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Table of Contents
Races | Economy | Buildings & Organizations
PHARMACY OF FIRETOWN
Overview
- Location: SE Public Services Ring, Firetown
- Address: SW Public Services Ring Road 2
- Surroundings: Between the Firetown Courier Station and the Medical Station of Firetown
The Pharmacy of Firetown was the primary dispensary for the shadowed settlement of Firetown. Fully automated with no Exohuman staff, it relied on Butler Bots to verify prescriptions, process payments, and dispense every vial and tablet.
It served both private patients (B2C) and institutional clients (B2B), including the Firetown Medical Station. Roughly 80 % of its stock — capsules, nano‑vials, vaccine cards, and more — came straight from Schreder Pharma Inc.’s regional plant. All products were strictly prescription‑only, with each script scanned and approved by the on‑duty Butler Bot.
After the establishment of the Federal Confederation in 2631, all medicine production and distribution were nationalized under the Federal Pharma Manufactory and supervised by the Federal Allotment Agency. Former pharmacies were phased out in favor of direct drops to clinics and the Firetown Central Hospital.
Architectural Significance
- Construction Material: A hybrid structure combining a low basalt foundation quarried from Mount Ralar with reinforced salvaged spacecraft panels, steel framing, and modular container sections repurposed from the Last Frontier. Stone provides thermal mass at ground level, while metal and composite elements allow rapid repair and replacement.
- Floors: 1
- Geothermal Feed Vents: Insulated steel stacks and vent assemblies integrated into the rear façade, channeling heat and hot water from the Geothermal Power Plant to maintain interior temperature
- Air Vents / Heat Recovery Ventilator: The building's air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building.
- Power Supply: Quantum Fusion Battery
- Design Aesthetic: Functional New Frontier pragmatism — dark stone at the base, exposed steel, riveted panels, and visible service conduits. The sterile steel dispensing bay contrasts deliberately with the rough exterior, emphasizing automation over human comfort.
Building Structure
Single‑Storey Layout
- Front Lobby & Dispensing Bay: A recessed steel-framed counter window opens directly to the street, it is secured by a reinforced security grid. Because all interaction is handled by a Butler Bot, the counter window can remain open even in the Dark Side’s extreme cold — no exohuman exposure required. Prescriptions are scanned, payments processed, and medication passed through a heated transfer slot that prevents freezing and tampering.
- Stock Vault (rear): A compact, climate-controlled vault housed in a reinforced container module. Shelving units, cold-chain lockers, and secure cabinets are fed to the dispensing bay via pneumatic tubes running through heated conduits. Access is restricted to automated systems and authenticated maintenance cycles only.
Look and Feel
The Pharmacy of Firetown feels like a machine that dispenses medicine.
Cold air presses in from the street as the counter window stands open, protected only by the lowered security grid and the steady presence of automation. The light is clean and white, optimized for accuracy rather than comfort.
A Butler Bot operates behind the dispensing bay with quiet precision, scanning prescriptions, retrieving doses, and passing sealed packs through the grid without pause or conversation.
Outside, snow gathers along the base of the wall and melts where geothermal warmth leaks through seams in the stone. Patients come, collect what keeps them alive, and leave quickly. In Firetown, the pharmacy is not a place to linger — it is a point of survival, efficient, impersonal, and trusted precisely because it does not care who you are.
Roles and Responsibilities
Human Oversight
Regional Pharmacology Officer (off‑site): Audits inventory and approves special orders.
Automated Staff
- Butler Bot – Dispensing (1): Prescription validation, payment processing, dosage counseling, and secure dispense.
- Cleaning Bot (1): The Cleaning Bot ran cycles — clearing stone floors of dust and sterilizing steel.
Public Access, Operating Hours & Operational Rhythm
- Public Access: Prescription holders only; QR‑coded scripts scanned at arrival kiosk.
- Operating Hours: Monday–Saturday 8:00 AM – 6:00 PM; emergency intercom service 6:00 PM – 10:00 PM.
Daily Flow:
- Early‑morning heated pneumatic restock via Firetown Courier Service.
- Mid‑day routine pick‑ups and B2B bulk drops to clinics.
- At closing, a Guarding Bot escorts the day’s credits to the Firetown Central Vault.
Products and Prices
| Name | Primary Use | Format | Dose & On‑Table Effect | Avg. Price | Note for DMs |
| SP‑AMP Broad‑Spectrum | Bacterial infections | 10‑tab blister | Restores 1 HP per hour for 6 h; advantage on disease saves | 10 K | Supply staple; scarcity during outbreaks is a great plot hook, available via Frontier Quickdraws |
| NeuroCalm Nano‑Vial | Moderate pain & field anaesthetic | 2 mL auto‑injector | Cancels pain penalties; –2 Perception for 6 h | 12 K | Often diluted for resale — check authenticity or risk inert doses, available via Frontier Quickdraws |
| DeepSleep‑X Anaesthetic | Full surgical knock‑out | 20 mL IV vial | Target unconscious (save DC 14) for 1 h | 80 K | Valuable to heist crews for silent take‑downs or hostage extractions |
| Hemobond Trauma‑Seal | Rapid clot & wound sealing | 30 g paste tube | Stabilises a dying PC; heals 1d4 HP instantly | 35 K | Counterfeit versions have a 50 % failure chance — great tension hook |
| OncoSolve Nano‑Agent | Early‑stage tumour reduction | 5 mL suspension | Removes one “disease” condition after three weekly doses | 120 K | Kept under lock at the Hospital of New Kourou — ideal objective for a stealth mission |
| RegenPatch‑D Dermal Matrix | Accelerated burn & laceration healing | 15 cm sterile patch | Heals 2d4 HP over 24 h; halves scar chance | 30 K | Loses efficacy if applied in dirty environments (apply at disadvantage) |
| BioShield Vaccine Set | Immunisation vs. Terran & local pathogens | Five‑shot card | Advantage on saves vs. listed diseases for one year | 50 K | Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated |
| RespiraClear Inhalant | Dust‑lung & smoke inhalation relief | 250 mL nebuliser | Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h | 20 K | Common barter item in mining towns — can substitute for cash in Firetown |
| NanoClean Anti‑Toxin Kit | Venom & fungal toxin neutralisation | Dual‑chamber auto‑injector | Cures “poisoned” condition; neutralises venom (one use) | 60 K | Fake kits deal 1d6 poison damage instead — nice twist for shady dealers |
| ShockStop E‑Boost | Cardiac‑arrest bailout / anaphylaxis | 1 mL stab‑pen | Revives target to 1 HP; target gains one level of Exhaustion | 75 K | Guarding Troopers carry two — stealing them invites official retaliation |
| Serenica Neuro‑Stabilizer | Anxiety, panic attacks, mild depression | 20‑tab blister | Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative | 40 K | Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h) |
Security Measures
- Prescription Verification: Counter software cross-checks hospital records to prevent duplicate fills.
- Trooper Patrols: Guarding Troopers passed the storefront once per shift as part of the route.
- Escorted Revenue-Transfer: A Guarding Bot collected the day’s Kourou takings in a lock-box and escorts them to the New Homeland Bank.
- Security grille: Permanently closed to prevent customers from entering the pharmacy.
Player Interaction Possibilities (Legal and Illegal)
Illegal activities:
- Present a valid prescription and pick up your meds
- Ask the Butler Bot for dosage advice or check for possible contra‑indications.
- Set up a standing refill order for chronic‑care meds (B2C) or arrange a weekly bulk drop for the hospital or Medical Station (B2B).
- Deliver drugs as a cart driver for the New Kourou Courier Service.
Illegal activities:
- Hack the Butler Bot to dispense restricted nano-painkillers.
- Forge scripts to siphon black-market stimulants.
Tactical Advice for Dungeon Masters
The Pharmacy is perfect for stealthy thefts, moral quandaries over medicine scarcity, or hostage‑style standoffs when someone needs drugs the system won’t dispense.
Adventure Hook Example
- Counterfeit Crisis: Fake NeuroCalm floods Firetown, causing mysterious overdoses. The party must trace the counterfeit supply chain back to its source before panic spirals into full‑blown hysteria.
Related Pages and Further Information
Healthcare institutions of the Free State of Settlers:
- John Hickensaw's Practice (private & temporary)
