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Table of Contents
Races | Economy | Buildings & Organizations
ELIRA DAHN’S DOCKHOUSE
Overview
- Location: Industrial Ring, Arla Town
- Address: NW Industrial Ring Road 7
- Surroundings: Located in Arla Town's “Fishermen's Quarter”, adjacent to the banks of Lake Arla and nearby the Funkenberg Fishfactory.
Elira Dahn, one of the youngest fishers, specialized in lantern fishing — using bright lamps in the perpetual twilight of Lake Arla to draw shoals toward surface nets. The method was Quantum Fusion Battery-intensive but effective. All catches moved either through the Arla Town Market or in bulk to the Funkenberg Fishfactory. Gear and repairs were handled at Tiller & Net Fishing Supplies.
The dockhouse was destroyed during the Great War, when the Alliance of Native Tribes raided and burned Arla Town as a whole.
Architectural Significance
- Construction Material: Light planks; iron lantern hooks along beams
- Dock: Slim pier with mounted lamp poles for lure work
- Interior: Oil storage, baskets, and net bins
Building Structure
- Boat Slip: Slender boat *Lanternwake*
- Lantern Hooks: Mounted inside and on the dock
- Storage: Oil jars, fish baskets, spare lines
- Rest Nook: Cot and small table
Roles and Responsibilities
- Master Fisherwoman: Elira Dahn
Products
| Product | Distribution/Destination | Channel | Price (Kourou) |
| Fresh Fish (kg) | Lantern-lured catches | Arla Town Market / Funkenberg Fishfactory | 20 K |
Look and Feel
The dockhouse glowed in the Habitual Belt’s twilight; lanterns swayed on iron hooks, their reflections trembling across dark water. The tang of lamp oil mingled with fresh-caught scales. Nets shimmered in the lamplight, turning Elira’s mooring into a small beacon along the shore.
Public Access, Operating Hours & Operational Rhythm
- Operating Hours: 05:00 – 18:00 (peak activity during calm-water periods)
- Delivery Rhythm: Catches routed promptly to Market/Factory—no retail at the dock
- Community Role: Reliable supplier; occasional lighting expertise for expeditions
Player Interactions
Legal
- Charter Elira for a lantern-lit survey run on Lake Arla
- Coordinate delivery timing with Arla Town Market / Fishfactory intake
- Consult on lighting setups for field expeditions
Illegal
- Siphon lantern oil to cripple her lure method
- Use her lamps as covert signal beacons for smuggling
- Divert part of a catch before Factory tally
Tactical Advice for Dungeon Masters
Elira is ambitious and experimental, making her a natural ally for daring expeditions — or a liability if her oil supply is compromised. PCs may find her a bright point of contact for frontier projects, or the victim of sabotage.
Adventure Hook Example
- The Darkened Dock – Elira’s lantern oil stores are stolen, crippling her fishing method. PCs must investigate whether it’s petty theft, sabotage by rivals, or a larger Cartel plot to destabilize Arla’s fish supply.
Related Pages
Fishermen of the Fishermen's Quarter in Arla Town: