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Table of Contents
Races | Economy | Buildings & Organizations | Products
EMERGENCY SPACE NUTRITION-PACK
Overview & Game Mechanics
| Origin | Type | Impact (on-table rules) | Cost (Beta Age) | Cost (Gamma Age) | Availability for Players |
| Stockpiled from Last Frontier emergency stores; issued by the Free State of Settlers after the 2625 crash | Sealed liquid nutrition pack (0 % ABV) | PC regains 1d6 HP and ignores Hunger/Starvation penalties for 6 hours; counts as one full ration | 4 K per 500 mL pouch | Stockpiled by the Federal Allotment Agency; black‑market pouch ≈ 18 K | Common in Frontier Quickdraws (Beta Age); Gamma Age PCs need allotment cards or illicit sources |
Context & Historical Background
When the Last Frontier slammed into VOI 700 D, emergency cargo bays cracked open to reveal crates of sealed liquid nutrition packs — designed to keep passengers alive through disasters or long evacuations. The newborn Free State of Settlers moved these pouches (alongside Dry Shampoo & Soap Kits, Period Kits, and diapers for toddlers/elderly) into a temporary warehouse in New Kourou for controlled distribution.
By early 2626, the Frontier Supply Company negotiated access: the packs became a staple item in the Frontier Quickdraw Network, ensuring any settler could “pull a meal” even when kitchens were shut and harvests ran thin.
In the Gamma Age, the Federal Allotment Agency did not hand them out routinely; it stockpiled the remaining packs as emergency reserves, releasing them only under crisis directives — everyone else turned to the black market.
Ingredients & Process
- Hydrolyzed Protein Slurry – lab-processed soy/spirulina blend from shipboard bioreactors
- Slow-Carb Gel – maltodextrin & oat polymers for sustained energy release
- Electrolyte & Vitamin Stack – buffered salts, trace minerals, fat‑soluble vitamins micro‑encapsulated in oil droplets
- Stabilizers & Emulsifiers – lecithin, pectin, and ship-grade xanthan to keep the emulsion uniform
- Purified Reclaimer Water – triple-filtered through Last Frontier life-support loops
- Packaging: Multilayer mylar/aluminum pouches, nitrogen-flushed, with an oxygen-scavenger patch and heat-crimped seams. Each pouch carries a tear-notch and a fold-over spout cap.
How It Stays Shelf-Stable
Oxygen & Light Barriers
- Triple-layer foil/mylar walls block UV and O₂ ingress.
- Internal oxygen scavengers mop up residual air after sealing.
Low pH & Micro-Encapsulation
- The slurry is acidified to inhibit bacterial growth.
- Vitamins and fats are micro-encapsulated, preventing rancidity and separation.
Aseptic Fill & Heat Crimp
- Filled hot into sterile pouches, then flash-cooled.
- Heat crimps fuse polymer layers; any breach shows as a visible delaminate.
Result
- Decade-long shelf life if unopened; 24 hours once breached.
- Taste: bland-sweet, faintly metallic — settlers often chase it with chew meat or schnapps.
Legacy & Impact
- Crash-Era Lifeline – Kept first-wave settlers on their feet when crops failed and kitchens burned.
- Quickdraw Staple – “Grab a Pack and keep moving” became a trail motto.
- Collectible Foil – Empty pouches repurposed as signal mirrors, map cases, even makeshift solar cook reflectors.
Tactical Advice for Dungeon Masters
Adventure Hook Example:
- Poisoned Bottles Blackmail: Talia Maren receives a ransom note: pay 10 000 Kourou by next Friday or more Quickdraw goods get laced. The blackmailer claims one water bottle is already lethal. She hires the PCs for a covert op — find the poisoned bottle before it’s pulled, trace how the supply chain was breached, and unmask whether the culprit is an insider. Clues might include mismatched seal stamps in the Receiving Dock, altered ledger lines, a missing refill crate, or Hoos resin on a forbidden mezzanine door. A staged payout sting at the Dispatch Platform could nab the perp — or trigger a desperate sabotage attempt …
Related Pages & Further Information
- Federal Allotment Agency (owner, Gamma Age)