Table of Contents

Races | Culture | Buildings & Institutions

THE SETTLER’S COUNCIL

Overview

The Settler’s Council was the highest legislative and judicial institution of the Free State of Settlers in the Beta Age (03 Oct 2625–16 Apr 2631). It drafted laws by referendum, served as a court of last appeal for Criminal and Civil Code violations, and directed the Guarding Troopers to enforce its rulings. The Council’s headquarters was located in New Kourou.

Democratic Formation

Councillors were chosen by direct popular vote; proposals for new laws originated from citizen ballots posted at the headquarters mailbox and ratified by household referenda.

Powers & Duties

Operational Procedures: Quarterly Legislative & Judicial Sessions

To bridge the distances between scattered settlements and ensure both lawmaking and major legal disputes were handled transparently, the Settler’s Council and all five Contact Persons followed a strict quarterly cycle. These sessions served not only to enact new legislation but also to adjudicate appeals from across the Free State of Settlers.

1. Preparation & Agenda Setting

2. Quarterly Assembly in New Kourou

Held at the Settler’s Council Building, these meetings followed a four-part agenda:

3. Local Referenda & Validation

After the assembly adjourned:

4. Enactment, Publication & Enforcement

5. Ongoing Oversight

Between sessions, Contact Persons and Station Commanders maintained regular communication with the Council’s Clerk, submitting interim reports on enforcement challenges, public feedback, and urgent petitions that might require special consideration before the next formal cycle.

This robust, participatory framework ensured that every law—and every major legal dispute—reflected both local sentiment and colony-wide consensus, binding the Free State’s widely dispersed communities into a cohesive, self-governing polity.

Members of the Settler`s Council

Tactical Advice for Dungeon Masters

The Settler’s Council is a prime setting for narrative depth and moral complexity in Beta Age campaigns. As both a legislative and judicial authority, it offers a stage for political drama, legal showdowns, and public participation. Whether players are influencing policy, uncovering corruption, or navigating the limits of democracy in a resource-scarce society, the Council provides fertile ground for stories of agency and consequence.

Potential Adventure Hook - The Fisherpoint Hostage Crisis