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Table of Contents
Exohumans | NPC
ESRA FUNKENBERG
Race and Faction
- Species: Exohuman
- Born: 2569 on the spaceship Last Frontier
- Affiliation (Beta Age): Independent Entrepreneur
- Place of Residence: Arla Town
Background
Esra Funkenberg was born in 2569 aboard the Last Frontier spaceship. Raised solely by her mother, Esra’s childhood was shaped by her parents' early divorce. Her mother underwent a gender transformation shortly after Esra’s birth, choosing to live as a heterosexual man — a decision that caused Esra’s father, a Guarding Trooper, to break off all contact.
Esra pursued Nutritional Science at the Last Frontier University, later working as a Nutritional Designer. After the crash-landing of the Last Frontier, she relocated to Arla Town in the Asari Region and founded the Funkenberg Fish Factory, a central fish processing facility.
Esra was known for her brash and colorful personality. She never married, preferring a life of risk and indulgence. A passionate gambler, she lost large sums of her income at the Firetown Entertainment District and was notorious for challenging her own employees to rounds of Frostpunkt dice in Arla Town’s local tavern, the Poseidon Inn. This led to the unique scenario where she owed debts to several of her own workers.
To offset her mounting gambling losses, Esra dramatically ramped up fish production at the factory—an aggressive business decision that caused escalating tensions with the Trando Tribe, whose sacred relationship with Lake Arla was threatened by the overfishing.
Esra Funkenberg died in late 2629 during the Great War, when the Trando Tribe launched a retaliatory strike that destroyed Arla Town, including the factory she founded.
Role by Age
Beta Age:
- Job Title: Founder and Director of the Funkenberg Fish Factory
- Responsibilities: Overseeing industrial fish processing, managing supply distribution to other settlements, and directing local workforce activities in Arla Town
Personality
- Traits: Bold, charismatic, risk-prone
- Behavior: Esra combined entrepreneurial flair with a reckless gambling habit. Her leadership style was direct and persuasive, though often impulsive and driven by short-term problem-solving.
- Values: Esra valued autonomy, financial success, and personal enjoyment. While not openly disrespectful of tribal traditions, she prioritized industrial progress and personal gain over diplomacy.
Physical Attributes
- Height: 1.66 meters
- Weight: 75 kg
- Appearance: Broad-shouldered and athletic, Esra favored sleeveless work tunics and utility belts. Her short black hair was often tied back, and her arms bore faded tattoos from her university days.
Combat Statistics
- Armor Class (AC): 11 (casual industrial clothing)
- Hit Points (HP): 24
Actions:
- Improvised Strike: Uses a metal fish-gutting tool in emergencies | Damage: 1d4
- Gambler’s Bluff: Once per session, Esra can attempt a high-stakes bluff in social scenarios (+3 to Deception)
- Workforce Rally: Boosts morale of nearby allied workers, granting +1 to all rolls for 1d4 rounds (usable once per session)
Special Abilities:
- Industrial Oversight: Esra can provide the party with detailed insights into food supply chains, trade logistics, or black-market exchanges related to fish distribution.