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mudtail_grazer [2025/09/28 04:28] – [MUDTAIL GRAZER] adminmudtail_grazer [2025/09/28 04:51] (current) – admin
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 ====== MUDTAIL GRAZER ====== ====== MUDTAIL GRAZER ======
 +
 +{{ :mudtail_grazer_gg_scenic_2d.png?200|}}
  
 ===== Overview ===== ===== Overview =====
 +The Mudtail Grazer, known as “Tava-Ruun” by the [[the_orlanda|Orlanda Tribe]], is a long-legged quadruped herbivore of the [[orlanda_marshes|Orlanda Marshes]] in the [[asari|Asari Region]] of the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]].  
  
-The Mudtail Grazer, known as "Tava-Ruun" by the [[the_orlanda|Orlanda Tribe]], is a long-legged, herbivorous mammal adapted to the soft, saturated terrain of the [[orlanda_marshes|Orlanda Marshes]]. Resembling a slender marsh deer, it is famed for its wide hooves that prevent it from sinking into the mud, and its quiet, deliberate gait that allows it to navigate the thick reedbeds and shallow pools without disturbing predators. +Famed for its silent, deliberate gait and unusual head profile, the Grazer sports a pair of horn-like “stalks” that resemble eyestalks (but contain no eyes). Actual eyes sit low and wide on the skull’s flanks, granting panoramic awareness while the animal feeds in reeds. A flattened tail — its namesake “mudtail”—helps balance on soft ground and ripple-signal the herd. By trimming reeds and soft shoots, Tava-Ruun maintain open channels, while serving as staple prey for marsh apex predators like the [[kardar|Kardar]].
- +
-These peaceful creatures are a vital part of the marshland ecosystem, trimming back dense vegetation and serving as prey for apex predators like the [[kardar|Kardar]].+
  
 ===== Physique and Appearance ===== ===== Physique and Appearance =====
- +  * **Length:** ~1.6 m   
-  * **Size:** 1.6 meters in length +  * **Shoulder Height:** 85–95 cm   
-  * **Shoulder Height:** 85–95 cm +  * **Weight:** 70–90 kg   
-  * **Weight:** 70–90 kg +  * **Fur:** Short, sleek, pale brown with darker dorsal striping; faint algae streaking on legs and belly   
-  * **Fur:** Short, sleek, and pale brown with darker dorsal striping +  * **Legs & Feet:** Four long limbs ending in even-toed, splayed cloven hooves with flexible lateral pads (prevent sinking; good traction in slurry)   
-  * **Legs:** Long and muscular with wide, splayed hooves +  * **Tail:** Long, flattened “mudtail” used for balance and low-frequency water signaling   
-  * **Tail:** Long and flattened, used for balance and social signaling +  * **Head:** Narrow muzzle with keratin rasp pad; paired horn-stalks arching upward, eyes placed on skull flanks for 300° field of view   
-  * **Speed:** up to 50 km/h+  * **Speed:** Up to 50 km/h (burst)
  
 ==== Special Features: ==== ==== Special Features: ====
- +  * **Mud-Splay Hooves:** Cloven hooves with soft lateral pads spread under load, acting like natural mudshoes   
-  * **Mud-Walker Hooves:** Broad, flexible hooves provide excellent support on wet terrain +  * **Horn-Stalk Antennae:** Hollow, reed-textured structures with sensory lamellae for vibration/chemical sampling; double as camouflage   
-  * **Mimic Coloration:** Blends with the muted hues of the marsh grasses +  * **Side-Set Eyes:** Wide FOV adapted to ambush-prone reed thickets; excellent motion contrast in twilight   
-  * **Tail Flicking:** Used to signal group members silently+  * **Tail Ripple Signal:** Tail flicks send low ripples across shallow water to warn herd without vocalizing   
 +  * **Mimic Coloration:** Pelt hues break outline among muted marsh grasses
  
 ===== Game Mechanics ===== ===== Game Mechanics =====
- +  * **Armor Class (AC):** 11   
-  * **Armor Class (AC):** 11 +  * **Hit Points (HP):** 24  
-  * **Hit Points (HP):** 24+
   * **Speed:** 50 ft. (land), 15 ft. (swimming)   * **Speed:** 50 ft. (land), 15 ft. (swimming)
  
 ==== Actions ==== ==== Actions ====
- +  * **Kick Retreat:** 1d6 bludgeoning (delivered while fleeing)   
-  * **Kick Retreat:** Deals 1d6 bludgeoning damage, used while fleeing +  * **Startled Leap:** Instantly hops backward up to 10 ft. when surprised
-  * **Startled Leap:** Makes a high jump backwards up to 10 ft. when surprised+
  
 ==== Special Abilities ==== ==== Special Abilities ====
- +  * **Marsh Navigator:** Advantage on Dexterity checks to avoid slipping/sinking in mud or reeds   
-  * **Marsh Navigator:** Advantage on Dexterity checks to avoid slipping or sinking +  * **Silent Step:** +2 to Stealth in reedbeds or bog terrain   
-  * **Silent Step:** +2 to Stealth in reedbeds or bog terrain +  * **Group Alertness:** When one Grazer is surprised, nearby Grazers gain advantage on initiative for 1 round (tail-ripple signal)
-  * **Group Alertness:** If one Grazer is surprised, nearby Grazers gain advantage on initiative rolls+
  
 ===== Behavior ===== ===== Behavior =====
- +  * **Diet:** Reed shoots, mosses, wetland fruits, soft aquatic stems   
-  * **Diet:** Herbivorous (reed shoots, mosses, wetland fruit) +  * **Social Structure:** Small herds (5–12) led by an experienced female   
-  * **Social Structure:** Small herds of 5–12 individuals +  * **Activity Pattern:** Most active during cooler mist cycles; mid-day loafing on firmer hummocks
-  * **Activity Pattern:** Most active during cooler mist cycles+
  
 ==== Survival Strategies: ==== ==== Survival Strategies: ====
- +  * **Freeze Camouflage:** Herd appears as a patch of plants   
-  * **Freeze Camouflage:** Will stand still in tall reeds to avoid detection +  * **Echo Alerts:** Low tail-ripple pulses propagate through shallows to coordinate silent retreats   
-  * **Echo Alert Calls:** Emits low, pulsing sounds to warn herd members+  * **Edge Browsing:** Feeds on hummock margins for fast escape lanes
  
 ===== Reproduction and Lifecycle ===== ===== Reproduction and Lifecycle =====
- +  * **Breeding Season:** Unknown (linked to fog cycles per Orlanda accounts)   
-  * **Breeding Season:** No reliable findings +  * **Gestation:** ~6 months   
-  * **Gestation Period:** 6 months +  * **Offspring:** 1–2 fawns   
-  * **Offspring:** 1–2 fawns per birth +  * **Lifespan:** 12–15 years (est.)
-  * **Lifespan:** 12–15 years (Estimation)+
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
- +Use Mudtail Grazers as living barometers of safety—or warning—in the marsh: 
-Mudtail Grazers create life in the marsh and serve as both prey and indicators of danger: +  * **Encounter Signs:** Splayed cloven tracks with pad-drag in slurry; flattened reed ovals for day beds   
- +  * **Silent Alarm:** A sudden wave of tail ripples across a channel hints at unseen predators   
-  * **Encounter Signs:** Flattened reed patches and hoof trails can indicate nearby herds +  * **Camouflage Puzzle:** What looks like reeds may “turn” and flee—revealing a hidden herd and nearby hunters
-  * **Tracking Clues:** Predators may be stalking a herd, alerting players to danger +
-  * **Calming Detail:** Grazers calmly feeding can signal safety — until they suddenly flee+
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
- +  * [[the_planet_voi_700_d|VOI 700 D]]   
-  * [[the_planet_voi_700_d|VOI 700 D]] +  * [[habitual_belt|Habitual Belt]]   
-  * [[habitual_belt|Habitual Belt]] +  * [[asari|Asari Region]]   
-  * [[asari|Asari Region]] +  * [[orlanda_marshes|Orlanda Marshes]]  
-  * [[orlanda_marshes|Orlanda Marshes]]+
   * [[wildlife_of_asari|Known Wildlife of Asari]]   * [[wildlife_of_asari|Known Wildlife of Asari]]
  
-**Known Predators:** +**Known Predators:**   
- +  * [[kardar|Kardar]]  
-  * [[kardar|Kardar]]+
   * [[marshbound_lurker|Marshbound Lurker]]   * [[marshbound_lurker|Marshbound Lurker]]
 +
mudtail_grazer.1759033687.txt.gz · Last modified: 2025/09/28 04:28 by admin

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