Races
THE EXOHUMANS
Overview
The ExoHumans are descendants of Earth's final generations who embarked on a generational voyage aboard the spaceship Last Frontier. Their journey led them to crash-land on VOI 700 D, where they evolved across three ages — the Alpha, Beta, and Gamma — into a new form of humanity marked by resilience, technological adaptation, and eventual coexistence with the planet’s Native Tribes.
Physical Characteristics
ExoHumans physically resemble modern-day humans, though they have adapted slightly to their extraterrestrial environment through selective survival and cultural pressures.
Average Height: 1.70–1.95 meters
Build: Variable, though leaner and more practical body types are common
Skin Tone: Ranges from pale to dark, depending on Earth ancestry and limited environmental influences
Eyes: Normal human visual range; some individuals show minor adaptation to low-light environments
Hair: Human range
Key Traits and Abilities
High resilience and adaptability – Developed across spaceflight, colonization, and postwar treaty life
Capacity for both individualism and collectivism – Fluctuates across ages; shaped by context, leadership, and survival pressures
Cultural emphasis on learning, strategic thinking, and ethical reflection – Especially prominent in post-war education and interspecies diplomacy
Evolution Across the Ages
Alpha Age (2400–2625 AD - Generation One to Generation Four)
Life aboard Last Frontier, focused on sustainability, resource management, and psychological adaptation.
30,000 pioneers embarked on the journey into space
Population grew up to 45,000 aboard the Last Frontier (42.000 at the time of arrival at VOI 700 D)
Cultural values based on unity, scientific progress, and survival.
Generations Two to Four born entirely in space.
Beta Age (2625–2631 AD)
The crash landing on VOI 700 D resulted in approximately 12,000 deaths
Population reduced to ~30,000 survivors
-
Initial colonization efforts lead to territorial conflict with Native Tribes.
-
Gamma Age (2631 AD onwards)
-
Population remains capped at ~30,000
-
Federal policy favors one-child families; maximum of two children per couple. Pregnancy requires approval.
GAIA AI, guided by
Communardism and treaty parameters, allocates work, residence, and mobility rights. Free travel, career choice, and place of living are no longer individual freedoms.
-
Culture and Social Structure
Merged Cultural Identity: The ExoHumans originate from a wide range of cultural backgrounds on Earth. During the Alpha Age, these diverse identities merged into a unified ExoHuman culture through intermarriage, collective upbringing, and shared survival. As a result, most Earth-born cultural distinctions faded, though some symbolic traditions and holidays persist in adapted forms.
Language: ExoEnglish, a pragmatic blend of multiple Earth languages
Religion and Philosophy: Mostly secular, with philosophical debate about human purpose, especially post-crash
Governance: Democratic (Spaceship Council in the Alpha Age, Free State of Setters in the Beta Age, Federal Confederation with GAIA AI enforcement in the Gamma Age)
Economy: Capitalism in the Beta Age; Communardism (resource-based, needs-driven planning with limited private ownership) in the Gamma Age
Technological Profile
Alpha Age
Beta Age
Crash landing destroyed much high-tech equipment, leading to scarcity of advanced technology
Adaptation to a patchwork infrastructure: combining remnants of high-tech with low-tech survival tools
Energy rationing became critical; settlers reverted to mounts and manual tools for travel and labor
Gamma Age
Use of energy-intensive technologies prohibited under the Peace Treaty
GAIA AI remains operational and is used for governance, planning, and allocation of work/living permissions (guided by Communardism)
One central high-tech medical station remains active
Daily life resembles a sustainable, low-tech society — often compared to a Wild West aesthetic on
Earth
Relations with Other Races
Alpha Age
Beta Age
Gamma Age
Native Tribes: Now the dominant race; ExoHumans live under restrictions with guest status
Zonko: Increasing evidence of their past presence; theories of a third race grow stronger, though still no documented contact
Key Factions
Alpha Age
(None formally defined; unified governance aboard the ship)
Beta Age
Beta Age | Pre War
Free Settlers (Mainstream Society): Pioneers who built farms, businesses, and workshops. Success and ingenuity were their status symbols.
Technologists:Engineers and scientists from the Last Frontier working to recover or rebuild lost tech.
Trade Guilds: Merchant coalitions ensuring trade and stability. Sometimes more influential than formal politicians.
Lawless Opportunists: Black marketeers and criminals exploiting gaps in governance and ethics.
Disillusioned:Nihilists and escapists who rejected the rebuilding effort — either lost in fatalism or luxury.
Beta Age | Great War
-
Anti-War Movement – Underground faction opposing the war and promoting peace with the Native Tribes
Gamma Age
Communards – Promote balance, sustainability, and cooperation with the Native Tribes
Individualists – Demand a return to energy use and technological expansion
Outlaws – Reject the Peace Treaty entirely and operate outside of legal zones
Tactical Advice for Dungeon Masters
ExoHumans are a driving force in the storyworld of 102 Lightyears Away From Home. Their arrival on VOI 700 D sets off a chain reaction of cultural tension, planetary conflict, and philosophical evolution. They bring both opportunity and disruption wherever they go.
Their historical dominance on Earth — where they were the apex civilization — influences their self-perception even after the crash. On VOI 700 D, however, they face a reversal of roles: from rulers to a restricted minority. This dynamic creates rich opportunities for storytelling.
Use ExoHumans to:
Explore themes of cultural shock, moral compromise, and adaptation.
Contrast old-world arrogance with new-world humility.
Challenge players with decisions that pit technological reliance against ecological balance.
Portray societal conflicts through their diverse factions
Related Pages and Further Information
The Ages of the Exohuman Evolution:
The races of the storyworld: