Table of Contents

Races | Economy | Buildings & Organizations

RABBIT’S HOLE (RH)

Overview

Founded in December 2627 by former cage-fighter Yannis Christensen, the Rabbit’s Hole (“RH”) was a budget shelter for the Entertainment District — a place to crash in an armchair or on a thin mattress when pockets were light and the Dark Side cold could kill. Rumors long held that Yannis fronted for “the Cartel,” whose aim was to sweep unconscious drunks and broke gamblers off the streets. After early complaints and an intervention by the Settler’s Council in New Kourou, district venues adopted the “5-K Rule”: before placing any bet, patrons must prove they still hold 5 K — the cost of an 8-hour armchair slot at RH.

After the Great War and the founding of the Federal Confederation in 2631, the Rabbit’s Hole was closed and dismantled; in the Gamma Age, all lodging in Firetown is consolidated under the state-owned Federal Hostel and Saloon of Firetown.

Architectural Significance

Building Structure

Look and Feel

Sour sweat, torches guttering, and the warm-metal hiss of the reception lamps. Snores, mutters, and the occasional boot scuffle roll through the dark as bodies steam off a night of Space Beer and bad luck. The counter light is merciless: ink-stained ledger, chipped tin for coins, and a hand-painted sign — “5 K or the street.” No frills, no questions, just eight hours between you and the frost.

Roles and Responsibilities

Staff (≈3 + bots, Beta Age)

Public Access, Operating Hours & Operational Rhythm

Pricing & Conditions

Service Handling / Conditions Price
Armchair (Dorm 2), 8 h Ticketed slot; no blankets; no refunds for ejection 5 K
Mattress (Dorm 1), 8 h Thin pallet; shared blankets; no refunds for ejection 10 K
Secure Locker, 8 h Behind-counter locker with claim ticket; contents logged; loss requires Butler Bot verification 5 K
Facilities No breakfast; no showers; cold wash-basin only —

Security Measures

Legal interactions (Beta Age):

Illegal interactions:

Tactical Advice for Dungeon Masters