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Table of Contents
Races | Economy | Buildings & Organizations
LAURIN’S ARMORY & OUTDOORS
Overview
- Location: Seedway 8, Hope
- Surroundings: Adjacent to Medical Station of Hope
Opened in April 2626 by Magda Laurin — the widow of a Guarding Trooper who fell during the Last Frontier crashland rescue — Laurin’s Armory & Outdoors supplied Hope’s settlers with self‑defense weapons, trapping gear, and river‑fishing equipment. Drawing on her late husband’s service and frontier necessity, Magda stocked everything from Windstrike Rifles to snares hand‑woven from freight‑cable. For five years, the shop stood as both a memorial and lifeline to ExoHumans navigating the wilds around Hope.
Background
Magda Laurin carved out the shop in the weeks after her husband’s funeral, determined that no family go unprotected. She partnered with former trooper friends to salvage arms and tools from the crash debris, then outfitted her storefront with Last Frontier security glass and reinforced timber. Over the Beta Age, she earned a reputation for rugged reliability — and for teaching survival workshops in her back shed.
Following the 2631 Communard reforms and the hunting and firearms ban, Laurin’s Armory was nationalized and its license revoked. In the Gamma Age, the building was repurposed as a secure annex to the Medical Station, storing surgical tools and emergency med‑kits — Magda herself reassigned as quartermaster under the Federal Allotment Agency.
Architectural Significance
- Construction Material: Rough‑hewn Fogwood lumber reinforced with Last Frontier hull struts
- Floors: 1
- Façade: Brass‑lettered sign depicting crossed rifle and medical caduceus; anti‑shatter canopy windows
- Design Purpose: Sturdy and secure — built to protect high‑value stock and withstand forced entry attempts
Building Structure
Sales & Workshop Floor
- Main Counter: Steel‑topped bench with locking ammo drawers
- Weapon Rack: Wall‑mounted display of Windstrike Rifles, folding crossbows, and melee tools
- Trap Wall: Shelves of snares, spring traps, and hook‑cage sets crafted by Magda
- Fishing Nook: Pegboard holding rods, reels, and landing nets
- Workbench: Magda’s repair station, equipped with vises, spare springs, and trap‑springs archive
- Storage Alcove: Locked cabinet for ammunition and tactical gear
Exterior Grounds
- Target Lane: Enclosed firing line behind the shop for zeroing sights (supervised only)
- Hoo Tie‑Ring: Iron post for tying off Hoos
- Emergency Hatch: Side door keyed to Medical Station for rapid med‑evac access
Look and Feel
Stepping inside, you’re greeted by the metallic tang of gun‑oil and leather. Rows of polished barrels and glinting blades line the walls. Dim lanterns swing from high beams, throwing mottled light across trap‑jaws and sling rigs. The air hums with quiet industry — the click of crossbow cocking, the snap of a new snare being tested, Magda’s calm instructions to a would‑be marksman down the target lane. Despite the grim purpose, there’s an atmosphere of solidarity: each tool carries the promise of safety and self‑reliance on the frontier.
Roles and Responsibilities
- Magda Laurin (Owner & Quartermaster): Curates inventory, leads survival workshops, and oversees security of armaments.
- Assistant Smith (1): Mends rifles and traps, fabricates custom snares, and restocks the weapon wall.
- Cleaning Bot (1): The Cleaning Bot sweeps spent casings, shaves leather scraps, and polishes metal surfaces.
Public Access & Operations
- Hours: 08:00 – 18:00 daily (closed 2nd Solsday)
- Workshop Schedule: Survival and marksmanship classes every Tuesday and Thursday afternoon
Products & Prices
| Item | Description | Price | Effect |
| Windstrike Rifle | Iconic bolt‑action rifle; 100 m range, single‑shot reload | 300 K | 1d8 piercing damage |
| Rifle Ammo (10) | 8 mm brass‑cased rounds | 10 K | +10 rifle shots |
| Folding Crossbow | Spring‑reinforced; compact; 3‑bolt capacity | 120 K | 1d8 piercing; +1 Stealth within 30 m |
| Hunting Knife | Steel blade with gut hook; bone‑shaft handle | 18 K | 1d6 slashing; advantage on Survival skinning checks |
| Snare Trap Set (x3) | Cable‑trigger snares from shuttle wire | 25 K | DC 14 Dex save or restrained |
| Spring‑Jaw Trap | Serrated steel jaws; lock mechanism | 35 K | 2d6 damage; DC 15 Str save or immobilized |
| Fishing Rod | Oak shaft & gut line; iron hook | 12 K | +Advantage on Survival checks to fish |
| Landing Net | Collapsible; fog‑resistant fabric | 10 K | +2 to aquatic retrieval or creature pull checks |