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Table of Contents
Major Planetary Zones | (Twin) Sections of the Habitual Belt | Regions | Sites
NEW HORIZON’S REST CEMETERY
- Type: Site (cemetery)
- Location: 500 m west of the town wall of New Kourou, Asari Region
Overview
On 9 May 2625 the Settler’s Council voted to create a traditional, soil-based burial ground so that ExoHumans — after generations in space — could finally “return their dead to the earth of their new home.” Clearing began within days, and New Horizon’s Rest Cemetery opened on 18 July 2625. Until its closure in 2631 the 1 500 m² plot served as the only sanctioned burial site for the settlement of New Kourou, ultimately receiving 147 graves. Dense Tropical Forest has since reclaimed the grounds; by the Gamma Age overgrown tombstones protrude like quiet relics among vines and broad-leaf trees.
A compact, wagon-wide trail linked the grounds to New Kourou’s eastern gate — officially named New Horizon Way but known to locals simply as “the Last Mile.” The path was closed and overgrown after the gate’s decommissioning in the Gamma Age.
Facts and Figures
- Established: July 2625
- Clearing Work: ≈ 45 mature trees and surrounding underbrush felled by Penal-Labour crews and two Manual Labor Bots
- Foot-print: 1 500 m² (roughly 30 m × 50 m)
- Operational Period: 18 July 2625 – 8 April 2631
- Interments: 147 individuals (64 soldiers of the Volunteer Army of Man, 83 civilians)
- Peak Burials: 30 in 2629 and 34 in 2630 during the Great War
- Status (Gamma Age): Abandoned; re-wilded during the Gamma Age
Cultural and Strategic Importance
- First “earth-return” rite: Marked a shift from starship composting to terrestrial burial, symbolising settlers’ claim to the planet.
- Martial memorial: The rows of 2629–2630 soldier graves became a rallying image in wartime propaganda.
- Political fault line: Its location outside New Kourou’s walls later violated the Gamma Age Peace Treaty, turning the grounds into forbidden land and a touch-stone for Individualist nostalgia.
Look and Feel
Beta Age (2625 – 2631)
Fresh-cut posts bordered the neatly raked grounds, their pale wood contrasting with newly laid basalt headstones that caught the orange-violet twilight. A ring of towering Asari-forest trees enclosed the site like a living wall — broad trunks rising 25 meters, their canopies rustling in warm evening breezes. The air smelled of damp loam, Morningstar wood coffins, and faint incense drifting from funeral processions. Quiet murmurs, shovel strikes, and the creak of a Hoo-drawn hearse cart were the only sounds. Visitors felt solemn welcome: a place for final words beneath a sky of unfamiliar stars.
Gamma Age (post-2631)
Nature has reclaimed the plot. Vines coil around shattered fence posts; wide-leaf creepers blur grave rows into mounds tangled with moss. Many basalt markers lie half-submerged, their inscriptions pitted by acid rainfall. Light filters through a thick canopy, casting green-gold shafts onto rusted lantern husks. Insects buzz loudly where mourners once whispered, and the scent is rich with decaying foliage rather than incense. Footfalls crunch on leaf litter over gravel, and an uneasy hush settles—part reverence, part foreboding—reminding visitors they stand in forbidden ground where memory and wilderness intertwine.
History / Legacy
- Clearing and fence-setting were accomplished by mixed Penal-Labour crews under Guarding Trooper watch, with Manual Labor Bots hauling timber.
- When the Free State dissolved on 8 April 2631 the cemetery ceased operation; families were barred from visiting by treaty clause, and new deaths reverted to ship-era composting protocols. Without caretakers, tropical creepers engulfed the markers within a decade. Today only broken basalt slabs and rusted gate hinges hint at the once-solemn field.
Tactical Advice for Dungeon Masters
- Beta-Age Adventure: “Grave of the Unknown Pilot” — players escort a dead body through hostile forest to make the last burial before the treaty closure.
- Gamma-Age Hook: “Roots of Remembrance” — Individualists plan an illegal memorial rally inside the overgrown grounds; PCs must decide whether to aid, spy, or prevent a new conflict with nearby Native patrols.