User Tools

Site Tools


trixi_da_vinci

This is an old revision of the document!


Exohumans | NPC

TRIXI DA VINCI

Race and Faction

Background

Trixi Da Vinci arrived on VOI 700 D and briefly sought farmland in the Hope Region, but when her application was denied, she pivoted to service work. In 2628, under Guy Mikkelstein’s patronage, she began bartending at Saloon Gloria during its rowdy Beta Age heyday, quickly earning his trust as his right hand.

When the Federal Confederation nationalized the saloon in 2631, Trixi was appointed Federal Host — while Guy, passed over, vanished into outlawry to co-found the Jane Mendoza Gang. Though her public persona remains dutiful and by-the-book, Trixi secretly maintains her affair with Guy and facilitates the Gang’s drug distribution and recruitment within the saloon’s hidden corners.

Roles by Age

Beta Age

  • Barkeeper & Confidante (2628–2631): Mastered the bar, managed staff, and served as Guy Mikkelstein’s primary advisor.

Gamma Age

  • Federal Hostess (2631–present): Issues allotment cards, enforces single-drink limits, and processes official bookings.
  • Jane Mendoza Gang Operative: Covertly coordinates drug drops and recruitment “invitations” through coded drink orders.

Personality

  • Traits: Cynical, fiercely loyal to allies, skeptical of authority
  • Behavior: Quick-witted with a sharp, sarcastic style; reads patrons instinctively and manipulates social currents to her advantage.
  • Values: Loyalty and competence above all; values straightforward deals and protects those within her circle—even if it means undermining official policy.

Physical Attributes

  • Height: 1.70 m
  • Weight: 62 kg
  • Appearance: Sleek dark hair in a bob; keen green eyes

Combat Statistics

  • Armor Class (AC): 12 (stud vest)
  • Hit Points (HP): 30

Actions

  • Mix-Up Molotov (Ranged): Throws an improvised incendiary flask (+5 to hit; 1d6 fire + splash 1d4 to adjacent).
  • Barbed Remark (Social): Wounded target must succeed on a DC 13 Wisdom save or suffer disadvantage on next attack (words delivered with a cutting wit).

Special Abilities

  • Official Authority: Once per day, Trixi can call in a Federal Host summons—anyone defying her within the saloon must pass a DC 14 Charisma save or be detained by GAIA patrols.
  • Gang Liaison: Trixi knows the Jane Mendoza Gang’s network and can discreetly deliver messages or small packages (up to 100 g) anywhere within Firetown’s Entertainment District.
  • Cunning Observation: Gains advantage on Insight and Deception checks when interacting with newcomers or hiding her true intent.

Motivations and Goals

Gamma Age

  • Maintain Influence: Preserve her position as Federal Hostess to control the flow of patrons—and Cartel assets—through Saloon Gloria.
  • Protect Guy’s Legacy: Continue facilitating Guy Mikkelstein’s operations, ensuring the Jane Mendoza Gang thrives despite official oversight.
  • Balance Two Worlds: Walk the line between lawful duty and underworld loyalty without revealing her true allegiances.

Tactical Advice for Dungeon Masters

Trixi Da Vinci can serve as:

  • Double-Agent NPC: Provides lawful support to PCs but secretly funnels information or supplies to the Jane Mendoza Gang.
  • Social Pivot: A source of insider rumors, covert invitations to illicit activities, or bureaucratic obstacles when PCs lack proper paperwork.
  • Moral Gray Figure: Challenges PCs to question their own loyalties—will they expose her treachery or embrace her pragmatic brand of survival?
trixi_da_vinci.1754121589.txt.gz · Last modified: 2025/08/02 07:59 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki