auburn hair often tucked beneath a wool cap; left side of face marked by burn scars reaching from jaw to brow; gray-green eyes that reflect both pain and warmth; patched traveling coat lined with copper thread from *The Last Frontier’s* wiring.

Combat Statistics

  • Armor Class (AC): 10 (traveler’s coat)
  • Hit Points (HP): 14

Actions:

  • Improvised Banjo Strike: Melee Weapon Attack, +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Soothing Melody (1/day): Mira can calm hostile NPCs within 15 ft. Each must succeed on a DC 12 Wisdom save or be pacified for 1 minute (no combat actions).

Special Abilities:

  • Voice of the Last Frontier: Allies who hear her sing gain +1 on Wisdom (Saving Throws) against fear effects for 1 hour.
  • Memory of the Flames: Advantage on Persuasion checks when speaking about courage, loss, or survival.
  • Lullaby of Ashes: Once per day may cast *Calm Emotions* through song without components (DC 13).

Motivations and Goals

Beta Age Motivations:

Mira sought to keep the memory of the Last Frontier alive and give settlers a reason to hope. Her travels were as much pilgrimage as profession — she performed wherever fear and silence threatened to take root. She also quietly searched for the identity of the stranger who saved her from the fire, though she never found them.

Gamma Age Motivations:

Despite her early death, her music persists. To many ExoHumans, “The Last Horizon” symbolizes resilience — the belief that even in endless night, a single voice can keep the stars alive.

Legacy

Mira Reis’s voice became part of the planet’s cultural fabric. Her story is retold by couriers and saloon singers; her image — half shadow, half light — adorns the walls of the Entertainment District.

Tactical Advice for Dungeon Masters

Mira can serve as:

  • An Emotional Anchor: A reminder of humanity’s fragility and resilience, grounding the PCs during the journey’s darker moments.
  • A Narrative Catalyst: Her song and survival story may inspire players to investigate the *Last Frontier’s* secrets or the mysterious rescuer who saved her.
  • A Posthumous Echo: In Gamma-Age campaigns, *“The Last Horizon”* can resurface through recordings, holograms, or tavern performances, linking eras and evoking nostalgia for the lost Beta Age.
mira_reis.1761393573.txt.gz · Last modified: 2025/10/25 11:59 by admin

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