This is an old revision of the document!
Table of Contents
JACK ALDERS
Race and Faction
- Born: 2596 aboard the Last Frontier
- Affiliation: Jane Mendoza Gang, former Guarding Trooper
- Place of Residence: Jane Mendoza Gang's Headquarters
Background
Jack Alder grew up in the orphanage on the Last Frontier after losing his mother at birth, with his father’s identity remaining unknown. During the war against the Natives, Jack served with distinction in the Guardian Troopers, showing relentless toughness and determination. He deeply resented humanity’s surrender, which he saw as a grave mistake. Assigned by GAIA as a copper miner post-war, Jack escaped the system and joined the Jane Mendoza Gang, rekindling ties with Jane Mendoza, whom he knew from the orphanage.
Current Role
- Job Title: Recruiter
Responsibilities:
- Actively seeks out new recruits for the Jane Mendoza Gang, assessing their potential and loyalty.
- Tests recruits’ resilience and commitment to the gang’s cause through challenging and sometimes brutal initiation processes.
- Reports directly to Jane Mendoza, advising on potential members' suitability and ensuring new recruits align with the gang’s goals and values.
Personality
- Traits: Pragmatic, loyal, and unflinchingly brutal when necessary
- Behavior: Frequently tests others’ limits to gauge their resolve
- Values: Rejects the Communards’ push for equality, believing it undermines natural superiority; views the peace treaty with the Natives as a mistake
Physical Attributes
- Height: 1.94 meters
- Weight: 110 kg
- Appearance: Long, dark hair; full black beard; sharpened canine teeth resembling vampire fangs
Combat Statistics
- Armor Class (AC): 18 (heavy vest, Korozo coat, natural agility)
- Hit Points (HP): 120
Actions:
- 1. Federal Gun Crossbow: Jack fires precise bolts from his Federal Gun Crossbow | Damage: 1d8 + 4 piercing damage
- 2. Windstrike Rifle: Jack fires his Windstrike with different effects based on ammunition (stun, penetration, etc.) | Damage: 1d10 + 3 (special effects vary by ammo type)
- 3. Vampire Bite: Jack uses his sharpened canines to intimidate and psychologically impact his opponent | Special Effect: Adds psychological impact on the target
Melee Attack:
- Strike: 1d6 + 3 blunt damage
Special Abilities
- Tactical Command: Jack can survey his surroundings and issue commands to up to two allies each round, boosting their attack or defense rolls by +2.
Motivations and Goals
Jack harbors a deep hatred for the Communards and their enforced equality, which he found stifling even in the orphanage. He resents the Peace Treaty, convinced that humans were superior to the Natives and should have maintained dominance. His ultimate goal is to challenge the Communard system and reclaim human supremacy.
Tactical Advice for Dungeon Masters
Jack is a formidable and strategic opponent, using his tactical command ability to bolster allies in battle. His arsenal, combined with his psychological tactics and imposing appearance, make him a complex character who can add a sense of intimidation and unpredictability to encounters with players. Use his loyalty and pragmatism to create interactions that test players' loyalty and determination.