Table of Contents

Races | Culture | Buildings & Organizations

MEDICAL STATION OF MORNINGSTAR

Overview

Commissioned in 2626 under the Human Settlement Plan, the Medical Station of Morningstar became the settlement’s principal general-care facility. Aside from a single Chief Physician, all diagnostics, triage and routine treatments are performed by Medical Bots — residents trust the same automated care they once had aboard the Last Frontier. Services run from basic check‑ups and inoculations to emergency trauma stabilisation and nano‑therapies.

After the Peace Treaty with the Alliance of Native Tribes in 2631, the newly founded Federal Confederation reformed its health‑care system. The Medical Station was closed and replaced by a Federal General Practitioner’s practice operating under the new Federal Health Agency. Faced with ongoing energy shortages and under the influence of native medicine traditions, the practice emphasizes low‑power diagnostics, herbal‑nano hybrid therapies, and community‑based visits rather than round‑the‑clock emergency bays.

Architectural Significance

Building Structure

Ground Floor

Second Floor

Look and Feel

Stepping inside, you sense an inviting frontier lodge upgraded for high‑tech medicine. Warm wooden walls and polished floorboards blend with exposed alloy conduits and gleaming treatment pods. Soft, diffused twilight from recycled skylights dances across the waiting benches. A Butler Bot glides along the wood‑trimmed counter to greet you, and the faint hum of Medical Bots at work underlines the station’s efficiency without any antiseptic bite — just the comforting aroma of fresh timber and the quiet precision of automation.

Roles and Responsibilities

Human Staff

Automated Staff

Public Access, Operating Hours and Operational Rhythm

Available Treatments and Prices

Unlike the Hospital of New Kourou, which includes full in-patient wards and surgical recovery units, the Medical Stations across the Free State are strictly outpatient facilities. Treatments are designed for stabilization, diagnostics, and short-term recovery. Even overnight emergency care is limited to temporary trauma bays, and patients are either discharged or transferred to New Kourou for extended observation or post-op care.

Treatment Description On-Table Effect Typical Conditions Treated Cost (Kourou)
Basic Medical Check‑Up Standard health exam and vitals monitoring Removes one level of fatigue; +1 to next Constitution check Routine health checks, fatigue from work shifts, low hydration, pre-mission assessments 25 K
Emergency Trauma Stabilisation Field surgery performed by Medical Bots in the trauma bay Restores 3d6 HP; stabilizes dying characters Severe bleeding, blunt trauma, Beast mauling, stab wounds, crushed limbs 50 K
Nano‑Therapy Boost Injection of programmable nanites for enhanced healing Regain 2d8 HP and remove one minor condition (e.g., poison or mild infection) Mild infections, cuts and bruises, food poisoning, strained muscles 80 K
Full Nano‑Flush High-grade nanite sweep for pathogen cleansing and toxin breakdown Cures disease or severe poisoning; +2 to Constitution saving throws for 24h Radiation sickness, toxic gas exposure, bloodborne illness, 120 K
Genetic Pathogen Screening Deep scan for mutagenic illnesses, chronic infections, or latent DNA markers Identify illness; advantage on related saving throws for 48h Fever, settler DNA instabilities, nano-allergic reactions, 35 K
Vaccination Series Standard immunization package using hybrid nano-herbal carriers Grants resistance to one common illness for 30 days Seasonal viruses 20 K
Limb Fracture Reset Local bone realignment with surgical frame and nanite support Restores function to broken limb; removes movement penalty Treefall fractures, mining accidents, crossbow bolt damage, ladder falls 60 K
Post-Trauma Neural Support Cognitive nanites assist with post-shock recovery Removes frightened or stunned condition; +1 Wisdom save for 24h Battle trauma, emotional shock, laser-gun flash effects, freezing fear from beast encounter 40 K

Security Measures

Legal interactions:

Illegal interactions:

Tactical Advice for Dungeon Masters

The station offers tension between life-saving tech and scarce resources.

Adventure Hook Example

Healthcare institutions of the Free State of Settlers: