Outlaws are a marginalized group within the Exohuman Gamma Age society of VOI 700 D, consisting of individuals who live beyond the confines of the Federal Confederation's laws and regulations. Without a fixed abode as defined by the Civil Code, they reject the professional roles assigned by the GAIA system, making them illegal in the eyes of the Confederation.
Motivations for becoming an Outlaw vary but often include dissatisfaction with GAIA's job assignments, resentment of the regulatory constraints of the Peace Treaty, or the need to escape a conviction.
It is estimated that there are about 500 Outlaws scattered across VOI 700 D, with at least 90% living on the Dark Side. This harsh, unforgiving environment provides concealment and resources unavailable in the Confederation-controlled areas.
The rise of Outlaws is deeply rooted in the tensions between the ideals of Communardism and the pursuit of personal freedom. Communardism, with its focus on equal resource distribution and sustainability, emerged as a response to the societal collapse following the Great War.
While this system provided stability for many, it alienated individuals who sought autonomy or opposed the strict controls imposed by GAIA. The restrictive nature of assigned roles, combined with the AI's pervasive influence, led to a growing number of citizens abandoning the system altogether. These individuals became Outlaws, forging their own path outside the Confederation's framework.
Outlaws initially formed loose alliances for mutual survival, but over time, organized groups and gangs emerged:
Outlaws survive by engaging in various illegal activities to secure essential resources. Their most common crimes include:
Outlaws have developed unique traits and practices that set them apart:
The Outlaws can be a versatile element in tabletop campaigns. Incorporate them into your game to: