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pharmacy_of_firetown

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Races | Economy | Buildings & Organizations

PHARMACY OF FIRETOWN

Overview

The Pharmacy of Firetown was the primary dispensary for the shadowed settlement of Firetown. Fully automated with no Exohuman staff, it relied on Butler Bots to verify prescriptions, process payments, and dispense every vial and tablet.

It served both private patients (B2C) and institutional clients (B2B), including the Firetown Medical Station. Roughly 80 % of its stock — capsules, nano‑vials, vaccine cards, and more — came straight from Schreder Pharma Inc.’s regional plant. All products were strictly prescription‑only, with each script scanned and approved by the on‑duty Butler Bot.

After the establishment of the Federal Confederation in 2631, all medicine production and distribution were nationalized under the Federal Pharma Manufactory and supervised by the Federal Allotment Agency. Former pharmacies were phased out in favor of direct drops to clinics and the Firetown Central Hospital.

Architectural Significance

  • Construction Material: A hybrid structure combining a low basalt foundation quarried from Mount Ralar with reinforced salvaged spacecraft panels, steel framing, and modular container sections repurposed from the Last Frontier. Stone provides thermal mass at ground level, while metal and composite elements allow rapid repair and replacement.
  • Windows: None — perpetual darkness and sub‑minus 20 °C winds made glass impractical.
  • Floors: 1
  • Geothermal Feed Vents: Insulated steel stacks and vent assemblies integrated into the rear façade, channeling heat and hot water from the Geothermal Power Plant to maintain interior temperature
  • Air Vents / Heat Recovery Ventilator: The building's air exchange was managed by a centralized, mechanical ventilation system with a central intake on the exterior of the building.
  • Power Supply: Quantum Fusion Battery
  • Design Aesthetic: Functional New Frontier pragmatism — dark stone at the base, exposed steel, riveted panels, and visible service conduits. The sterile steel dispensing bay contrasts deliberately with the rough exterior, emphasizing automation over human comfort.

Building Structure

Single‑Storey Layout

  • Front Lobby & Dispensing Bay: Butler Bots glide along a stone‑and‑steel counter under glare‑free panels, scanning QR scripts and passing meds through heated slots to prevent freezing. Low benches carved from volcanic rock offer seating.
  • Stock Vault (rear): Climate‑controlled basalt vault insulated to maintain above‑freezing temps. Pneumatic tubes encased in heated conduits deliver blister packs and injectors to the front.

Look and Feel

Stepping inside, you feel the contrast of Firetown’s frigid gloom and the warmth of engineered comfort. The black basalt walls absorb the torches' glow, casting soft reflections across polished stone floors. A Butler Bot stands ready behind a steel‑trimmed dispensing bay, handing out vials and blister packs through a heated aperture. The air is crisp and free of odors — just the steady hum of climate controls keeping everything from freezing, and the reassuring click of automation at work.

Roles and Responsibilities

Human Oversight

Regional Pharmacology Officer (off‑site): Audits inventory and approves special orders.

Automated Staff

  • Butler Bot – Dispensing (1): Prescription validation, payment processing, dosage counseling, and secure dispense.
  • Guarding Bot (1): A Guarding Bot was stationed at the entrance during open hours; switches to sentry mode overnight with a stun‑pulse emitter.
  • Cleaning Bot (1): The Cleaning Bot ran cycles — clearing stone floors of dust and sterilizing steel.

Public Access, Operating Hours & Operational Rhythm

  • Public Access: Prescription holders only; QR‑coded scripts scanned at arrival kiosk.
  • Operating Hours: Monday–Saturday 8:00 AM – 6:00 PM; emergency intercom service 6:00 PM – 10:00 PM.

Daily Flow:

  • Early‑morning heated pneumatic restock via Firetown Courier Service.
  • Mid‑day routine pick‑ups and B2B bulk drops to clinics.
  • At closing, a Guarding Bot escorts the day’s credits to the Firetown Central Vault.

Products and Prices

Name Primary Use Format Dose & On‑Table Effect Avg. Price Note for DMs
SP‑AMP Broad‑Spectrum Bacterial infections 10‑tab blister Restores 1 HP per hour for 6 h; advantage on disease saves 10 K Supply staple; scarcity during outbreaks is a great plot hook, available via Frontier Quickdraws
NeuroCalm Nano‑Vial Moderate pain & field anaesthetic 2 mL auto‑injector Cancels pain penalties; –2 Perception for 6 h 12 K Often diluted for resale — check authenticity or risk inert doses, available via Frontier Quickdraws
DeepSleep‑X Anaesthetic Full surgical knock‑out 20 mL IV vial Target unconscious (save DC 14) for 1 h 80 K Valuable to heist crews for silent take‑downs or hostage extractions
Hemobond Trauma‑Seal Rapid clot & wound sealing 30 g paste tube Stabilises a dying PC; heals 1d4 HP instantly 35 K Counterfeit versions have a 50 % failure chance — great tension hook
OncoSolve Nano‑Agent Early‑stage tumour reduction 5 mL suspension Removes one “disease” condition after three weekly doses 120 K Kept under lock at the Hospital of New Kourou — ideal objective for a stealth mission
RegenPatch‑D Dermal Matrix Accelerated burn & laceration healing 15 cm sterile patch Heals 2d4 HP over 24 h; halves scar chance 30 K Loses efficacy if applied in dirty environments (apply at disadvantage)
BioShield Vaccine Set Immunisation vs. Terran & local pathogens Five‑shot card Advantage on saves vs. listed diseases for one year 50 K Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated
RespiraClear Inhalant Dust‑lung & smoke inhalation relief 250 mL nebuliser Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h 20 K Common barter item in mining towns — can substitute for cash in Firetown
NanoClean Anti‑Toxin Kit Venom & fungal toxin neutralisation Dual‑chamber auto‑injector Cures “poisoned” condition; neutralises venom (one use) 60 K Fake kits deal 1d6 poison damage instead — nice twist for shady dealers
ShockStop E‑Boost Cardiac‑arrest bailout / anaphylaxis 1 mL stab‑pen Revives target to 1 HP; target gains one level of Exhaustion 75 K Guarding Troopers carry two — stealing them invites official retaliation
Serenica Neuro‑Stabilizer Anxiety, panic attacks, mild depression 20‑tab blister Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative 40 K Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h)

Security Measures

  • Guarding Bot Presence: One unit stationed inside the doorway during all open hours. It was armed with a Guarding Troopers Stun Gun
  • Prescription Verification: Counter software cross-checks hospital records to prevent duplicate fills.
  • Trooper Patrols: Guarding Troopers passed the storefront once per shift as part of the route.
  • Escorted Revenue-Transfer: A second Guarding Bot collected the day’s Kourou takings in a lock-box and escorts them to the New Homeland Bank.

Illegal activities:

  • Present a valid prescription and pick up your meds
  • Ask the Butler Bot for dosage advice or check for possible contra‑indications.
  • Set up a standing refill order for chronic‑care meds (B2C) or arrange a weekly bulk drop for the hospital or Medical Station (B2B).
  • Deliver drugs as a cart driver for the New  Kourou Courier Service.

Illegal activities:

  • Hack the Butler Bot to dispense restricted nano-painkillers.
  • Bribe the Guarding Bot’s maintainer to turn a blind eye during a late-night break-in.
  • Forge scripts to siphon black-market stimulants.

Tactical Advice for Dungeon Masters

The Pharmacy is perfect for stealthy thefts, moral quandaries over medicine scarcity, or hostage‑style standoffs when someone needs drugs the system won’t dispense.

Adventure Hook Example

  • Counterfeit Crisis: Fake NeuroCalm floods Firetown, causing mysterious overdoses. The party must trace the counterfeit supply chain back to its source before panic spirals into full‑blown hysteria.
pharmacy_of_firetown.1765530790.txt.gz · Last modified: 2025/12/12 09:13 by admin

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