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Table of Contents
102 Pen and Paper Adventure | Beta Age
THE MAN WITHOUT A NAME
Introduction
The Man Without a Name is an official 102 Pen & Paper Adventure set in the Beta Age of the storyworld One Hundred and Two Lightyears Away from Home.
It introduces players to the morally complex frontier settlement of Firetown on the Dark Side of VOI 700 D, a place of vice, survival, and fractured law.
The adventure follows a group of Freelancers contracted by the Office for Special Operations (OfSO), drawn into a web of secrecy, moral ambiguity, and conflicting orders as they attempt to free a nameless old man from the Guarding Trooper Station of Firetown — unaware of the true reason behind the mission or the power his identity conceals.
Setup
- Era: Beta Age (2628–2631)
- Suggested Player Level: 2–3
- Adventure Category: Beginner / Investigative
- Location Focus: Firetown, Ralar Region
- Central Themes: Truth, survival, and the human price of silence
- Players & Duration: Designed for 2–5 players, playable in 2–4 sessions.
- Difficulty Scaling: All encounters are narrative-driven and easily adjustable for beginner or advanced groups.
Story Synopsis
An unknown old man, barely clothed, is found wandering the icy plains of the Ralar Region — nearly frozen, with pale skin and unnaturally dark pupils. His back bears bruises and ritual-like scars, and his mind appears fractured. He remembers nothing of his past and repeats only one cryptic phrase:
“No talk to others. No name. No confession.”
The Guarding Troopers detain him for his own safety and bring him to the Guarding Trooper Station of Firetown. A week later, the Office for Special Operations (OfSO) receives a mysterious encrypted message from an anonymous client offering 20,000 Kourou for the man’s release and safe delivery — within seven days.
The client’s identity is unknown. The reason for the mission is unclear. The PCs are left with a single order: “Bring him back alive. No questions asked.”
How to Run This Adventure
- Each scene functions as a modular location — not a fixed sequence.
- The order of discovery may vary depending on player movement; there is no mandatory flow after Scene 01.
- NPCs are reactive and evolve dynamically — minor conflicts, alliances, or betrayals depend on the PCs’ dialogue and decisions.
- When in doubt, apply the “one trigger, one consequence” rule from the Scene Template.
Continuation
The Man Without a Name is designed as a complete, stand-alone adventure — players can resolve the mystery, survive the ambush, and end their story here.
However, for groups who wish to follow the deeper conspiracy hinted at in Scene 12, this module also serves as the first part of a two-adventure arc. The story continues in the follow-up adventure:
- Hunting an Unknown Hunter — a frontier investigation and manhunt across the Atrana foothills and the settlement of Morningstar, where the truth behind the anonymous client takes shape.
Players carry all gained equipment and injuries into Part 2; the emotional and moral consequences of their choices in Firetown and New Kourou directly influence the tone of the sequel.
Related Pages and Further Information
- Hunting an Unknown Hunter (Part 2 – optional) ·
- ★ Overview: All Scenes of The Man Without A Name
- → Start the Adventure: The Briefing
