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Table of Contents
Races | Economy | Buildings & Organizations
PHARMACY OF FIRETOWN
Overview
- Location: SE Public Services Ring, Firetown
- Address: SW Public Services Ring Road 2
- Surroundings: Between the Firetown Courier Station and the Medical Station of Firetown
The Pharmacy of Firetown was the primary dispensary for the shadowed settlement of Firetown. Fully automated with no Exohuman staff, it relied on Butler Bots to verify prescriptions, process payments, and dispense every vial and tablet.
It served both private patients (B2C) and institutional clients (B2B), including the Firetown Medical Station. Roughly 80 % of its stock — capsules, nano‑vials, vaccine cards, and more — came straight from Schreder Pharma Inc.’s regional plant. All products were strictly prescription‑only, with each script scanned and approved by the on‑duty Butler Bot.
After the establishment of the Federal Confederation in 2631, all medicine production and distribution were nationalized under the Federal Pharma Manufactory and supervised by the Federal Allotment Agency. Former pharmacies were phased out in favor of direct drops to clinics and the Firetown Central Hospital.
Architectural Significance
- Construction Material: Solid volcanic stone quarried from Mount Ralar; walls carved directly from black basalt.
- Windows: None — perpetual darkness and sub‑minus 20 °C winds made glass impractical.
- Floors: 1
- Design Aesthetic: Monolithic basalt exterior gives way to gleaming steel dispensing bays lit by torches
Building Structure
Single‑Storey Layout
- Front Lobby & Dispensing Bay: Butler Bots glide along a stone‑and‑steel counter under glare‑free panels, scanning QR scripts and passing meds through heated slots to prevent freezing. Low benches carved from volcanic rock offer seating.
- Stock Vault (rear): Climate‑controlled basalt vault insulated to maintain above‑freezing temps. Pneumatic tubes encased in heated conduits deliver blister packs and injectors to the front.
Look and Feel
Stepping inside, you feel the contrast of Firetown’s frigid gloom and the warmth of engineered comfort. The black basalt walls absorb the torches' glow, casting soft reflections across polished stone floors. A Butler Bot stands ready behind a steel‑trimmed dispensing bay, handing out vials and blister packs through a heated aperture. The air is crisp and free of odors — just the steady hum of climate controls keeping everything from freezing, and the reassuring click of automation at work.
Roles and Responsibilities
Human Oversight
Regional Pharmacology Officer (off‑site): Audits inventory and approves special orders.
Automated Staff
- Butler Bot – Dispensing (1): Prescription validation, payment processing, dosage counseling, and secure dispense.
- Guarding Bot (1): A Guarding Bot was stationed at the entrance during open hours; switches to sentry mode overnight with a stun‑pulse emitter.
- Cleaning Bot (1): The Cleaning Bot ran cycles — clearing stone floors of dust and sterilizing steel.
Public Access, Operating Hours & Operational Rhythm
- Public Access: Prescription holders only; QR‑coded scripts scanned at arrival kiosk.
- Operating Hours: Monday–Saturday 8:00 AM – 6:00 PM; emergency intercom service 6:00 PM – 10:00 PM.
Daily Flow:
- Early‑morning heated pneumatic restock via Firetown Courier Service.
- Mid‑day routine pick‑ups and B2B bulk drops to clinics.
- At closing, a Guarding Bot escorts the day’s credits to the Firetown Central Vault.
Products and Prices
| Name | Primary Use | Format | Dose & On‑Table Effect | Avg. Price | Note for DMs |
| SP‑AMP Broad‑Spectrum | Bacterial infections | 10‑tab blister | Restores 1 HP per hour for 6 h; advantage on disease saves | 10 K | Supply staple; scarcity during outbreaks is a great plot hook, available via Frontier Quickdraws |
| NeuroCalm Nano‑Vial | Moderate pain & field anaesthetic | 2 mL auto‑injector | Cancels pain penalties; –2 Perception for 6 h | 12 K | Often diluted for resale — check authenticity or risk inert doses, available via Frontier Quickdraws |
| DeepSleep‑X Anaesthetic | Full surgical knock‑out | 20 mL IV vial | Target unconscious (save DC 14) for 1 h | 80 K | Valuable to heist crews for silent take‑downs or hostage extractions |
| Hemobond Trauma‑Seal | Rapid clot & wound sealing | 30 g paste tube | Stabilises a dying PC; heals 1d4 HP instantly | 35 K | Counterfeit versions have a 50 % failure chance — great tension hook |
| OncoSolve Nano‑Agent | Early‑stage tumour reduction | 5 mL suspension | Removes one “disease” condition after three weekly doses | 120 K | Kept under lock at the Hospital of New Kourou — ideal objective for a stealth mission |
| RegenPatch‑D Dermal Matrix | Accelerated burn & laceration healing | 15 cm sterile patch | Heals 2d4 HP over 24 h; halves scar chance | 30 K | Loses efficacy if applied in dirty environments (apply at disadvantage) |
| BioShield Vaccine Set | Immunisation vs. Terran & local pathogens | Five‑shot card | Advantage on saves vs. listed diseases for one year | 50 K | Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated |
| RespiraClear Inhalant | Dust‑lung & smoke inhalation relief | 250 mL nebuliser | Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h | 20 K | Common barter item in mining towns — can substitute for cash in Firetown |
| NanoClean Anti‑Toxin Kit | Venom & fungal toxin neutralisation | Dual‑chamber auto‑injector | Cures “poisoned” condition; neutralises venom (one use) | 60 K | Fake kits deal 1d6 poison damage instead — nice twist for shady dealers |
| ShockStop E‑Boost | Cardiac‑arrest bailout / anaphylaxis | 1 mL stab‑pen | Revives target to 1 HP; target gains one level of Exhaustion | 75 K | Guarding Troopers carry two — stealing them invites official retaliation |
| Serenica Neuro‑Stabilizer | Anxiety, panic attacks, mild depression | 20‑tab blister | Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative | 40 K | Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h) |
Security Measures
- Guarding Bot Presence: One unit stationed inside the doorway during all open hours. It was armed with a Guarding Troopers Stun Gun
- Prescription Verification: Counter software cross-checks hospital records to prevent duplicate fills.
- Trooper Patrols: Guarding Troopers passed the storefront once per shift as part of the route.
- Escorted Revenue-Transfer: A second Guarding Bot collected the day’s Kourou takings in a lock-box and escorts them to the New Homeland Bank.
Player Interaction Possibilities (Legal and Illegal)
Illegal activities:
- Present a valid prescription and pick up your meds
- Ask the Butler Bot for dosage advice or check for possible contra‑indications.
- Set up a standing refill order for chronic‑care meds (B2C) or arrange a weekly bulk drop for the hospital or Medical Station (B2B).
- Deliver drugs as a cart driver for the New Kourou Courier Service.
Illegal activities:
- Hack the Butler Bot to dispense restricted nano-painkillers.
- Bribe the Guarding Bot’s maintainer to turn a blind eye during a late-night break-in.
- Forge scripts to siphon black-market stimulants.
Tactical Advice for Dungeon Masters
The Pharmacy is perfect for stealthy thefts, moral quandaries over medicine scarcity, or hostage‑style standoffs when someone needs drugs the system won’t dispense.
Adventure Hook Example
- Counterfeit Crisis: Fake NeuroCalm floods Firetown, causing mysterious overdoses. The party must trace the counterfeit supply chain back to its source before panic spirals into full‑blown hysteria.
Related Pages and Further Information
Healthcare institutions of the Free State of Settlers:
- John Hickensaw's Practice (private & temporary)