Table of Contents

Races | Technology | Buildings & Organizations

GEOTHERMAL POWER PLANT

Overview

Commissioned in 2627 and financed, built, and operated by the Trade Guild of New Kourou under a contract guaranteeing the Free State of Settlers' purchase of its output, the Geothermal Power Plant was the ExoHumans’ most powerful energy installation on VOI 700 D. Its pair of 10 MW turbines harnessed volcanic steam for continuous baseload electricity and district heating loops, making it the largest-capacity power source of the Beta Age and the primary feed for Firetown’s Tier-1 Energy Redistribution Node.

History

Architectural Significance

Building Structure

Perimeter & Exterior Systems

Heat Extraction Wing (Container Block A)

Turbine Hall (Container Block B)

Control & Monitoring Center (Container Block C)

Maintenance Bay (Container Block C)

Look and Feel

The Geothermal Power Plant never truly rests.

A deep, constant rumble vibrates through the container walls as superheated steam roars through exposed pipes. Condensation beads on metal surfaces and drips onto black volcanic gravel below, where ice forms and cracks underfoot. Steam clouds billow endlessly, torn apart by icy winds from the Ralar highlands.

Inside, corridors are narrow and metallic, lit by harsh industrial lamps and emergency strips. The air smells of sulfur, wet stone, hot metal, and oil. Control rooms hum with generators and analog consoles, their surfaces worn smooth by gloved hands. Valves hiss, pressure gauges tremble, and warning placards are scratched and half-burned.

Outside the perimeter, the wilderness presses close: frozen ash, volcanic rock, and darkness. The glow of Firetown’s industrial ring is visible only in the distance. Here, heat is survival — and failure would be catastrophic.

Roles and Responsibilities

Public Access & Operations

Security Measures

Player Interaction Possibilities

Illegal Interactions

Tactical Advice for Dungeon Masters

Tier 1 Energy Redistribution Nodes

Tier 2 Energy Redistribution Nodes