This is an old revision of the document!
Table of Contents
Races | Economy | Buildings & Organizations
PHARMACY OF HOPE
Overview
- Location: Seedway District, Hope
- Address: Seedway 6
- Surroundings: Between the Old Netter's Rest tavern and the Medical Station of Hope
The Pharmacy of Hope was the primary dispensary for the settlement of Hope. Fully automated with no Exohuman staff, it relied on Butler Bots to verify prescriptions, process payments, and dispense every vial and tablet.
It served both private patients (B2C) and institutional clients (B2B), including the nearby Medical Station. Roughly 80 % of its stock — capsules, nano‑vials, vaccine cards, and more — came straight from Schreder Pharma Inc. in New Kourou. All products were strictly prescription‑only, with each script scanned and approved by the on‑duty Butler Bot.
After the establishment of the Federal Confederation in 2631, all medicine production and distribution were nationalized under the Federal Pharma Manufactory and supervised by the Federal Allotment Agency. Former pharmacies were phased out in favor of direct drops to clinics and hospitals.
Architectural Significance
- Foundation & Walls: Locally quarried stone base supporting timber plank walls trimmed from grain‑shed boards.
- Windows: Salvaged shuttle‑canopy glass set in reinforced frames.
- Floors: 1
- Design Aesthetic: Weathered frontier exterior of stone and rough‑sawn wood contrasts with crisp, steel‑lined dispensing bays inside.
Building Structure
- Single‑Storey Layout
- Front Lobby & Dispensing Bay: Butler Bots move along a stone‑and‑wood counter, scanning QR scripts and sliding medications through sealed chutes. Two sturdy timber stools offer seating for waiting patrons.
- Stock Vault (rear): Climate‑controlled stone chamber with internal alloy racks. A pneumatic tube system delivers blister packs and injectors to the front in seconds.
Look and Feel
Stepping inside, you’re struck by the blend of rugged frontier craftsmanship and precise pharma automation under the permanent glow of Hope’s twilight. Pale, diffuse light filters through the shuttle‑canopy glass windows, casting a cool, silvery sheen across timber floors and stone walls. A single Butler Bot stands behind a steel‑trimmed bay, efficiently handing out vials and blister packs through a slot. The air carries the honest scent of wood and cool stone, punctuated by the soft whirr of motors — no antiseptic haze, just the feel of a sturdy homestead wired for tomorrow’s medicine.
Roles and Responsibilities
Human Oversight
- Regional Pharmacology Officer (off‑site): Periodically audits stock and approves special orders.
- Automated Staff
- Butler Bot – Dispensing (1): Prescription validation, payment processing, dosage counseling, and secure dispense.
- Guarding Bot (1): A Guarding Bot was stationed at the entrance during open hours; switches to sentry mode overnight with a stun‑pulse emitter.
- Cleaning Bot (1): The Cleaning Bot ran cycles to sweep timber floors and sterilize steel components.
Public Access, Operating Hours and Operational Rhythm
- Public Access: Prescription holders only; QR‑coded scripts scanned at arrival kiosk.
- Operating Hours: Monday–Saturday 7:00 AM – 5:00 PM; emergency intercom service 5:00 PM – 11:00 PM.
Daily Flow:
- Early‑morning pneumatic restock via New Kourou Courier Service.
- Mid‑day routine pick‑ups and B2B bulk drops to clinics.
- At 5:15 PM, a second Guarding Bot escorts the day’s credits to the Hope Homeland Bank.
Products and Prices
| Name | Primary Use | Format | Dose & On‑Table Effect | Avg. Price | Note for DMs |
| SP‑AMP Broad‑Spectrum | Bacterial infections | 10‑tab blister | Restores 1 HP per hour for 6 h; advantage on disease saves | 10 K | Supply staple; scarcity during outbreaks is a great plot hook, available via Frontier Quickdraws |
| NeuroCalm Nano‑Vial | Moderate pain & field anaesthetic | 2 mL auto‑injector | Cancels pain penalties; –2 Perception for 6 h | 12 K | Often diluted for resale — check authenticity or risk inert doses, available via Frontier Quickdraws |
| DeepSleep‑X Anaesthetic | Full surgical knock‑out | 20 mL IV vial | Target unconscious (save DC 14) for 1 h | 80 K | Valuable to heist crews for silent take‑downs or hostage extractions |
| Hemobond Trauma‑Seal | Rapid clot & wound sealing | 30 g paste tube | Stabilises a dying PC; heals 1d4 HP instantly | 35 K | Counterfeit versions have a 50 % failure chance — great tension hook |
| OncoSolve Nano‑Agent | Early‑stage tumour reduction | 5 mL suspension | Removes one “disease” condition after three weekly doses | 120 K | Kept under lock at the Hospital of New Kourou — ideal objective for a stealth mission |
| RegenPatch‑D Dermal Matrix | Accelerated burn & laceration healing | 15 cm sterile patch | Heals 2d4 HP over 24 h; halves scar chance | 30 K | Loses efficacy if applied in dirty environments (apply at disadvantage) |
| BioShield Vaccine Set | Immunisation vs. Terran & local pathogens | Five‑shot card | Advantage on saves vs. listed diseases for one year | 50 K | Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated |
| RespiraClear Inhalant | Dust‑lung & smoke inhalation relief | 250 mL nebuliser | Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h | 20 K | Common barter item in mining towns — can substitute for cash in Firetown |
| NanoClean Anti‑Toxin Kit | Venom & fungal toxin neutralisation | Dual‑chamber auto‑injector | Cures “poisoned” condition; neutralises venom (one use) | 60 K | Fake kits deal 1d6 poison damage instead — nice twist for shady dealers |
| ShockStop E‑Boost | Cardiac‑arrest bailout / anaphylaxis | 1 mL stab‑pen | Revives target to 1 HP; target gains one level of Exhaustion | 75 K | Guarding Troopers carry two — stealing them invites official retaliation |
| Serenica Neuro‑Stabilizer | Anxiety, panic attacks, mild depression | 20‑tab blister | Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative | 40 K | Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h) |
Security Measures
- Guarding Bot Presence: One unit stationed inside the doorway during all open hours. It was armed with a Guarding Troopers Stun Gun
- Prescription Verification: Counter software cross-checks hospital records to prevent duplicate fills.
- Trooper Patrols: Guarding Troopers passed the storefront once per shift as part of the route.
- Escorted Revenue-Transfer: A second Guarding Bot collected the day’s Kourou takings in a lock-box and escorts them to the New Homeland Bank.
Player Interaction Possibilities (Legal and Illegal)
Illegal activities:
- Present a valid prescription and pick up your meds
- Ask the Butler Bot for dosage advice or check for possible contra‑indications.
- Set up a standing refill order for chronic‑care meds (B2C) or arrange a weekly bulk drop for the hospital or Medical Station (B2B).
- Deliver drugs as a cart driver for the New Kourou Courier Service.
Illegal activities:
- Hack the Butler Bot to dispense restricted nano-painkillers.
- Bribe the Guarding Bot’s maintainer to turn a blind eye during a late-night break-in.
- Forge scripts to siphon black-market stimulants.
Tactical Advice for Dungeon Masters
The Pharmacy is perfect for stealthy thefts, moral quandaries over medicine scarcity, or hostage‑style standoffs when someone needs drugs the system won’t dispense.
Adventure Hook Example
- Counterfeit Crisis: Fake NeuroCalm floods Hope, causing mysterious overdoses. The party must trace the counterfeit supply chain back to its source before panic spirals into full‑blown hysteria.
Related Pages and Further Information
Healthcare institutions of the Free State of Settlers:
- John Hickensaw's Practice (private & temporary)