The Pharmacy of Morningstar was the Free State of Settler's primary dispensary for the settlement of Morningstar and the Atrana Mountains region. Fully automated with zero Exohuman staff, it relied on a Butler Bots to verify prescriptions, process payments, and dispense every vial and tablet.
It served both private patients (B2C) and institutional clients (B2B), including the the neighboring Medical Station. Roughly 80 % of its stock — capsules, nano‑vials, vaccine cards, etc.— came direct from Schreder Pharma Inc.’s Morningstar‐regional plant. All products were strictly prescription‑only, with each script scanned and approved by the on‑duty Butler Bot.
After the establishment of the Federal Confederation in 2631, all medicine production and distribution were nationalized under the Federal Pharma Manufactory and supervised by the Federal Allotment Agency.Former pharmacies were phased out in favor of direct drops to clinics and hospitals.
From the outside, the Pharmacy of Morningstar looks more like a fortified supply container than a shop. Weathered timber panels are bolted onto a dented alloy shell, rain streaks running down steel seams. The counter window glows softly from within, its bars casting long shadows across the muddy street where patients line up with folded prescriptions in hand.
Behind the counter, the Butler Bot moves with calm mechanical precision. Its articulated arms retrieve medication from wall-mounted boards and side cabinets, sliding packets forward with practiced efficiency. The interior smells faintly of treated wood, machine oil, and sterilized packaging — no antiseptic sharpness, just the quiet hum of controlled automation.
There are no benches, no waiting room, no unnecessary comforts. The design communicates a simple truth of the Beta Age frontier: medicine is available, reliable, and regulated — but never casual.
Human Oversight
Regional Pharmacology Officer (off‑site): Periodically audits stock levels, approves special orders
Automated Staff
Daily Flow:
| Name | Primary Use | Format | Dose & On‑Table Effect | Avg. Price | Note for DMs |
| SP‑AMP Broad‑Spectrum | Bacterial infections | 10‑tab blister | Restores 1 HP per hour for 6 h; advantage on disease saves | 10 K | Supply staple; scarcity during outbreaks is a great plot hook, available via Frontier Quickdraws |
| NeuroCalm Nano‑Vial | Moderate pain & field anaesthetic | 2 mL auto‑injector | Cancels pain penalties; –2 Perception for 6 h | 12 K | Often diluted for resale — check authenticity or risk inert doses, available via Frontier Quickdraws |
| DeepSleep‑X Anaesthetic | Full surgical knock‑out | 20 mL IV vial | Target unconscious (save DC 14) for 1 h | 80 K | Valuable to heist crews for silent take‑downs or hostage extractions |
| Hemobond Trauma‑Seal | Rapid clot & wound sealing | 30 g paste tube | Stabilises a dying PC; heals 1d4 HP instantly | 35 K | Counterfeit versions have a 50 % failure chance — great tension hook |
| OncoSolve Nano‑Agent | Early‑stage tumour reduction | 5 mL suspension | Removes one “disease” condition after three weekly doses | 120 K | Kept under lock at the Hospital of New Kourou — ideal objective for a stealth mission |
| RegenPatch‑D Dermal Matrix | Accelerated burn & laceration healing | 15 cm sterile patch | Heals 2d4 HP over 24 h; halves scar chance | 30 K | Loses efficacy if applied in dirty environments (apply at disadvantage) |
| BioShield Vaccine Set | Immunisation vs. Terran & local pathogens | Five‑shot card | Advantage on saves vs. listed diseases for one year | 50 K | Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated |
| RespiraClear Inhalant | Dust‑lung & smoke inhalation relief | 250 mL nebuliser | Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h | 20 K | Common barter item in mining towns — can substitute for cash in Firetown |
| NanoClean Anti‑Toxin Kit | Venom & fungal toxin neutralisation | Dual‑chamber auto‑injector | Cures “poisoned” condition; neutralises venom (one use) | 60 K | Fake kits deal 1d6 poison damage instead — nice twist for shady dealers |
| ShockStop E‑Boost | Cardiac‑arrest bailout / anaphylaxis | 1 mL stab‑pen | Revives target to 1 HP; target gains one level of Exhaustion | 75 K | Guarding Troopers carry two — stealing them invites official retaliation |
| Serenica Neuro‑Stabilizer | Anxiety, panic attacks, mild depression | 20‑tab blister | Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative | 40 K | Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h) |
Legal interactions:
Illegal activities:
The Pharmacy is perfect for stealthy thefts, moral quandaries over medicine scarcity, or hostage-style standoffs when someone needs drugs the system won’t dispense.
Healthcare institutions of the Free State of Settlers: