detailed_overview_of_the_weapons_commonly_used_by_the_gang_members
Table of Contents
OVERVIEW OF THE WEAPONS USED BY THE JANE MENDOZA GANG
In the Gamma Age, where the Jane Mendoza Gang operates, strict regulations govern weapon possession. Despite this, the gang has amassed a substantial arsenal, primarily consisting of improvised and homemade weapons, along with a few rare, high-value items. Each weapon in their armory has been adapted to suit the gang’s needs in their ongoing defiance against the Federal Confederation.
Weapons and Specifications
=== Laser Gun (Rumored possession by Jane Mendoza) ===
- Origin: Last Frontier
- Type: Ranged (military-grade)
- Damage: 2d10 energy
- Range: Normal 120 meters, Maximum 400 meters
- Properties: Battery allows 40 shots before recharging
- Attack Roll: Dexterity + Proficiency
- Cost (Black market): 25,000 Kourou (estimate)
- Weight: 2.5 kg
- Availability: Exceptionally Rare
=== Honga Windpiercer (Very Rare among gang members) ===
- Origin: Honga Tribe
- Type: Ranged (Slingshot)
- Damage: Standard Projectile: 1d8 bludgeoning (stones) | Explosive Seeds: 2d8 piercing + 1d6 poison in a 5-meter radius (Dexterity save DC 13 for half poison damage).
- Range: Normal: 30 meters, Maximum: 60 meters
- Properties: Lightweight and collapsible for ease of transport. Can fire a variety of projectiles: stones, explosive seeds, or spiked pods. Reload requires one action.
- Attack Roll: Dexterity + Proficiency
- Cost (Black Market):500 Kourou, Explosive Seed Ammunition: 50 Kourou per seed
- Weight: 1.5 kg
- Availability: Very Rare, crafted exclusively by Honga artisans.
=== Trando Firebow (Rare among gang members) ===
- Trando Firebow (with explosive Trando-Arrows)
- Origin: Trando Tribe
- Type: Ranged
- Damage: 1d8 piercing, 2d8 fire
- Range: Normal 50 meters, Maximum 90 meters
- Properties: Requires reloading after each shot; Trando-Arrows are essential; crafted with Lumifire Sap for explosive fire damage. Fire damage affects a 5-meter radius upon impact (Dexterity save DC 13 for half fire damage).
- Attack Roll: Dexterity + Proficiency
- Cost (Black market): 600 Kourou | Explosive Trando-Arrows: 100 Kourou each.
- Weight: 1 kg
- Availability: Very rare on the Black Market and exclusively crafted by skilled Trando artisans.
=== Orlanda Spear (Rare among gang members) ===
- Origin: Orlanda Tribe
- Type: Melee
- Damage: 1d8 piercing
- Range: Close Combat, can get thrown (normally up to 20 meters max)
- Properties: Dual use (melee or thrown), enhanced lethality with venom coating
- Attack Roll: Strength + Proficiency
- Cost (Black market): 400 Kourou
- Weight: 2 kg
- Availability: The Spear is common on the Black market, but very rare with a venom-tipped spearhead.
- Special Feature: Venom-Tipped Spearhead
- The Orlanda Spear’s spearhead can be coated with venom derived from Orlanda Marsh Stingers, swamp-dwelling insects. When coated:
- Effect: On a successful hit, the target must succeed on a Constitution saving throw (DC 14) or take 2d6 poison damage and become poisoned for 1 minute.
- Cost of Venom: 50 Kourou per application (lasts for 3 attacks).
- Crafting Venom: Requires harvesting Marsh Stinger venom and processing it with herbal stabilizers.
=== Federal Gun Crossbow (Common among gang members) ===
- Origin: Federal Weapon Manufactory
- Type: Ranged
- Damage: 1d10 + 1d4 piercing
- Range: Normal 60 meters, Maximum 80 meters
- Properties: Requires reloading every two shots, requires bolts
- Attack Roll: Dexterity + Proficiency
- Cost (Black market): 1,000 Kourou
- Weight: 1.5 kg
- Availability for Players: Rare on the Black market, standard issue for Federal and Local Sheriff personnel.
=== Windstrike Rifle (Rare among common gang members, frequent among scouts) ===
- * 1. Windstrike Rifle
- Origin: Manufactory Forge of Atrana near Morningstar (2627–2629)
- Type: Ranged
- Damage: 1d8 piercing
- Range: Normal 80 meters, Maximum 100 meters
- Properties: Requires reloading after each shot
- Attack Roll: Dexterity + Proficiency
- Cost (Black market after the War): 800 Kourou
- Weight: 2.5 kg
- Availability: Very rare on the Black Market
- Special Feature: Designed for silent operation, the Windstrike Rifle uses pressurized air instead of gunpowder, making it ideal for stealth combat in guerrilla warfare scenarios. It excels in precision shooting and is highly effective against targets like Odos and enemy combatants.
=== Ironstrike Slingshot (Used primarily by lower-ranking members) ===
- Origin: Volunteer Army of Man, Manufactory “Forge of Atrana” near Morningstar (2627–2629)
- Type: Ranged
- Damage: 1d6 bludgeoning
- Range: Normal 40 meters, Maximum 60 meters
- Properties: Lightweight, rapid-fire capability
- Attack Roll: Dexterity + Proficiency
- Cost (Black market after the war): 200 Kourou
- Weight: 0.5 kg
- Availability: Common on the Black Market
- Special Feature: The Ironstrike Slingshot is compact and durable, firing iron balls salvaged from dismantled spaceship components. Its unique design incorporates a recoil-dampening handle, allowing for quick successive shots. Soldiers valued its simplicity and reliability in close-quarters skirmishes.
=== Guarding Troopers Combat Knife (Melee weapon of Top 10 and Department Heads) ===
- Origin: Forge of Atrana, Volunteer Army of Man
- Type: Melee
- Range: Close Combat & Throw: 10 Meters (normal)
- Damage: 1d8 slashing or piercing.
- Properties: Dual-use as both a weapon and a utility tool.
- Attack Roll: Strength/Dexterity + Proficiency
- Cost (Black market): 350 Kourou
- Weight: 0,2 kg
- Availability: Very rare on the Black market
=== Federal Stungun (Common within the gang) ===
- Origin: Federal Weapon Manufactory
- Type: Melee (non-lethal)
- Damage: 1d4 (stuns and paralyzes the opponent temporarily)
- Range: Close combat
- Properties: Battery-powered, allowing up to 10 uses per charge
- Attack Roll: Strength/ Dexterity + Proficiency
- Cost (Black market): 400 Kourou
- Weight: 1 kg
- Availability for Players: Common on the Black market, standard issue for Federal and Local Sheriff personnel.
=== Federal Baton (Widely distributed as a non-lethal option) ===
- Origin: Federal Weapon Manufactory
- Type: Melee
- Damage: 1d4 (typically non-lethal)
- Range: Close combat
- Properties: Used for close-range engagement where lethal force is not necessary
- Attack Roll: Strength + Proficiency
- Cost (Black market): 300 Kourou
- Weight: 0.5 kg
- Availability: Very common on the Black market, standard issue for Federal and Local Sheriff personnel.
Related Pages and Further Information:
detailed_overview_of_the_weapons_commonly_used_by_the_gang_members.txt · Last modified: 2024/12/03 11:52 by admin