Table of Contents

Races | Culture | Buildings & Organizations

FEDERAL HOSTEL AND SALOON OF FIRETOWN

Overview

The Federal Hostel and Saloon (FHAS) of Firetown is one of several standardized FHAS facilities across the Federal Confederation. Like its counterparts, it combines traveler accommodations with a regulated cultural venue.

The system of FHAS institutions was introduced in 2633 under the Communard Government Administration of Supreme Councilor Aisha Patel. It was established in line with the Peace Treaty of 2631, emphasizing reduced energy consumption, resource conservation, and communal ownership. The FHAS replaced the free-market pubs and hotels of the Beta Age, ensuring equitable access and standardized cultural spaces for all citizens.

The Firetown FHAS has a distinctive role within this system: its location in the Ralar Region on the Dark Side makes it a critical hub for transient workers, Federal Courier Service staff, and visitors to the Entertainment District. Its hostel dormitories provide essential rest in the perpetual darkness, while its saloon serves as one of the few regulated communal spaces in a settlement marked by unrest and black-market activity.

Since 2634, the FHAS network has also served as part of the distribution system of the Weekly Gazette, giving citizens access to the Confederation’s official news medium alongside its cultural and social functions.

Architectural Significance

Building Structure

Ground Floor

Second Floor

Look and Feel

The Firetown FHAS feels like a sturdy bunker against the Dark Side cold. Thick stone walls, dim torchlight, and muffled saloon sounds create a heavy but communal atmosphere. Travelers and citizens alike use the saloon as a rare place of warmth and respite.

Hostel Facilities

Saloon as Cultural Hub

The saloon is vital in Firetown’s perpetual darkness, doubling as both a leisure space and cultural venue.

# Label Style & Flavour Note (ABV) Quick-Play Table Quirk Allotment Limit
1 Federal Beer Light, foamy lager (5 %) First pint grants +1 temp HP; drinker emits a hearty laugh heard across the saloon 1 per day with Allotment Card
2 Water Cool glass of purified water Removes one level of exhaustion; advantage on saves vs. dehydration for 2 h 2 per day with Allotment Card

Public Access, Operating Hours & Rhythm

Hostel

Saloon

Staff Structure

Security Measures

Player Interaction Possibilities

Legal (Common Interactions)

Illegal

Tactical Advice for Dungeon Masters

Federal Hostels and Saloons in the Confederation: