Table of Contents

Races | Economy | Buildings & Organizations

FIRETOWN BILLIARDS SALOON (FIRE BILL)

Overview

Founded in 2628 by the legendary gambler Felix Linda — dubbed “the luckiest human away from Earth” — the Firetown Billiards Saloon (affectionately “Fire Bill”) quickly became the premier venue for high-stakes billiard tournaments and underground gambling games. With twenty tables catering to Trilliards and Carom Billiards, the saloon attracted thrill-seekers and fortune hunters in equal measure.

After the Great War and the rise of Communardism, Supreme Councilor Aisha Patel’s administration moved to shutter Fire Bill alongside the rest of Firetown’s Entertainment District to enforce the resource-conservation mandates of the Peace Treaty. Former Mayor James Mc Antie successfully petitioned for a special exemption — preserving Fire Bill, Saloon Gloria, and the Firetown Darts Club under Federal Confederation ownership with special permits. These venues retained their informal, walk-in operations but now observe Gamma Age regulations, including drink and game-entry limits.

Architectural Significance

Building Structure

Interior and Atmosphere Ground Floor

Interior and Atmosphere Upstairs

Exterior

Look and Feel

Beta Age

Fire Bill in the Beta Age is a hall of measured tension rather than open chaos. The steady click of billiard balls echoes through the container walls, sharp and final, cutting through murmured bets and low voices. Pools of warm light hover over green felt tables, while the rest of the room remains deliberately dim.

Steel walls carry the scars of a thousand nights — scratched plating, patched welds, faded tournament markings. The air smells of chalk dust, stale beer, and cold metal slowly warming under geothermal heat. Spectators lean close, arms folded, eyes fixed on the table as fortunes hinge on a single controlled stroke. There is shouting, but never without purpose. Violence is rare — and swift when it comes.

From the bar, Butler Bots slide drinks across scarred counters, while Felix Linda’s presence hangs over the room like an unspoken rule: luck is respected here, but discipline is mandatory.

Gamma Age

Under Communardism’s watchful eye, Fire Bill feels hushed and constrained. Only soft Luminofera lamps burn overhead; the neon façade is half-dark. Conversations are cautious. Patrons clutch their Federal Allotment Cards at the bar, limited to a single beer or water, while shady deals and extra bets slip through the cracks. In the upstairs chambers, the hush deepens — only the faint click of billiard balls hints at the high-risk gatherings taking place behind locked doors.

Roles and Responsibilities

Beta Age

Gamma Age

Games & Gambling Services

# Game Description Stakes ( Beta Age Only) Fee (Beta Age only)
1 Trilliards Three-player sequential-number potting variant of pool billiards Calls on 1–15 balls (players pledge pots) 10 Kourou per table hour
2 Carom Billiards: https://en.wikipedia.org/wiki/Carom_billiards Three-cushion carom game favored by seasoned players Open wager — house takes 10% 10 Kourou per table hour
3 Pool: https://en.wikipedia.org/wiki/Pool_(cue_sports) Series of cue sports played on a billiard table. Open wager – house takes 20% 10 Kourou per table hour

Beta Age

# Label Style & Flavour Note ( ABV ) Quick-Play Table Quirk Price
1 Space Beer Light, foamy lager; faint citrus (5 %) First pint grants +1 temp HP; drinker emits a joyous shout audible 30 m 4 K
2 Red Dwarf Firewater Cinnamon-hot liqueur that self-warms (45 %) Resist cold damage 1 h; must pass Con DC 12 or take 1 fire dmg 2 K
3 Gravity Grog Heavy amber ale (8 %) Move speed –1 m for 30 min; Advantage on Intimidation checks 6 K
4 Starshine Schnapps Virel Spice-infused schnapps (30 %) Breath fog glitters; Stealth checks –2 for 1 h 4 K
5 Water Glass of Water from a Mistspring Water Inc. jerrycan Removes one level of exhaustion; advantage on saves vs. dehydration for 2 h; regain 1d4 HP if below half max HP 1 K

Gamma Age

# Label Style & Flavour Note ( ABV ) Quick-Play Table Quirk Price
1 Federal Beer Light, foamy lager; (5 %) First pint grants +1 temp HP; drinker emits a joyous shout audible 30 m Max. 1 with Allotment Card
2 Water Glass of Water Removes one level of exhaustion; advantage on saves vs. dehydration for 2 h; regain 1d4 HP if below half max HP Max. 2 with Allotment Card

Security Measures

Beta Age

Gamma Age

Illegal Activities in the Club

Beta Age

Gamma Age

Influence of the Jane Mendoza Gang in the Gamma Age

Although restructured, Fire Bill is intertwined with the clandestine operations of the Jane Mendoza Gang. The gang exploits the saloon as a subtle front for illegal gambling activities, using the former VIP rooms as a secret venue for high-stakes games like Frostpunkt and 21.

Federal Hosts serve as the gang's key operative, discreetly screening patrons and granting access to the VIP rooms through volcanic stone tokens. Their role ensures the gang's operations remain secure and profitable.

Public Access, Operating Hours & Operational Rhythm

Beta Age

Gamma Age

Tactical Advice for Dungeon Masters

Fire Bill is a dynamic setting for social encounters, gambling intrigue, and risk-taking:

Adventure Hook Beta Age Example

Adventure Hook Example Gamma Age

Venues within the Firetown Entertainment District (Beta Age):

Venues within the Firetown Entertainment District (Gamma Age):

Exohuman Games on VOI 700 D: