The Man Without a Name is an official 102 Pen & Paper Adventure set in the Beta Age of the storyworld One Hundred and Two Lightyears Away from Home.
It introduces players to the morally complex frontier settlement of Firetown on the Dark Side of VOI 700 D, a place of vice, survival, and fractured law.
The adventure follows a group of Freelancers contracted by the Office for Special Operations (OfSO), drawn into a web of secrecy, moral ambiguity, and conflicting orders as they attempt to free a nameless old man from the Guarding Trooper Station of Firetown — unaware of the true reason behind the mission or the power his identity conceals.
An unknown old man, barely clothed, is found wandering the icy plains of the Ralar Region — nearly frozen, with pale skin and unnaturally dark pupils. His back bears bruises and ritual-like scars, and his mind appears fractured. He remembers nothing of his past and repeats only one cryptic phrase:
“No talk to others. No name. No confession.”
The Guarding Troopers detain him for his own safety and bring him to the Guarding Trooper Station of Firetown. A week later, the Office for Special Operations (OfSO) receives a mysterious encrypted message from an anonymous client offering 20,000 Kourou for the man’s release and safe delivery — within seven days.
The client’s identity is unknown. The reason for the mission is unclear. The PCs are left with a single order: “Bring him back alive. No questions asked.”
The Man Without a Name is designed as a complete, stand-alone adventure — players can resolve the mystery, survive the ambush, and end their story here.
However, for groups who wish to follow the deeper conspiracy hinted at in Scene 12, this module also serves as the first part of a two-adventure arc. The story continues in the follow-up adventure:
Players carry all gained equipment and injuries into Part 2; the emotional and moral consequences of their choices in Firetown and New Kourou directly influence the tone of the sequel.