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the_man_without_a_name

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102 Pen and Paper Adventure | Beta Age

THE MAN WITHOUT A NAME

Introduction

The Man Without a Name is an official 102 Pen & Paper Adventure set in the Beta Age of the storyworld One Hundred and Two Lightyears Away from Home.

It introduces players to the morally complex frontier settlement of Firetown on the Dark Side of VOI 700 D, a place of vice, survival, and fractured law.

The adventure follows a group of Freelancers contracted by the Office for Special Operations (OfSO), drawn into a web of secrecy, moral ambiguity, and conflicting orders as they attempt to free a nameless old man from the Guarding Trooper Station of Firetown — unaware of the true reason behind the mission or the power his identity conceals.

Setup

  • Era: Beta Age (2628–2631)
  • Suggested Player Level: 2–3
  • Adventure Category: Beginner / Investigative
  • Location Focus: Firetown, Ralar Region
  • Recommended Pre-Generated PCs: Lexa Rourke, Kweku Amari, Rogan Sokolov, Elias Kim
  • Central Themes: Truth, survival, and the human price of silence
  • Players & Duration: Designed for 2–5 players, playable in 2–4 sessions.
  • Difficulty Scaling: All encounters are narrative-driven and easily adjustable for beginner or advanced groups.

Story Synopsis

An unknown old man, barely clothed, is found wandering the icy plains of the Ralar Region — nearly frozen, with pale skin and unnaturally dark pupils. His back bears bruises and ritual-like scars, and his mind appears fractured. He remembers nothing of his past and repeats only one cryptic phrase:

“No talk to others. No name. No confession.”

The Guarding Troopers detain him for his own safety and bring him to the Guarding Trooper Station of Firetown. A week later, the Office for Special Operations (OfSO) receives a mysterious encrypted message from an anonymous client offering 20,000 Kourou for the man’s release and safe delivery — within seven days.

The client’s identity is unknown. The reason for the mission is unclear. The PCs are left with a single order: “Bring him back alive. No questions asked.”

How to Run This Adventure

  • Each scene functions as a modular location — not a fixed sequence.
  • The order of discovery may vary depending on player movement; there is no mandatory flow after Scene 01.
  • NPCs are reactive and evolve dynamically — minor conflicts, alliances, or betrayals depend on the PCs’ dialogue and decisions.
  • When in doubt, apply the “one trigger, one consequence” rule from the Scene Template.

the_man_without_a_name.1763404511.txt.gz · Last modified: 2025/11/17 18:35 by admin

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