Table of Contents

Races | Technology

LASER GUN

Overview and Game Mechanics

Context and Historical Background

Laser guns were first developed in 2338 by a private defense company for Earth’s Last Frontier Project. Commissioned to equip the Guarding Troopers, they served as advanced security tools during the spacefaring mission. Each of the 250 Guarding Troopers aboard the Last Frontier was issued a laser gun, with another 250 kept in reserve. These weapons relied on Quantum Fusion Batteries (QFBs), which provided a reliable energy source for high-energy discharge.

Use During the Great War

In the Beta Age, laser guns were a critical tool for maintaining order in ExoHuman settlements. However, with the outbreak of the Great War in 2629, laser weapons became the primary advantage of the Volunteer Army of Man (VAM) over the Alliance of Native Tribes.

Due to their superior range and firepower, laser guns initially dominated battlefields, allowing ExoHuman forces to repel early Native offensives. However, by 2630, the sabotage of QFB charging infrastructure by the Anti-War Movement led to a power crisis, rendering most laser weapons useless by the final months of the war.

By the war’s end, the original stockpile of 500 laser guns had been reduced to only 250 functional units.

Post-War Fate

As part of the Peace Treaty of 2631, all remaining laser guns were surrendered to the Native Tribes. Recognizing their destructive potential, the Alliance of Native Tribes destroyed these weapons, preventing any future ExoHuman military resurgence. However, rumors persist that a handful of weapons were smuggled away before the surrender.

Rumored Survivors

Materials and Crafting

The laser gun is a relic of advanced human technology, with no means of replication in the Gamma Age due to the Peace Treaty and limited industrial capabilities.

The Role of Quantum Fusion Batteries (QFBs)

Laser guns were entirely dependent on QFBs for power. In the Beta Age, they were recharged at Quantum Fusion Recalibration Stations (QFRS), which restored battery efficiency and stabilized energy output, ensuring optimal performance.

However, with the sabotage of QFB charging infrastructure by the Anti-War Movement in 2631, ExoHumans lost large-scale access to recharging facilities, crippling their energy-based weaponry and hastening the collapse of the Volunteer Army of Man.

Key Charging Facilities (Targeted in 2631):

While these facilities were sabotaged and rendered inoperative by the end of the Beta Age, their destruction was not absolute. Some partially damaged stations may still exist.

Tactical Advice for Dungeon Masters

Special Considerations for Dungeon Masters

Laser Guns are exceptionally rare and powerful. In the Gamma Age, they function as high-stakes plot devices rather than everyday weapons.

Laser Weapons of the Exohuman settlers: