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daron_crest_s_dockhouse

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Races | Economy | Buildings & Organizations

FISHERMEN’S QUARTER – DARON CREST’S DOCKHOUSE

Overview

  • Location: Industrial Ring, Arla Town
  • Address: NW Industrial Ring Road 4
  • Surroundings: Located in Arla Town's “Fishermen's Quarter”, adjacent to the banks of Lake Arla and nearby the Funkenberg Fishfactory.

Daron Crest, a young fisherman in his late twenties, balanced fishing with ferrying passengers upriver. His skiff was among the fastest in Arla Town, often hired for urgent transport. His fish catch was routed entirely through the Arla Town Market and bulk sales to the Funkenberg Fishfactory. He never sold directly to customers.

The dockhouse was destroyed during the Great War, when the Alliance of Native Tribes raided and burned down Arla Town as a whole.

Architectural Significance

  • Construction Material: Light wood frame, patched sailcloth roof
  • Dock: Reinforced with hand-crane for loading
  • Interior: Sparse, with oar racks, ferry benches, and fish crates

Building Structure

  • Boat Slip: Skiff *River Runner* with wide seating
  • Oar Rack: Multiple long-oars stored neatly
  • Bench Corner: Wooden benches used for ferry clients
  • Fish Table: Minimal — focused more on ferrying
  • Storage: Tar barrels, oars, small crates

Roles and Responsibilities

  • Master Ferryman: Daron Crest
  • Helper (1): Assisted with rowing and loading

Products

Product/Service Distribution Channel Price (Kourou)
Fish (kg) Daily catch Arla Town Market / Funkenberg Fishfactory 20 K
Ferry Passage Passengers upriver Direct service 30 K
Cargo Transport Small crates Direct service 50 K

Look and Feel

Crest’s dockhouse smelled of tar and wet wood rather than fish. In the perpetual twilight of the Habitual Belt, faint lanternlight glimmered on the oar racks and benches, while the surface of the river outside gleamed like dark glass. The chatter of travelers filled the space, but the twilight cast everything in a subdued, dreamlike tone — business conducted in half-light, never in full day.

Public Access, Operating Hours & Operational Rhythm

  • Operating Hours: 04:00 – 20:00
  • Community Role: Provided ferry services while delivering fish via Market and Factory

Player Interactions

  • Hire Crest for transport upriver
  • Pay for cargo ferrying
  • Arrange fish deliveries via Market/Factory

Illegal

  • Smuggle contraband via passenger crates
  • Divert fish before it reaches Market or Factory
  • Use his ferry routes for clandestine travel

Tactical Advice for Dungeon Masters

Crest’s ferry services made him a connector — between Arla and upriver settlements. PCs can encounter him as a fixer or discover smugglers exploiting his cargo runs disguised as fish deliveries.

Adventure Hook Example

  • The Vanished Cargo – A crate shipped via Crest never reaches the Funkenberg Fishfactory. PCs must determine if it was stolen en route, swapped at the dock, or hidden deliberately.
daron_crest_s_dockhouse.1756283568.txt.gz · Last modified: 2025/08/27 08:32 by admin

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