moar
Table of Contents
Major Planetary Zones | (Twin) Sections of the Habitual Belt | Regions | Wildlife
THE MOAR
The Moar is a formidable predator native to the Atrana Mountains in the Asari Region of the Eastern Equatorial Section of the Habitual Belt on VOI 700 D.
As an apex predator, the Moar dominates the mountain valleys, preying on herbivores like the Manla and Hoos. Despite its massive size, it is an agile and intelligent hunter, using both stealth and brute strength to overwhelm its prey. Moars are typically solitary but exhibit maternal hunting behavior when raising offspring.
Physique and Appearance
- Shoulder Height: 1.8 meters (on all fours)
- Standing Height: Up to 3 meters (when rearing up on hind legs)
- Weight: Up to 680 kg
- Fur Color: Dark brown to black, providing camouflage in mountain caves and forests
- Horns: Two thick, upward-curving horns protrude from the skull, used in dominance fights and intimidation.
- Claws: Forelimbs end in massive, curved claws capable of ripping through hide and armor.
- Speed: Up to 50 km/h (quadrupedal sprint)
Special Features:
- Bipedal Combat Stance: Can rear onto hind legs to appear more intimidating and strike with devastating power.
- Dense Musculature: Built for both endurance and explosive ambushes.
- Horned Skull: Males and females both bear horns, though size varies; males typically have longer, thicker horns.
- Scarred Hide: Many adult Moars show battle scars across shoulders and chest from territorial conflicts.
Game Mechanics
- Armor Class (AC): 15 (thick hide and dense musculature)
- Hit Points (HP): 120
- Speed: 40 ft. (quadrupedal sprint), 20 ft. (bipedal movement)
Attacks:
- Claw Swipe: +6 to hit, 2d8+4 slashing damage.
- Bite: +5 to hit, 2d10+3 piercing damage.
- Horn Gore (Bipedal or Charge): +6 to hit, 2d12+4 piercing damage; may knock a target prone on a failed DC 14 Strength save.
- Rearing Strike: +7 to hit, 2d12+5 bludgeoning damage; only when standing on hind legs.
Special Abilities:
- Predatory Focus: Advantage on Perception checks related to scent and movement tracking.
- Hunting Instinct: Once the Moar wounds prey, it can track that target for up to 24 hours.
- Berserk Rage: When reduced below 25% HP, the Moar enters a frenzy, gaining an additional claw attack each turn.
Behavior
- Diet: Carnivorous, primarily hunts Manla and Hoos, but will scavenge.
- Social Structure: Solitary except mothers raising cubs.
Survival Strategies:
- Ambush Predator: Stalks prey through mountain passes, attacking with sudden bursts of speed.
- Maternal Protection: Females fiercely protect cubs, teaching them hunting skills before driving them off to claim territory.
- Territorial Dominance: Uses claw marks and horn gouges on rocks and trees to mark hunting grounds.
Reproduction and Lifecycle
- Mating Period: Every 3–4 years; pairs stay together only briefly.
- Gestation: 10 months, producing 1–2 cubs.
- Cub Growth: Cubs remain with their mother for 3–5 years.
- Lifespan: 30–40 years.
- Mating Rituals: Males clash with horns in violent dominance battles, often leaving permanent scars.
Tactical Advice for Dungeon Masters
The Moar is a high-threat predator suited for dramatic encounters.
- Stealth Predator: Introduce as an unseen stalker, detectable only with sharp perception.
- Berserk Phase: At low HP, its frenzy forces players to adapt quickly.
- Hunting Grounds: Claw and horn marks warn observant players of danger before an ambush.
- Mother and Cub Scenario: A mission may require avoiding or outsmarting a Moar mother guarding her young.
Related Pages and Further Information
moar.txt · Last modified: 2025/09/27 07:17 by admin
